I am of the opinion that we should not get over-saturated with rotating ships everywhere. It may start looking old really quick.Redspear wrote:I'd really like to see something like this when targeting ships/stations (i.e. as a HUD element or similar)...
Optional rotating ship on status screen (Code & Preview)
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Re: Optional rotating ship on status screen (Code & Preview)
Re: Optional rotating ship on status screen (Code & Preview)
It would also be too confusing... I for one would think it was a real ship and swerve!
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Re: Optional rotating ship on status screen (Code & Preview)
There are ways around that issue (e.g. wireframes, filters etc.)...Pleb wrote:It would also be too confusing... I for one would think it was a real ship and swerve!
...but admittedly, not so many around that one.another_commander wrote:I am of the opinion that we should not get over-saturated with rotating ships everywhere. It may start looking old really quick.
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Re: Optional rotating ship on status screen (Code & Preview)
[wiki]Telescope[/wiki] show the model of the target so you can test it. My experience is similar with the banner blindness: due to it is in a fixed position, do not disturb me.Pleb wrote:It would also be too confusing... I for one would think it was a real ship and swerve!
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Re: Optional rotating ship on status screen (Code & Preview)
So ... I am testing the trunk of 30-01 now ... how do I switch the status screen ship on?
And, trunk generally seems to be very slow when loading the game and at all inbetween stages - such as leaving station, hyperjumping - but quite stable. Is that slowness to be expected for some reason?
And, trunk generally seems to be very slow when loading the game and at all inbetween stages - such as leaving station, hyperjumping - but quite stable. Is that slowness to be expected for some reason?
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Re: Optional rotating ship on status screen (Code & Preview)
Oolite trunk seems okay here - as normal.Pleb wrote:... load up your .GNUstepDefaults file and add"display-status-model" = YES;
to enable the model on the status screen.
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Re: Optional rotating ship on status screen (Code & Preview)
Actually, it isCody wrote:Pleb wrote:... load up your .GNUstepDefaults file and add"display-status-model" = YES;
to enable the model on the status screen.
"show-ship-model-in-status-screen" = YES;
. Should have probably mentioned it somewhere earlier, but better late than never. - Cody
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Re: Optional rotating ship on status screen (Code & Preview)
<chuckles> That'll teach me to quote instead of pasting what I had copied from my Defaults file.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Optional rotating ship on status screen (Code & Preview)
Thanks guysanother_commander wrote:Actually, it isCody wrote:Pleb wrote:... load up your .GNUstepDefaults file and add"display-status-model" = YES;
to enable the model on the status screen."show-ship-model-in-status-screen" = YES;
. Should have probably mentioned it somewhere earlier, but better late than never.
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Re: Optional rotating ship on status screen (Code & Preview)
Looks good, but is there a way to reposition the ship, or make it show smaller, because on the resolution that I use, well, it's showing a bit off screen.
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Re: Optional rotating ship on status screen (Code & Preview)
Does the stock Adder look better at the same resolution? I tried it at the resolution of the pic you posted (1280x720) and it seems OK here. See below downscaled image.dertien wrote:Looks good, but is there a way to reposition the ship, or make it show smaller, because on the resolution that I use, well, it's showing a bit off screen.
You may want to look at your Adder model's center of rotation. If it's off, it could be that rotating it makes it look like it's out of its intended position. And, to answer the actual question, no, unfortunately you need to change the code to re-position or re-dimension the ship.
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Re: Optional rotating ship on status screen (Code & Preview)
Yes it does, and has to do with the positioning of my ships in Wings3d. I like them the way they fly though, so I might skip on realigning their position on the z-axis.
Thanks for the response though.
Thanks for the response though.
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