I decided to load the TW OXP since I finally got the milshield and I could do with a bit more target practice. But although I get reasonably regularly a message from the talkative scanner that aliens have been detected in that system, I could never find one. Then upon checking the latest log, I got a lot of the following first warning and a single one of the second.
Why do I get the feeling this is going to be Neolite related again?
EDIT:18:00:49.710 [ship.missileLaunch.invalidPosition]: ***** ERROR: The missile_launch_position defines a position (0, 0, -20.5) behind the <ShipEntity 0x195a6af8>{"Thargoid Warship" position: (-7293.18, 3193.32, 334112) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT}. In future versions such missiles may explode on launch because they have to travel through the ship.
18:01:22.986 [script.debug.syntax.addShips]: ***** Could not spawn: "qbomb 1 (0.1)" (must be two tokens, role and number)
I assumed that it was Thargoid Wars that gave the problem because that was the OXP I just installed. But after removal of that OXP I still get the error after the talkative scanner warning about aliens. Could the error be hidden until the script decides to plant a Thargoid in the system?
EDIT 2: renamed the topic to better fit the problem encountered