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More details in this thread.
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- Wed Apr 08, 2009 8:34 pm
- Forum: Testing and Bug reports
- Topic: v 1.73 problem "Bang, you're dead"
- Replies: 21
- Views: 7125
Can I suggest disabling rescaling in the trunk .. [wreck rescaleBy: scale_factor] .. or wherever is considered most efficient. Most players building from trunk won't want to experience the rescaling problem .. anyone else could simply re-enable rescaling. Personally I see little benefit from rescali...
- Wed Apr 08, 2009 7:58 pm
- Forum: Suggestion Box
- Topic: extra fuel tank functionality in the game core ?
- Replies: 18
- Views: 11050
In suggesting fuel drop-tank functionality in the game core my intent was not to detract from the contributions made by authors of other fuel related OXPs. In fact having used the fuel tank OXP and found it so invaluable I never investigated or downloaded any other fuel related OXP. Having done so n...
- Tue Apr 07, 2009 1:04 am
- Forum: Testing and Bug reports
- Topic: v 1.73 problem "Bang, you're dead"
- Replies: 21
- Views: 7125
- Mon Apr 06, 2009 11:23 pm
- Forum: Testing and Bug reports
- Topic: v 1.73 problem "Bang, you're dead"
- Replies: 21
- Views: 7125
- Sat Apr 04, 2009 10:30 pm
- Forum: Suggestion Box
- Topic: extra fuel tank functionality in the game core ?
- Replies: 18
- Views: 11050
extra fuel tank functionality in the game core ?
Is it planned to integrate extra fuel tank functionality into the game core ? Plane pilots have had this functionality since WW2. paraphrasing from the OXP authors site .. the Fuel Tank is fitted on a ship's weapon pylon and holds 3 ly of witchdrive fuel that may be transferred to the main tank. Thi...
- Fri Apr 03, 2009 4:02 pm
- Forum: Testing and Bug reports
- Topic: Debug Console
- Replies: 66
- Views: 107522
- Wed Apr 01, 2009 1:23 pm
- Forum: Oolite-PC
- Topic: Virtual memory exhausted
- Replies: 58
- Views: 23368
Awesome Screet ! Assuming the problem is not in OXP flasher definition strings .. maybe Ahruman or one of the other devs could look into this as flashers are defined in the source code. Constitutions have 250 flashers which would mean that each one consumes approx 1 MB ( and 1 MB each seems excessiv...
- Wed Apr 01, 2009 6:41 am
- Forum: Oolite-PC
- Topic: Virtual memory exhausted
- Replies: 58
- Views: 23368
- Tue Mar 31, 2009 1:03 pm
- Forum: Oolite-PC
- Topic: Virtual memory exhausted
- Replies: 58
- Views: 23368
The problem could equally well be in a legacy script.plist, if it's something like ship creation/texture useage or similar which is leaking. Your suggestion of just hacking out js files by rename will lobotomise most OXPs which use them for worldscripting (your Kestrel/Falcon above is a ship-script...
- Mon Mar 30, 2009 9:26 pm
- Forum: Discussion
- Topic: Competent within 20 minutes
- Replies: 36
- Views: 9218
- Mon Mar 30, 2009 8:03 pm
- Forum: Oolite-PC
- Topic: Virtual memory exhausted
- Replies: 58
- Views: 23368
- Mon Mar 30, 2009 7:50 pm
- Forum: Oolite-PC
- Topic: Virtual memory exhausted
- Replies: 58
- Views: 23368
@ Thargoid The problem may be within a large number of OXPs installed. similar results should be had by locating the OXP dirs containing .js files then renaming them temporarily to *.OXP_ I certainly did not suggest randomly doing anything. any changes made are easily reversed. if temporarily disabl...
- Mon Mar 30, 2009 6:35 pm
- Forum: Oolite-PC
- Topic: Virtual memory exhausted
- Replies: 58
- Views: 23368
Would you mind explaining for a complete noob in those things how exactly javascripts could cause the memory problem on Vista and how renaming scripts might help? I had a look following the link you provided but didn't manage to get those two informations out of there I don't know of another way to...
- Mon Mar 30, 2009 3:13 pm
- Forum: Oolite-PC
- Topic: Virtual memory exhausted
- Replies: 58
- Views: 23368
javascripts in OXP .js files may cause memory problems. to check rename .js files in AddOns and subfolders using Rename Master. http://www.joejoesoft.com/cms/showpage.php?cid=108 I don't know if this will 'disable' affected ships .. if it doesn't it should rule .js files in or out as the possible pr...
- Sun Mar 29, 2009 7:14 pm
- Forum: Testing and Bug reports
- Topic: Stars and nebulae use the glow texture
- Replies: 4
- Views: 2585