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by Solas
Wed Apr 08, 2009 8:34 pm
Forum: Testing and Bug reports
Topic: v 1.73 problem "Bang, you're dead"
Replies: 21
Views: 7125

Can I suggest disabling rescaling in the trunk .. [wreck rescaleBy: scale_factor] .. or wherever is considered most efficient. Most players building from trunk won't want to experience the rescaling problem .. anyone else could simply re-enable rescaling. Personally I see little benefit from rescali...
by Solas
Wed Apr 08, 2009 7:58 pm
Forum: Suggestion Box
Topic: extra fuel tank functionality in the game core ?
Replies: 18
Views: 11050

In suggesting fuel drop-tank functionality in the game core my intent was not to detract from the contributions made by authors of other fuel related OXPs. In fact having used the fuel tank OXP and found it so invaluable I never investigated or downloaded any other fuel related OXP. Having done so n...
by Solas
Tue Apr 07, 2009 1:04 am
Forum: Testing and Bug reports
Topic: v 1.73 problem "Bang, you're dead"
Replies: 21
Views: 7125

Hi _ds_ The patch which I have reverted locally is "OOMeshes are now dynamically sized". I'm not a C programmer so you'll have to help me out here. those changes Ahruman made look to me to be to accomodate rescaling. the rescaling of wreckage seems to be in ShipEntity.m ( rev 2122 ) line 4...
by Solas
Mon Apr 06, 2009 11:23 pm
Forum: Testing and Bug reports
Topic: v 1.73 problem "Bang, you're dead"
Replies: 21
Views: 7125

To be honest I don't think this error is down to Ahruman. Firstly .. he's read a previous post on this .. https://bb.oolite.space/viewtopic.php?p=72049&highlight=#72049 Secondly .. I can't find any relevent mention of rescale, wreckage or wreck in the SVN log back as far as 23/5/07 and Ahruman i...
by Solas
Sat Apr 04, 2009 10:30 pm
Forum: Suggestion Box
Topic: extra fuel tank functionality in the game core ?
Replies: 18
Views: 11050

extra fuel tank functionality in the game core ?

Is it planned to integrate extra fuel tank functionality into the game core ? Plane pilots have had this functionality since WW2. paraphrasing from the OXP authors site .. the Fuel Tank is fitted on a ship's weapon pylon and holds 3 ly of witchdrive fuel that may be transferred to the main tank. Thi...
by Solas
Fri Apr 03, 2009 4:02 pm
Forum: Testing and Bug reports
Topic: Debug Console
Replies: 66
Views: 107522

Has Anyone got any console working on Vista 64 for use with Debug.OXP ?
by Solas
Wed Apr 01, 2009 1:23 pm
Forum: Oolite-PC
Topic: Virtual memory exhausted
Replies: 58
Views: 23368

Awesome Screet ! Assuming the problem is not in OXP flasher definition strings .. maybe Ahruman or one of the other devs could look into this as flashers are defined in the source code. Constitutions have 250 flashers which would mean that each one consumes approx 1 MB ( and 1 MB each seems excessiv...
by Solas
Wed Apr 01, 2009 6:41 am
Forum: Oolite-PC
Topic: Virtual memory exhausted
Replies: 58
Views: 23368

where can one download the RS/OSE OXP for testing ?
by Solas
Tue Mar 31, 2009 1:03 pm
Forum: Oolite-PC
Topic: Virtual memory exhausted
Replies: 58
Views: 23368

The problem could equally well be in a legacy script.plist, if it's something like ship creation/texture useage or similar which is leaking. Your suggestion of just hacking out js files by rename will lobotomise most OXPs which use them for worldscripting (your Kestrel/Falcon above is a ship-script...
by Solas
Mon Mar 30, 2009 9:26 pm
Forum: Discussion
Topic: Competent within 20 minutes
Replies: 36
Views: 9218

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by Solas
Mon Mar 30, 2009 8:03 pm
Forum: Oolite-PC
Topic: Virtual memory exhausted
Replies: 58
Views: 23368

Please allow me to restate my naive question: How exactly does this happen, if it does? https://bb.oolite.space/viewtopic.php?p=73981&highlight=#73981 Oolite uses a JS engine from Mozilla. one potential problem would be an infinite loop ( exit condition never fulfilled ) here's a link relating ...
by Solas
Mon Mar 30, 2009 7:50 pm
Forum: Oolite-PC
Topic: Virtual memory exhausted
Replies: 58
Views: 23368

@ Thargoid The problem may be within a large number of OXPs installed. similar results should be had by locating the OXP dirs containing .js files then renaming them temporarily to *.OXP_ I certainly did not suggest randomly doing anything. any changes made are easily reversed. if temporarily disabl...
by Solas
Mon Mar 30, 2009 6:35 pm
Forum: Oolite-PC
Topic: Virtual memory exhausted
Replies: 58
Views: 23368

Would you mind explaining for a complete noob in those things how exactly javascripts could cause the memory problem on Vista and how renaming scripts might help? I had a look following the link you provided but didn't manage to get those two informations out of there I don't know of another way to...
by Solas
Mon Mar 30, 2009 3:13 pm
Forum: Oolite-PC
Topic: Virtual memory exhausted
Replies: 58
Views: 23368

javascripts in OXP .js files may cause memory problems. to check rename .js files in AddOns and subfolders using Rename Master. http://www.joejoesoft.com/cms/showpage.php?cid=108 I don't know if this will 'disable' affected ships .. if it doesn't it should rule .js files in or out as the possible pr...
by Solas
Sun Mar 29, 2009 7:14 pm
Forum: Testing and Bug reports
Topic: Stars and nebulae use the glow texture
Replies: 4
Views: 2585

If its a minor problem then its not this one

https://bb.oolite.space/viewtopic.ph ... a&start=15