Search found 281 matches
- Fri Sep 19, 2014 7:02 pm
- Forum: Oolite-Mac
- Topic: How to build Oolite source on Mac
- Replies: 9
- Views: 20537
Re: How to build Oolite source on Mac
Just downloaded oolite-source-1.80.tar.bz2 and tried to build the default (debug) target in XCode 4.6.2 running on OS X 10.8.5. I get the compile error: /path/to/src/oolite-1.80/oolite-source-1.80/src/Core/GameController.m:48:9: 'Sparkle/Sparkle.h' file not found Is the xcode project supposed to bui...
- Fri Sep 19, 2014 6:22 pm
- Forum: Discussion
- Topic: center mouse on Mac OS X?
- Replies: 11
- Views: 5385
Re: center mouse on Mac OS X?
Back a year & a half later, and need to figure out (again!) how to center the mouse on OS X. This time I'm using a usb 2-button mouse with a wheel middle button. Ctrl-left click doesn't do it, neither does middle click or right click. Is there a keyboard key for center mouse? That would be ideal...
- Fri Sep 19, 2014 6:13 pm
- Forum: Oolite-Mac
- Topic: 1.80, MilHUD, manual OXP installation
- Replies: 5
- Views: 13652
Re: 1.80, MilHUD, manual OXP installation
Does MilHUD not work yet with 1.80? Or did I install the OXP incorrectly? It won't support the new features, so OXPs adding waypoints or MFDs won't work with it, and you won't get the compass target label - but everything that was working in 1.77 or earlier should continue to work as before. ~/.Ool...
- Fri Sep 19, 2014 2:28 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Telescope OXP v1.15
- Replies: 111
- Views: 151627
Re: [RELEASE] Telescope OXP v1.8
Once you turn it on, how do you turn it off?
- Thu Sep 18, 2014 8:44 pm
- Forum: Discussion
- Topic: Proposal for 1.82: combat balance changes
- Replies: 161
- Views: 99942
Re: Proposal for 1.82: combat balance changes
Just popping in for a comment: I'm a lifetime (E)(Oo)lite player (who's been away a while) and had my ass handed to me like never before in 1.80 when trying to get a new Commander started out. Now I certainly don't have my dogfighting chops back to full yet, but those pirate packs just don't miss wi...
- Thu Sep 18, 2014 8:21 pm
- Forum: Oolite-Mac
- Topic: 1.80, MilHUD, manual OXP installation
- Replies: 5
- Views: 13652
1.80, MilHUD, manual OXP installation
Tried out 1.80 today after some time away, liking the new version. I've managed to build a half-iron-ass with traditional milk runs: fore & aft militaries, lots of utility eqp but no shield enhancements yet. I'm finding packs of pirates much much harder than in 1.7x, basically "run away&quo...
- Wed Mar 13, 2013 6:16 am
- Forum: Expansion Pack
- Topic: Military Fiasco not starting?
- Replies: 17
- Views: 13643
Re: Military Fiasco not starting?
Yep, I'm on 1.77, but I started MF when I was running the previous version. I take it to get to the stolen military ship you have to kill a prerequisite amount of ships and then the location of the base will be given? I don't want to give any spoilers away but you should have had a mission screen b...
- Tue Mar 12, 2013 1:10 pm
- Forum: Expansion Pack
- Topic: Military Fiasco not starting?
- Replies: 17
- Views: 13643
Re:
They are added randomly. You could just have been very unlucky and not encounted a stolen Military Ship yet. They're out there though! Military is really a feature of the Ooniverse once it starts. Get on with your Oolite buisness and kill Military ships when you come accross them. I can varify that...
- Sun Mar 10, 2013 8:22 pm
- Forum: Discussion
- Topic: Surviving Naval Battles (?)
- Replies: 22
- Views: 9985
Re: Surviving Naval Battles (?)
Lots of good advise here. I recommend an iron assed cobra, maybe a boa cruiser, with any and all military upgrades you can get. Don't be afraid to run or eject. Bring a energy bomb. Once most of the bigger ships are down and stop using ECM you can use non-hardheads to deal with the robot fighters. ...
- Sat Mar 09, 2013 8:37 pm
- Forum: Expansion Pack
- Topic: Thargoid Carrier 2.0 available
- Replies: 13
- Views: 4515
Re: Thargoid Carrier 2.0 available
I've encountered them several times in interstellar space, they are fearsome and deadly. My current tactic of choice is "RUN AWAY!!!".Commander McLane wrote:Has anyone encountered a Thargoid Carrier yet? Or a Thargoid Warship armed with a plasma accelerator?
- Sat Mar 09, 2013 8:29 pm
- Forum: Suggestion Box
- Topic: Things to do in the spacelanes when you're masslocked
- Replies: 19
- Views: 9647
Re: Things to do in the spacelanes when you're masslocked
Cim has mentioned elsewhere the idea of both expanding the spacelane Expanding in what dimension? I like the current dimensions, I think it corresponds to original Elite, and I almost always avoid the spacelane when I have "stuff to do or places to go." OXPs of course are optional, and a ...
- Sat Mar 09, 2013 8:22 pm
- Forum: Suggestion Box
- Topic: Is it possible to induce a Hyperspace through the interface?
- Replies: 7
- Views: 3095
Re: Is it possible to induce a Hyperspace through the interf
I have a question: Is it possible to induce a Hyperspace through the interfaces (f4 screen)? If so then it could be a way of jumping (hitching) on a liner or any other big ship. If it isn't currently possible could it be implemented? I've noticed that when I dock with a Behemoth in interstellar spa...
- Fri Mar 08, 2013 10:45 am
- Forum: Expansion Pack
- Topic: Tionisla Reporter
- Replies: 187
- Views: 171791
Re: [WIP] Tionisla Reporter
One more bit of concrete feedback, after I took all 10 pictures (all bad) and the camera was full, I purchased a new camera on the hidden planet's station, and the description said "takes 10 pictures" but it only gave me one more picture. That is a bug. Not that you only have 1 picture on...
- Fri Mar 08, 2013 9:39 am
- Forum: Suggestion Box
- Topic: Thargoid armada?
- Replies: 13
- Views: 6477
Re: Thargoid armada?
Can anyone tell me if this one has been posted or even made into an OXP? A massive Thargoid Armada heading towards a station/planet intent on that systems total destruction? I've got the Thargoid OXP installed and as part of my Navy reserve duty I've fought in conflict between Navy and the Thargoid...
- Fri Mar 08, 2013 8:27 am
- Forum: Expansion Pack
- Topic: Tionisla Reporter
- Replies: 187
- Views: 171791
Re: [WIP] Tionisla Reporter
Well I finally got a good shot with the reminders here that you need to get the station. It would be helpful for these sorts of missions if it were possible to review the full text of all the messages, like a "mission log", to save the need to physically write everything down to keep revi...