Search found 21 matches
- Thu Feb 18, 2010 10:50 am
- Forum: Discussion
- Topic: Yet more fun with 'ModeratorTeam'
- Replies: 16
- Views: 3483
- Sun Feb 07, 2010 12:18 am
- Forum: Discussion
- Topic: On energy bombs
- Replies: 170
- Views: 49146
- Mon Mar 16, 2009 11:38 pm
- Forum: Discussion
- Topic: The Maths on Cargo / passenger Transporting
- Replies: 11
- Views: 3291
- Thu Feb 05, 2009 11:18 pm
- Forum: Discussion
- Topic: Missions
- Replies: 13
- Views: 3596
- Thu Dec 25, 2008 1:26 am
- Forum: Discussion
- Topic: help trumble
- Replies: 9
- Views: 3459
- Tue Dec 02, 2008 9:00 pm
- Forum: Expansion Pack
- Topic: Fix: Dragon 1.72.2
- Replies: 16
- Views: 5997
- Thu Nov 20, 2008 1:37 pm
- Forum: Discussion
- Topic: Getting rid of space pets
- Replies: 20
- Views: 11887
- Mon Jul 21, 2008 12:24 pm
- Forum: Discussion
- Topic: SuperCobra, I choose you! (Overkill OXPs)
- Replies: 18
- Views: 6370
Littlebear has posted a solution to this problem in the last post in this thread you just need to change the AI to the pirate one.
https://bb.oolite.space/viewtopic.php?t=2770
https://bb.oolite.space/viewtopic.php?t=2770
- Mon May 05, 2008 3:26 pm
- Forum: Testing and Bug reports
- Topic: ECM stuck on launch
- Replies: 7
- Views: 2758
- Sat Apr 26, 2008 8:49 pm
- Forum: Expansion Pack
- Topic: Random Hits OXP
- Replies: 1048
- Views: 414666
I am having a problem the mark jumped systems and I followed and destroyed the target ship I then get told that he has escaped in a pod and to destroy the pod but I cant find any pods Here is the error message from the shell window.. **** WARNING in AI randomhitsmark2aAI.plist in state JUMP_OUT: the...
- Wed Mar 05, 2008 11:37 am
- Forum: Discussion
- Topic: strange death indeed
- Replies: 7
- Views: 2851
- Fri Feb 08, 2008 2:47 pm
- Forum: Discussion
- Topic: Making Cash
- Replies: 18
- Views: 5012
I traded between a rich industrial and poor agricultural using a OOHaul to buy my super cobra it was only 15000cr more than the Cobra Mk3 and has a 150 ton cargo bay. On the other hand no weapons other than an energy bomb no fuel scoop so I had to run away a lot :lol: You can also make money by shoo...
- Mon Dec 10, 2007 2:12 pm
- Forum: Discussion
- Topic: Orbital Graveyard
- Replies: 3
- Views: 2443
- Thu Nov 01, 2007 1:55 am
- Forum: Discussion
- Topic: How do you handle a bunch of 5 pirates?
- Replies: 15
- Views: 7458
There are two types of pirate python one with a skull and crossbones paint job the other has a standard trader one. If you fire a normal missile at the standard one it almost never has an ECM and it is too slow to avoid the missile if you launch from about 5km or below. This is a useful fact if your...
- Wed Oct 17, 2007 3:52 pm
- Forum: Discussion
- Topic: Getting and keeping Naval EU & Shields, and Cloaking Dev
- Replies: 21
- Views: 13966