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by DredgerMan
Mon Aug 06, 2012 7:47 am
Forum: Expansion Pack
Topic: [SOLVED] Error with Neolite 1.1 and Thargoid missile set up
Replies: 27
Views: 5675

Re: Error with Thargoid Wars 4.5.4

The Terrapin is quite an old OXP, when general knowledge about the finesses of the scripting engine was still relatively low. Perhaps it was an attempt to put a random factor to the spawn method (spawn a qbomb in 1/10th of all cases)? That's of course pure speculation. Anyway, glad that a rather lo...
by DredgerMan
Mon Aug 06, 2012 6:39 am
Forum: Outworld
Topic: Mars Science Lab (MSL)
Replies: 26
Views: 7886

Re: Mars Science Lab (MSL) The rover has landed!

http://www.bbc.co.uk/news/science-environment-19144464

The rover has landed and so far all systems go!

Can I now change my vote to yes?? :lol:
by DredgerMan
Sun Aug 05, 2012 4:39 pm
Forum: Expansion Pack
Topic: [SOLVED] Error with Neolite 1.1 and Thargoid missile set up
Replies: 27
Views: 5675

Re: [SOLVED] Error with Neolite 1.1 and Thargoid missile set

Also, a bug is still a bug, even if nobody notices it. Concerning the Terrapin: it was clearly the OXP author's intention that the ship should 'go out with a bang', or else he hadn't included the death_actions in the first place. But it never did. The fact that the intention wasn't visible for a pl...
by DredgerMan
Sun Aug 05, 2012 4:35 pm
Forum: Expansion Pack
Topic: RepairBots OXP
Replies: 126
Views: 66934

Re: RepairBots OXP

It shouldn't do, as damage cannot destroy equipment in the non-strict game, only render it inoperable (orange and N/A on the equipment list - unless of course an OXP script does the removing). And then of course a poorly written piece may still operate if it's coded not to check. Hence I'm a little...
by DredgerMan
Sun Aug 05, 2012 4:17 pm
Forum: Expansion Pack
Topic: RepairBots OXP
Replies: 126
Views: 66934

Re: RepairBots OXP

OK, version 2.08 is now uploaded to Box and should tackle the reported issues. Give it a try and let me know how things go. After quite a while of flying about with the system, I can safely say that the improvements worked, Thargoid! All previously mentioned issues have been eliminated. I did notic...
by DredgerMan
Sun Aug 05, 2012 3:38 pm
Forum: Expansion Pack
Topic: [SOLVED] Error with Neolite 1.1 and Thargoid missile set up
Replies: 27
Views: 5675

Re: Error with Thargoid Wars 4.5.4

Commander McLane wrote:
DredgerMan wrote:
Hmmm, just a thought. Is a bug truly a bug if it doesn't bug anyone? :?:
Coming from you that sounds a little strange. It did bug you, or why else have you posted about it?
:lol:

You have a point there! :oops:
by DredgerMan
Sun Aug 05, 2012 3:13 pm
Forum: Expansion Pack
Topic: [SOLVED] Error with Neolite 1.1 and Thargoid missile set up
Replies: 27
Views: 5675

Re: Error with Thargoid Wars 4.5.4

El Viejo wrote:
DredgerMan wrote:
... you wouldn't know there was one unless you kept checking the latest log at regular times.
This becomes an automatic function, even for dumb pilots like me!
Same here. :)
by DredgerMan
Sun Aug 05, 2012 3:09 pm
Forum: Expansion Pack
Topic: [SOLVED] Error with Neolite 1.1 and Thargoid missile set up
Replies: 27
Views: 5675

Re: Error with Thargoid Wars 4.5.4

<key>death_actions</key> <array> <string>spawn: qbomb 1 (0.1)</string> </array> Any idea what the values should be? <key>death_actions</key> <array> <string>spawn: qbomb 1</string> </array> No idea when the '(0. 1 )' was supposed to do. The Terrapin is quite an old OXP, when general knowledge about...
by DredgerMan
Sun Aug 05, 2012 2:48 pm
Forum: Suggestion Box
Topic: Crew discussion 2012
Replies: 52
Views: 30890

Re: Crew discussion 2012

Rese249er wrote:
DredgerMan wrote:
So like playing two games (ships) at the same time? Hmmm, novel idea!
I believe the dual-ownership concept has been kicked around before...
Probably haven't read up that far yet. :)
by DredgerMan
Sun Aug 05, 2012 2:09 pm
Forum: Suggestion Box
Topic: Crew discussion 2012
Replies: 52
Views: 30890

Re: Crew discussion 2012

EDIT3: See Patron Saint of Jamesons here for another possibility. The St. J. did eventually evolve into a form of the dual-own concept; meaning you could have nominal control and profitability from a massive ship (which would also require massive costs, thus limited profit) as well as the immersive...
by DredgerMan
Sun Aug 05, 2012 1:56 pm
Forum: Expansion Pack
Topic: [SOLVED] Error with Neolite 1.1 and Thargoid missile set up
Replies: 27
Views: 5675

Re: Error with Thargoids Wars 4.5.4

Locked and loaded, Eric. Many thanks for the assistance again.

And loaded the wiki link to the browser list. Looks like I might have some more reading to do. :)
by DredgerMan
Sun Aug 05, 2012 11:39 am
Forum: Expansion Pack
Topic: [SOLVED] Error with Neolite 1.1 and Thargoid missile set up
Replies: 27
Views: 5675

Re: Error with Thargoids Wars 4.5.4

Wildeblood wrote:

And if I happened to be in a cranky mood, I'd probably make some snooty remarks about people not bothering to search, and people trying to tell me how to do my job, too.
Message received and understood, Wildeblood. I will refrain in future.
by DredgerMan
Sun Aug 05, 2012 11:26 am
Forum: Suggestion Box
Topic: Crew discussion 2012
Replies: 52
Views: 30890

Re: Crew discussion 2012

I was just over on the AutoSkim thread by Okti, where the skimcomp had given me an idea for an autopilot, which evolved into a nonhostile navigation concept for a helmsman. Combine that with manned turrets and player designation of targets from a tactical screen and the game could be played from a ...
by DredgerMan
Sun Aug 05, 2012 11:07 am
Forum: Expansion Pack
Topic: [SOLVED] Error with Neolite 1.1 and Thargoid missile set up
Replies: 27
Views: 5675

Re: Error with Thargoid Wars 4.5.4

As for the second error, it came straight after the pile of the first errors, no other identifiers in sight. It was most probably caused by a trader who was attacked by the Thargoids (or by something else, like yourself; no way to tell) and tried to defend itself by launching a Q-bomb. Only the OXP...
by DredgerMan
Sun Aug 05, 2012 9:13 am
Forum: Expansion Pack
Topic: [SOLVED] Error with Neolite 1.1 and Thargoid missile set up
Replies: 27
Views: 5675

Re: Error with Thargoid Wars 4.5.4

Why do I get the feeling this is going to be Neolite related again? Don't know how you get your feelings, but that's highly unlikely. An error in Thargoid Wars seems much more probable. :wink: Let's call it a hunch. :D I have found a few bugs in Neolite so far (WITH invaluable help of others, of co...