Indirect route shorter than direct

General discussion for players of Oolite.

Moderators: winston, another_commander

User avatar
PhilHibbs
Above Average
Above Average
Posts: 30
Joined: Sun Feb 22, 2009 3:16 pm

Indirect route shorter than direct

Post by PhilHibbs »

I was at Xeeranre, and I wanted to get to Zadies, but it was out of range (7.2 LY), so I hyperspaced to Anarlaqu. I then found that I had enough fuel to immediately hyperspace to Zadies.
User avatar
JameSpal
Competent
Competent
Posts: 40
Joined: Sun Jan 04, 2009 7:33 pm

Post by JameSpal »

Do you have fuel collector OXP loaded and a fuel scoop? Maybe you got the extra you needed during the hyperspace jump???
User avatar
PhilHibbs
Above Average
Above Average
Posts: 30
Joined: Sun Feb 22, 2009 3:16 pm

Post by PhilHibbs »

I don't have any OXPs, but I do have fuel scoops.
User avatar
CptnEcho
---- E L I T E ----
---- E L I T E ----
Posts: 536
Joined: Sun Oct 26, 2008 4:14 pm

Re: Indirect route shorter than direct

Post by CptnEcho »

PhilHibbs wrote:
I was at Xeeranre, and I wanted to get to Zadies, but it was out of range (7.2 LY), so I hyperspaced to Anarlaqu. I then found that I had enough fuel to immediately hyperspace to Zadies.
Sometimes the math works out that way. The maps may not be perfectly accurate.
"I shouldn't have taken off in this crate without more ammo..." Sergeant Knox - Star Blazers
User avatar
KZ9999
Deadly
Deadly
Posts: 225
Joined: Fri Jan 23, 2009 8:55 pm
Location: Lost in Witchspace being hunted by a Thargoid Swam.

Subspace Currents

Post by KZ9999 »

It's about the efficiency of the engines creating the wormholes for hyperspace travel. It takes less fuel to generate the two shorter jumps than one long jump. It feels like there is a cubing rule in effect when the computer calculates the fuel consumption for a jump. (Perhaps one of the high commanders could confirm that fact.) The shorter jumps are cause less time shift in the travel too.

This is why the Advanced Navigation Array always takes the shorter jump paths over the long ones. As a general rule of thumb if a system is within 7.5 light years and intermediate one within 3.5 you can often reach it with one tank of fuel.

Once you have a Witchspace Fuel Injector, you always try have 2-3 light years of spare fuel from every trip just in case of a laz-fest.
KZ999's Oolite documents, including the new draft Oolite Game Manual, can be found at www.box.net
User avatar
Cmdr James
Commodore
Commodore
Posts: 1357
Joined: Tue Jun 05, 2007 10:43 pm
Location: Berlin

Post by Cmdr James »

The time taken for a jump is certainly non-linear. I think its a squared relationship, but I havent actually check the code recently.

Im pretty sure the fuel is meant to be linear, so 2 short jumps should be exactly the same (as long as they are in line) as one long one. There could be rounding errors though -- as we know which systems were involved, someone could repeat the experience and check debug info to see exactly how much fuel is used for each step, and see what happened.
User avatar
JensAyton
Grand Admiral Emeritus
Grand Admiral Emeritus
Posts: 6657
Joined: Sat Apr 02, 2005 2:43 pm
Location: Sweden
Contact:

Post by JensAyton »

Oolite carefully and lovingly recreates the original bad maths and rounding errors of Elite. This is necessary to ensure that exactly the same jump routes exist. :-)
User avatar
tomsk
Dangerous
Dangerous
Posts: 66
Joined: Sun Jan 11, 2009 12:21 pm
Location: under my Cobra's hood...

Post by tomsk »

Xeenranre to Zadies - 7.2LY

Xeenranre to Anarlaqu - 2.4 LY
Anarlaqu to Zadies - 4.4 LY
Solas
Dangerous
Dangerous
Posts: 70
Joined: Sun Jan 04, 2009 7:26 am

Post by Solas »

Oolite really is an alternative Universe ( Ooniverse :)
User avatar
Disembodied
Jedi Spam Assassin
Jedi Spam Assassin
Posts: 6885
Joined: Thu Jul 12, 2007 10:54 pm
Location: Carter's Snort

Post by Disembodied »

Or ... the map is a 2D representation of 3D space. Maybe. If I haven't got horribly confused ...
User avatar
Sarin
---- E L I T E ----
---- E L I T E ----
Posts: 264
Joined: Sat Sep 13, 2008 11:26 am
Location: Out there, searching for truth

Post by Sarin »

Well, while it is, direct route is always shorter in both 2D and 3D.

The real reason is that Oolite rounds the distance to multiples of 0.4 LY. So while the distance between stars in indirect route is rounded down, in direct route it is rounded up, resulting in this effect. In Ooniverse, there is pplace for technobabble....
Screet
---- E L I T E ----
---- E L I T E ----
Posts: 1883
Joined: Wed Dec 10, 2008 3:02 am
Location: Bremen, Germany

Post by Screet »

Sarin wrote:
Well, while it is, direct route is always shorter in both 2D and 3D.
Strange thing is, that I've once read an article claiming that for sailors this is not the case. However, they do have to move on a sphere...thus it's 3d with a restriction.

Screet
User avatar
Gimi
---- E L I T E ----
---- E L I T E ----
Posts: 2073
Joined: Tue Aug 29, 2006 5:02 pm
Location: Norway

Post by Gimi »

Screet wrote:
Sarin wrote:
Well, while it is, direct route is always shorter in both 2D and 3D.
Strange thing is, that I've once read an article claiming that for sailors this is not the case. However, they do have to move on a sphere...thus it's 3d with a restriction.
Screet
Being a sailor, I can tell you that you absolutely right. It is called " Great Circle Navigation" and brings in such wonderful mathematics as Spherical trigonometry and so on. It is quire simple really, shortest distance between two points on a sphere, is not a straight line, but a curve.
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
User avatar
JensAyton
Grand Admiral Emeritus
Grand Admiral Emeritus
Posts: 6657
Joined: Sat Apr 02, 2005 2:43 pm
Location: Sweden
Contact:

Post by JensAyton »

That’s because there are no straight lines on a sphere. :-)
Solas
Dangerous
Dangerous
Posts: 70
Joined: Sun Jan 04, 2009 7:26 am

Post by Solas »

or in this case " Rounded Navigation "
Post Reply