Trident Down v1.1 on Oolite v1.72 on Win XP

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ed_r
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Trident Down v1.1 on Oolite v1.72 on Win XP

Post by ed_r »

I'm running "Oolite v1.72, snapshot build of svn revision 1827 (2008-11-02)" with several OXPs, including Trident Down v1.1 + associated OXPs (TD + associated OXPs bundle downloaded from Ramirez's site), on a Windows XP machine.

This weirdness happened to me:
  • I did a misjump from AAA to BBB (deliberately) and ended up in witchspace (OK ...).
  • I docked in a Behemoth (OK ...).
  • I found that I could save the game! So I did, then quit, then reloaded.
  • Upon reloading, F6 shows I'm in witchspace between AAA and BBB; but F5 reckons I'm docked at AAA.
  • Upon launching (F1), I pop out of a space station by planet AAA, just like F5 said I would. But F6 still shows me in witchspace between AAA and BBB.
  • Weirder still, my scanner identifies the space station as Raceedat! Raceedat is nowhere near.
  • Docking and relaunching doesn't reset the F6 report: it still thinks I'm in witchspace.
  • Sure enough, I can now hyperspace to CCC which is 6.4ly from my alleged witchspace location, but 8.4ly from AAA.
I would guess that there are two bugs here:
  1. Oolite v1.72 lets me save game when in a Behemoth. (Edit: see here - when was it fixed?)
  2. TD v1.1 mis-labels certain space stations as "Raceedat". (Edit: see here - TD is still buggy?)
Anyone seen this behaviour before and know if fixes are in the pipeline :?:

Great game, btw!
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Re: Trident Down v1.1 on Oolite v1.72 on Win XP

Post by Screet »

ed_r wrote:
alleged witchspace location, but 8.4ly from AAA.[/list]I would guess that there are two bugs here:
  1. Oolite v1.72 lets me save game when in a Behemoth. (Edit: see here - when was it fixed?)
  2. TD v1.1 mis-labels certain space stations as "Raceedat". (Edit: see here - TD is still buggy?)
Anyone seen this behaviour before and know if fixes are in the pipeline :?:
I once did something similar. However, once I docked, it was like with all dockable !main station stuff. Maybe I missed the unexpected save thing...seems I need to check that myself. At least in that behemoth-thread it's stated that a dockable ship in interstellar space becomes handled as the main system station, thus explaining why a save could be possible as effect of a bug.

The biggest surprise was, that when I launched from that ship, I was not in interstellar space, but that it had jumped to a nearby-system with me onboard. There wasn't the need I thought to buy the expensive fuel from that ship.

The Raceedat-Observation is true, many standard stations are being replaced with the Raceedat-type stations. I'm not sure if that's a bug (as others claim) or a feature (as I initially thought) - as it's a different type of station after all, but other stations are named by types which don't come from planets, which is strange. There should even be a wall visibile in the docking slit of that station...and docking computers becoming confused with the orientation of the bay. There's been a thread running about that thing recently, which also includes pictures of the two walls inside the docking area. I was told they could not interfere with docking ships, but to me it seems that they very well do.

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Ark
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Post by Ark »

It was o bug in 1.72 corrected in 1.72.1
I strongly recomment downloading 1.72.2
ed_r
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Post by ed_r »

Ark wrote:
I strongly recomment downloading 1.72.2
OK, that cured the save-game-in-Behemoth problem.

It still seems odd that, when the police are losing a battle against Thargoids in witchspace, I can dock in a Behemoth that's about to die and find that upon relaunching the Behemoth has miraculously recovered and we are back in normal space. But I guess that's, er, non-trivial to fix, isn't it?

Worse (for me): moving to 1.72.2 has confused Trident Down. I'm at the WITCHSPACE stage of the game. Previously, forced misjumps around a certain set of planets would land me in witchspace often occupied by shuttles, transporters, escorts etc. as well as the usual police/Thargoid battle. (I never did see the escape pod issue an SOS, even in 1.72, but that's a different complaint ...). But now, in 1.72, it's always just police + Thargoids :( Help!
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Eric Walch
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Post by Eric Walch »

ed_r wrote:
It still seems odd that, when the police are losing a battle against Thargoids in witchspace, I can dock in a Behemoth that's about to die and find that upon relaunching the Behemoth has miraculously recovered and we are back in normal space. But I guess that's, er, non-trivial to fix, isn't it?
It also goes wrong when adding a station in witchspace. On launching you are in normal space. (tested with 1.72.1 and older)
occupied by shuttles, transporters, escorts etc
That is more likely a bug in a an oxp you have installed. They should check for witchspace before adding. One of your oxp's doesn't. Just strange that Oolite's version changes that.
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Ramirez
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Post by Ramirez »

I've uploaded Trident Down v1.2 that should fix the bug with the Raceedat station. FYI this is just a copy of the Gritty Coriolis OXP station with a specific name so that I could call it up in the mission.
Download Resistance Commander plus many other exciting OXPs HERE
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Post by Screet »

ed_r wrote:
It still seems odd that, when the police are losing a battle against Thargoids in witchspace, I can dock in a Behemoth that's about to die and find that upon relaunching the Behemoth has miraculously recovered and we are back in normal space. But I guess that's, er, non-trivial to fix, isn't it?
I would at least guess that the Behemoth can be shot down while you are docked. I saw them go down early during interstellar battles. This happens with other dockable-things like space bars: when they are being destroyed, you are force-launched from the bar. However, typically some Thargoid used a Q-bomb to take out the bar, thus the force-launch brings one directly into the sphere of death...but the commander at least gets an idea of what happened (most often I am not shot down, but have full shields and suddenly it reads "press space").

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Post by wackyman465 »

Well, do not let the belatedness of this scare you off, but welcome to the friendliest boards this side of Riedquat!
I shot him back first. That is to say, I read his mind and fired before he would have fired on me. No, sir, he wasn't a fugitive.
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Post by ed_r »

Thanks, wackyman. This sure beats the Beeb experience of 20 years ago! :D
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