Search found 3095 matches
- Mon Oct 17, 2022 9:15 pm
- Forum: Expansion Pack
- Topic: Forum Denizen OXPs
- Replies: 59
- Views: 22481
Re: ..
Lestradae: just bumped into you in Bemeara! I'd gone back to Oolite v.1.77 so that I can run Vector and Cataclysm. So I added in some other currently broken oxp's including this one! Despite warning messages from this one in the Latest.Log, it seems to work well enough... Cool! Keep up the good wor...
- Fri Feb 11, 2022 6:01 pm
- Forum: Expansion Pack
- Topic: "Free" OXP list anybody?
- Replies: 12
- Views: 10896
Re: "Free" OXP list anybody?
Question: you were working on making some of the star systems more unique . Did you complete any of this? Yes, as far as it went. My changes to eight star systems (one in each "Galaxy") were to give them Tech Levels from 16 to 18 (methinks 4 or 5 TL16, 2 or 3 TL17 and one TL18), give them...
- Thu Feb 10, 2022 11:07 am
- Forum: Expansion Pack
- Topic: "Free" OXP list anybody?
- Replies: 12
- Views: 10896
Re: "Free" OXP list anybody?
Hi Cholmondely! I just now managed to login again after years - my old login email fell to the ravages of time ... but Aegidian has come to the rescue and helped me to get back into my account. Sadly, nowadays I do not foresee being able to take up Oolite Extended again - even if I wanted to, my pri...
- Wed Jul 09, 2014 10:00 am
- Forum: Outworld
- Topic: The day I met David Braben.
- Replies: 2
- Views: 6024
Re: The day I met David Braben.
Very cool!
Happy for you and looking forwards to your book
Happy for you and looking forwards to your book
- Sun Mar 02, 2014 10:18 am
- Forum: Expansion Pack
- Topic: Additional Planets SR.oxp
- Replies: 195
- Views: 166391
Re: Extra Planet/Moon textures - now Additional Planets.oxp
Hey Redspear! Hmmm... The only change between 0.5.5 and 0.5.6 was that I chaged the locations of the textures folder. If you find the name of that other oxp then I'd be happy to investigate (could it be Norby's 'Far Planets' :?: ...) It should work in 1.79 although I haven't tested it in the very la...
- Sat Mar 01, 2014 7:02 am
- Forum: Expansion Pack
- Topic: Additional Planets SR.oxp
- Replies: 195
- Views: 166391
Re: Extra Planet/Moon textures - now Additional Planets.oxp
I just noticed that since 0.5.6., my "Additional Planets" seem to be gone. Hadn't visited one yet, but with 0.5.5. they showed up via another oxp that shows the in-system planets via the F4 screen in stations (forgot the name). They were recognizable due to the crazy distances they had to ...
- Mon Feb 17, 2014 12:08 am
- Forum: Suggestion Box
- Topic: About planets
- Replies: 161
- Views: 96310
Re: About planets
So, any chance of this making its way into trunk in the foreseeable future then?
- Fri Feb 07, 2014 9:05 am
- Forum: Discussion
- Topic: Progress
- Replies: 2069
- Views: 855905
Re: Progress
May I suggests a Cosmic Snooker OXP, where you can play billard with planets?
Might use the sun as a hole.
Just a suggestion.
Might use the sun as a hole.
Just a suggestion.
- Sun Feb 02, 2014 12:29 pm
- Forum: Expansion Pack
- Topic: "Free" OXP list anybody?
- Replies: 12
- Views: 10896
Re: "Free" OXP list anybody?
but for any sort of release to the community, the licensing issue is in the way here too. As I have no intention of upsetting people who have greatly contributed to this game and its oxps, this means that this option, for example, won't happen, as I am not wading into some gigantic debate with 300+...
- Sun Feb 02, 2014 9:12 am
- Forum: Expansion Pack
- Topic: "Free" OXP list anybody?
- Replies: 12
- Views: 10896
Re: "Free" OXP list anybody?
Licensing is one of those thorny issues which we are still, to some extent, getting to grips with when it comes to OXPs.. witness the recent discussion over "dead-man" clauses , for instance.. To my knowledge, nobody has yet compiled such a list, as the uses for same would appear to be ra...
- Sun Feb 02, 2014 8:54 am
- Forum: Expansion Pack
- Topic: [1.79-only] Shipset Compatibility
- Replies: 33
- Views: 23287
Re: [1.79-only] Shipset Compatibility
This is a very small OXP which overrides the roles defined by a replacement shipset to bring them back to the Oolite 1.79 default roles. So you can now use your favourite replacement shipset from an older version and get to try out the full effects of the new NPC ecosystem at the same time. It does...
- Sat Feb 01, 2014 6:41 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Upd:ZZBBS - New ships and updates 27-06-2014
- Replies: 126
- Views: 84776
Re: [RELEASE] Upd:ZZBBS - New ships and updates 29-01-2014
Just one question, are these two (?) shipsets (I found the first download post a tad confusing) compatible with other shipsets, or are these exclusively replacement shipsets? I saw in the folders that they have the original shipkeys, no idea how this plays with like_shipped stuff of other ship packs...
- Thu Jan 30, 2014 11:54 pm
- Forum: Suggestion Box
- Topic: Optional rotating ship on status screen (Code & Preview)
- Replies: 26
- Views: 21399
Re: Optional rotating ship on status screen (Code & Preview)
... load up your .GNUstepDefaults file and add "display-status-model" = YES; to enable the model on the status screen. Actually, it is "show-ship-model-in-status-screen" = YES; . Should have probably mentioned it somewhere earlier, but better late than never. ;-) Thanks guys :lol:
- Thu Jan 30, 2014 11:17 pm
- Forum: Suggestion Box
- Topic: Optional rotating ship on status screen (Code & Preview)
- Replies: 26
- Views: 21399
Re: Optional rotating ship on status screen (Code & Preview)
So ... I am testing the trunk of 30-01 now ... how do I switch the status screen ship on?
And, trunk generally seems to be very slow when loading the game and at all inbetween stages - such as leaving station, hyperjumping - but quite stable. Is that slowness to be expected for some reason?
And, trunk generally seems to be very slow when loading the game and at all inbetween stages - such as leaving station, hyperjumping - but quite stable. Is that slowness to be expected for some reason?
- Mon Jan 27, 2014 10:37 am
- Forum: Suggestion Box
- Topic: Optional rotating ship on status screen (Code & Preview)
- Replies: 26
- Views: 21399
Re: Optional rotating ship on status screen (Code & Preview)
Is this going into the future standard game?
Please say it does ...
Please say it does ...