Search found 10 matches
- Fri Apr 07, 2017 4:32 am
- Forum: Expansion Pack
- Topic: Galactic Navy Strikes Back
- Replies: 291
- Views: 126489
Re: Galactic Navy Strikes Back
any word on the next release of this?
- Thu Jul 30, 2015 3:01 pm
- Forum: Expansion Pack
- Topic: Carriers OXP v0.9
- Replies: 56
- Views: 68091
Re: [WIP] Carriers OXP v0.9
can you make an op one with ball turrets for pussies like me?
- Tue May 05, 2015 11:16 pm
- Forum: Expansion Pack
- Topic: Player Only ships
- Replies: 1
- Views: 2867
Player Only ships
I'm trying to make a ship that will only be available to the player, and not spawn in the Ooniverse. How do I ensure that won't happen?
- Mon Oct 20, 2014 5:24 pm
- Forum: Suggestion Box
- Topic: Bounty status
- Replies: 29
- Views: 29867
Re: Bounty status
Thargoid wrote:Fine with me.
In the meantime I should OXZ that tweak. You had the embarrassment of forgetting you had it installed - it was only your post above that reminded me that it was one of my OXPs
It doesn't work for me.
- Sun Feb 03, 2013 9:51 pm
- Forum: Expansion Pack
- Topic: Vampire MkIV : Diamondback
- Replies: 27
- Views: 7240
Re: Vampire MkIV : Diamondback
I want to fly all the ships!!! How cool would it be to have 5x forward militry lasers! Is it feasible at this time?
- Thu Dec 27, 2012 3:32 pm
- Forum: Expansion Pack
- Topic: Moar trunk stuffffff (or drunk?)
- Replies: 43
- Views: 11399
Re: Moar trunk stuffffff (or drunk?)
Ah, ok. Then let's dive in .-) BGS checks the customsounds.plist keys '[galactic-hyperspace-countdown-begun]' and '[hyperspace-countdown-begun]'. If they are set to any other value than 'bgs-m_silence.ogg' .bgsDisableJump becomes true. The available patches for Captain Berf Pilot, Customsounds, Hal...
- Thu Dec 27, 2012 1:01 am
- Forum: Expansion Pack
- Topic: Moar trunk stuffffff (or drunk?)
- Replies: 43
- Views: 11399
Re: Moar trunk stuffffff (or drunk?)
Thanks zdoofop. This is expected and mentioned in the initial post about the trunk version. I've truncated some compatibility code in v1.6 as it was not used in any other OXP. The new patches are ready, but I wanted to test them a bit more before uploading (except the patch for Captain Berf Pilot a...
- Wed Dec 26, 2012 9:40 pm
- Forum: Expansion Pack
- Topic: Moar trunk stuffffff (or drunk?)
- Replies: 43
- Views: 11399
Re: Moar trunk stuffffff (or drunk?)
I know i posted this already in the bgs official thread, but just to be sure this gets noticed, I'll post it here again. Having a bit of trouble with the oxp. After installing several alternative voices, I found that they somehow broke compatibility with your tunnel shader effect . After days of sco...
- Wed Dec 26, 2012 9:33 pm
- Forum: Expansion Pack
- Topic: BGS - The BackgroundSet
- Replies: 738
- Views: 401464
Re: BGS - The BackgroundSet
Having a bit of trouble with the oxp. After installing several alternative voices, I found that they somehow broke compatibility with your tunnel shader effect . After days of scouring through code and documentation, I think I found the problem-the provided vochal countdown is somehow tightly linked...
- Tue Dec 25, 2012 7:05 pm
- Forum: Expansion Pack
- Topic: hyperradio
- Replies: 152
- Views: 85712
Re: hyperradio
I've got all the soundpacks. Some are 36 and 38 MB and too big for me to host on the free box, max 25MB file size. I'll look at that after I release my event driven music oxp, if no one else hosts those ambient music packs first that is. :lol: How's this going, CSOTB? My Box account can handle the ...