Search found 5 matches
- Wed Jan 21, 2009 9:11 pm
- Forum: Testing and Bug reports
- Topic: Trident Down v1.2 on Oolite v1.72.2
- Replies: 2
- Views: 1260
No really, I tried again. <spoiler> I hoovered up all nine escape pods (I counted carefully!) from the DK-322/332. Each looked normal. Each reported that I had rescued {random name}. Each added 1t to my inventory of slaves. And each one's insurance paid out when I returned to Dicebe. When back in Di...
- Wed Jan 21, 2009 2:07 pm
- Forum: Testing and Bug reports
- Topic: Trident Down v1.2 on Oolite v1.72.2
- Replies: 2
- Views: 1260
Trident Down v1.2 on Oolite v1.72.2
Spoilerific question below; highlight text to reveal: I've been tasked with rescuing the ambassador. Following "D" on the space compass gives me a prisoner transporter + escorts (military rays) going to an astromine. In two attempts, I only ended up rescuing slaves, with no change to the m...
- Sun Jan 18, 2009 8:39 pm
- Forum: Testing and Bug reports
- Topic: Trident Down v1.1 on Oolite v1.72 on Win XP
- Replies: 8
- Views: 2112
- Sun Jan 18, 2009 11:26 am
- Forum: Testing and Bug reports
- Topic: Trident Down v1.1 on Oolite v1.72 on Win XP
- Replies: 8
- Views: 2112
I strongly recomment downloading 1.72.2 OK, that cured the save-game-in-Behemoth problem. It still seems odd that, when the police are losing a battle against Thargoids in witchspace, I can dock in a Behemoth that's about to die and find that upon relaunching the Behemoth has miraculously recovered...
- Sat Jan 17, 2009 9:26 pm
- Forum: Testing and Bug reports
- Topic: Trident Down v1.1 on Oolite v1.72 on Win XP
- Replies: 8
- Views: 2112
Trident Down v1.1 on Oolite v1.72 on Win XP
I'm running " Oolite v1.72, snapshot build of svn revision 1827 (2008-11-02) " with several OXPs, including Trident Down v1.1 + associated OXPs (TD + associated OXPs bundle downloaded from Ramirez's site), on a Windows XP machine. This weirdness happened to me: I did a misjump from AAA to ...