Search found 17 matches
Ad Astra
http://www.a-astra.com/screenshots/screenshots.htm Freeware... Frontier clone, I guess, except it's got a lot of procedurally generated planets and buildings and animals and things. SORT of Noctis-like in that reguard although not as advanced. Anyway, freeware, space trading and combat elements seem...
- Sat Jun 07, 2008 5:13 pm
- Forum: Discussion
- Topic: Regarding the lack of ships in deep-space...
- Replies: 67
- Views: 18425
- Tue Jun 19, 2007 3:56 am
- Forum: Outworld
- Topic: For sale: Piece of Elite heritage
- Replies: 4
- Views: 6177
- Mon Jun 18, 2007 5:34 pm
- Forum: Outworld
- Topic: Elite and similar games
- Replies: 89
- Views: 66700
But once you have to order wingmen around and manage energy levels of your fore and aft shields and decide how much energy can be spared for weapons, thats when its really looses it for me. i don't think x2 did that. in fact the flight seemed scaled back a bit to focus on the economic and trading a...
- Sun Jun 17, 2007 11:52 pm
- Forum: Outworld
- Topic: Elite and similar games
- Replies: 89
- Views: 66700
i want to see more emergent behavior in these space games. simple rules that have the capability to interact in complex ways, basically. for example, you aren't scripting quests or events, but writing a set of underlying behaviors for how the automata act and most importantly, interact. a very simpl...
- Sun Jun 17, 2007 2:10 am
- Forum: Outworld
- Topic: Elite and similar games
- Replies: 89
- Views: 66700
Dogfights in Freelancer tend to amount to nothing more than a couple of minutes of FPS chaos, whereas a fight in Elite feels like a real test, victory is well-earned. with freelancer it's almost entirely a matter of numbers. whoever has more shields, health packs, and gunpower will win. you basical...
- Fri Jun 15, 2007 12:31 am
- Forum: Outworld
- Topic: Elite and similar games
- Replies: 89
- Views: 66700
- Thu Jun 14, 2007 2:01 am
- Forum: Outworld
- Topic: Elite and similar games
- Replies: 89
- Views: 66700
- Wed Jun 13, 2007 4:07 pm
- Forum: Suggestion Box
- Topic: Docking Sequence
- Replies: 17
- Views: 11412
- Tue Jun 12, 2007 6:18 pm
- Forum: Outworld
- Topic: Elite and similar games
- Replies: 89
- Views: 66700
Get Space Rangers 2 through totalgaming, which is some... company affiliated with Stardock (Galciv guys). It doesn't have any copy protection, and they let you download it it as much as you want once you buy it. The download link on the official webpage doesn't have any starforce or anything either,...
- Mon Jun 11, 2007 10:15 pm
- Forum: Suggestion Box
- Topic: Psychedelic rings are ugly
- Replies: 9
- Views: 8623
Replacing the docking rings and the font is something I'd rather like. Arial or Impact or whatever it is doesn't... look right. Anyway, for docking, I'm thinking something like the rings, only boxes, and grey. Maybe with tiny windows mapped into them. The ring effect doesn't actually bother me for w...
- Mon Jun 11, 2007 6:06 am
- Forum: Outworld
- Topic: Elite and similar games
- Replies: 89
- Views: 66700
yes, quite. i think this is sort of like what happened with the morrowind mod community, actually. in both instances the ability to make new content isn't simply a matter of making addons and expanding the game. it basicaly lets you make the world dynamic in ways that really cant gracefully be progr...
- Sun Jun 10, 2007 8:33 pm
- Forum: Discussion
- Topic: MMORPG
- Replies: 150
- Views: 87775
creating a seperate subgame on the oolite engine for the purposes of playing two save games against eachother in a deathmatch environment to test piloting skills and ship customization wouldn't be that difficult to do, i imagine. maybe instead of real multiplayer, the ability to import another playe...
- Sun Jun 10, 2007 6:07 pm
- Forum: Outworld
- Topic: Elite and similar games
- Replies: 89
- Views: 66700
i've played the original elite, i think, or at least some of the older versions (acord definitely,pc elite plus, the nes one, elite: the new kind which should be a spot onbbc clone?) and while i can appreciate what the game did, i think more recent games have gone far beyond it, and you can't really...
- Thu Jun 07, 2007 2:28 am
- Forum: Discussion
- Topic: Ship designs.
- Replies: 24
- Views: 12945
Ship designs.
this might be a bit silly, but i really wanted to talk about the ship designs in elite for a bit, just because i like them so much. i guess it's sort of odd that i like the ship designs so much, given that they're largely featureless geometric objects, but really, i think that's why i like them. the...