I have had no problems with the following...
Executive Spaceways v2.1.oxp
Outrider.oxp
Taranis.oxp (needs Outrider)
cobraclipperPC.oxp
Ore_processor.oxp
leaves a bunch of messages that are probably normal
(and I finally discovered scooping splinters lol)
Search found 28 matches
- Fri Jul 20, 2007 3:26 am
- Forum: Oolite-PC
- Topic: 169.1 and oxp's - anything I need to clear?
- Replies: 23
- Views: 20072
- Thu Jul 19, 2007 1:53 am
- Forum: Testing and Bug reports
- Topic: Strange messages when cargo destroyed
- Replies: 7
- Views: 4825
- Wed Jul 18, 2007 4:35 pm
- Forum: Oolite-PC
- Topic: 169.1 and oxp's - anything I need to clear?
- Replies: 23
- Views: 20072
Glad you found a problem with NavyStarships.oxp https://bb.oolite.space/viewtopic.php?t=3722 Note, I have not got an Orb.oxp. going to leave Kestrel and Merlin out for now. transports.oxp I have seen a few with no stderr messages, maybe I should shoot some - seems ok, but I have not seen a Moray Tra...
- Tue Jul 17, 2007 6:01 pm
- Forum: Testing and Bug reports
- Topic: virtual memory exhausted 1.69.1
- Replies: 10
- Views: 7646
- Tue Jul 17, 2007 5:00 pm
- Forum: Oolite-PC
- Topic: 169.1 and oxp's - anything I need to clear?
- Replies: 23
- Views: 20072
Outrider has a HUD problem as well. So far marett has not caused any problems, and I have shot a few of the ships. Testing Falcon.oxp (modified so I can buy one.. eventually) edit should be ok besides the firepower they throw at me, though I have started to get Virtual Memory Exhausted - game left u...
- Tue Jul 17, 2007 4:58 pm
- Forum: Testing and Bug reports
- Topic: virtual memory exhausted 1.69.1
- Replies: 10
- Views: 7646
- Tue Jul 17, 2007 4:21 pm
- Forum: Testing and Bug reports
- Topic: virtual memory exhausted 1.69.1
- Replies: 10
- Views: 7646
virtual memory exhausted 1.69.1
game was not there after I left it unattended... last part of stderr.txt ( I kept the whole thing ) WinXP 2007-07-17 12:03:48.000 oolite.exe[2284] [unclassified.MyOpenGLView]: Found mode {Height = 768; RefreshRate = 0; Width = 1024; } Virtual memory exhausted This application has requested the Runti...
- Tue Jul 17, 2007 4:41 am
- Forum: Oolite-PC
- Topic: 169.1 and oxp's - anything I need to clear?
- Replies: 23
- Views: 20072
Your welcome - but I selfishly want to figure out which ones are working ok so I can actually play :D safe list aegidian-special.oxp a-wing.oxp b-wing.oxp cobra35.oxp custsounds.oxp ( modified ) dwcobra.oxp eagle2.oxp ( modified ) Firewasp.oxp (modified ?) griffin2.oxp Impcourier2.oxp Interceptor.ox...
- Tue Jul 17, 2007 12:12 am
- Forum: Oolite-PC
- Topic: 169.1 and oxp's - anything I need to clear?
- Replies: 23
- Views: 20072
gah! removed terrapin, just because. stuck in NavyStarships.oxp - game hung on character load up. diverting to plan B - play mostly vanilla , see if it lasts a while. edit - played for an hour with a Jameson - 0 game crashes. Killed by ImpCourier :P Based on that, I will assume some sort of problem ...
- Mon Jul 16, 2007 5:43 pm
- Forum: Oolite-PC
- Topic: 169.1 and oxp's - anything I need to clear?
- Replies: 23
- Views: 20072
Your welcome. I'm almost in the homestretch. Pirate_coves.oxp seems ok found a pirates cove, shot some pirates, landed in the hermit. ringpod.oxp bought an aphid aborted hyperspace, then went hyperspace - game hung bunch of debug messages about spawning rings. removing rebooting Saleza v2.oxp -->goo...
- Mon Jul 16, 2007 3:27 pm
- Forum: Oolite-PC
- Topic: 169.1 and oxp's - anything I need to clear?
- Replies: 23
- Views: 20072
Merlin.oxp -->good NavyStarships.oxp --> nothing in stderr newships.oxp --> good oldships.oxp -> I bought a salamander I fired on a yellow offender, Falcon-s (not yet hostile) and he whined for help I got tired of chasing him, then, a clean ship turned hostile and began shooting (possibly a cobra) ...
- Mon Jul 16, 2007 1:29 am
- Forum: Oolite-PC
- Topic: 169.1 and oxp's - anything I need to clear?
- Replies: 23
- Views: 20072
(fix for cargo wrecks worked - though I see a lot of treasuroids now) hOopyCasino.oxp --> I finally landed in one, lost some credits. Something new... 2007-07-15 20:48:24.000 oolite.exe[3732] [entity.bug]: @/V called for non-ship entity <ShipEntity Docking Slit (Vertical) 0> by <SkyEntity 0xfcf0028>...
- Mon Jul 16, 2007 12:24 am
- Forum: Oolite-PC
- Topic: 169.1 and oxp's - anything I need to clear?
- Replies: 23
- Views: 20072
custsounds.oxp[/b] (minus the 'full of stars' ogg) no probs. Hmm. Dunno why it would be minus anything. I manually removed the ogg in question because the tune is allready embedded in my brain, it is actually painful to hear it again. still getting a looping sound during witch fuel injectors “Loopi...
- Sun Jul 15, 2007 5:06 pm
- Forum: Oolite-PC
- Topic: Why does everyone want to shoot me?
- Replies: 8
- Views: 7846
- Sun Jul 15, 2007 4:22 pm
- Forum: Oolite-PC
- Topic: 169.1 and oxp's - anything I need to clear?
- Replies: 23
- Views: 20072
Since nobody's told me otherwise I'll put my test results here... custsounds.oxp (minus the 'full of stars' ogg) no probs. aegidian-special.oxp --- no probs all-stars.oxp -->works fine, but gets a bunch of png warnings - removing for now. more to come, need a short break. edit- For cheating testing ...