@ another_commander
your update to the Wiki on Jan 9 2009 has been lost.
the Wiki has reverted to a 'Jan 2 2009' version presumably after wiki-machine crash.
@ Screet
sorry for pointing you in the direction of the Wiki
glad to hear you got compiling working
Solas.
Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.
More details in this thread.
Search found 70 matches
- Sat Mar 28, 2009 7:41 pm
- Forum: Oolite-PC
- Topic: Problems compiling from Source
- Replies: 40
- Views: 17310
- Thu Mar 26, 2009 5:46 pm
- Forum: Testing and Bug reports
- Topic: Stars and nebulae use the glow texture
- Replies: 4
- Views: 2585
- Thu Mar 26, 2009 12:41 am
- Forum: Oolite-PC
- Topic: PC Joystick (Sorry)
- Replies: 50
- Views: 42605
I had a look at ControlMK on Windows which claims POV support. however I could not find POV switches listed within ControlMK. JoyToKey supports remapping joystick to keyboard ( and multiple profiles ). I currently use JoyToKey to enable POV support for Oolite. JoyToKey is freeware and is available h...
- Sat Mar 21, 2009 11:18 pm
- Forum: Oolite-PC
- Topic: Windows+ATI star and nebula display bug solution.
- Replies: 62
- Views: 37260
- Fri Mar 20, 2009 8:08 am
- Forum: Oolite-PC
- Topic: Windows+ATI star and nebula display bug solution.
- Replies: 62
- Views: 37260
the fact that ATI drivers for Vista32, Vista64, XP64 do not process the following correctly .. glTexEnvf(0x8500,0x8501,_lodBias); means that the ATI cards are not compliant with OpenGL 1.4 core ( and later versions ). http://www.opengl.org/registry/doc/glspec30.20080811.pdf http://www.opengl.org/doc...
- Wed Mar 11, 2009 6:47 pm
- Forum: Discussion
- Topic: The wiki - problems
- Replies: 80
- Views: 22382
- Wed Mar 11, 2009 2:20 am
- Forum: Oolite-PC
- Topic: Windows+ATI star and nebula display bug solution.
- Replies: 62
- Views: 37260
- Fri Mar 06, 2009 10:38 pm
- Forum: Expansion Pack
- Topic: Cataclysm.oxp (1.1) now available
- Replies: 80
- Views: 27669
- Thu Mar 05, 2009 3:33 am
- Forum: Discussion
- Topic: Appearing then exploding rocks in the distance (1.73)
- Replies: 18
- Views: 6653
thanks Ahruman .. that's much better /00\ Is it possible to .. specify a type/class of cache entry for generated wreckage, to allow removing wreckage cache entries when entering a new system ? or could wreck object entries be removed by name .. splinterX boulderX etc ? are cache objects permitted th...
- Tue Mar 03, 2009 2:37 am
- Forum: Discussion
- Topic: Appearing then exploding rocks in the distance (1.73)
- Replies: 18
- Views: 6653
if the problem is with cached meshes .. either the original/reference meshes are being rescaled, or new meshes are rescaled, not deleted, and then re-used, or something else. I can't see any meshes other than the originals in the cache. is there an app or program to view/extract cache file contents ...
- Sun Mar 01, 2009 11:23 pm
- Forum: Discussion
- Topic: Indirect route shorter than direct
- Replies: 15
- Views: 4018
- Sun Mar 01, 2009 10:05 pm
- Forum: Oolite-PC
- Topic: Windows+ATI star and nebula display bug solution.
- Replies: 62
- Views: 37260
- Sun Mar 01, 2009 4:20 pm
- Forum: Discussion
- Topic: Help
- Replies: 9
- Views: 2451
- Sun Mar 01, 2009 4:07 pm
- Forum: Discussion
- Topic: Indirect route shorter than direct
- Replies: 15
- Views: 4018
- Sat Feb 28, 2009 6:06 pm
- Forum: Testing and Bug reports
- Topic: Massive Memory Leak
- Replies: 11
- Views: 3221
I can spot no memory leak on Vista64. Oolite memory usage does increase on each resizing approx 700kb. memory usage will go up and down depending on screen size. do a few resizes ending up at the size you started with. strange but there it is. used Process Explorer .. http://technet.microsoft.com/en...