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by *cat
Sun Aug 12, 2007 8:11 am
Forum: Fiction
Topic: Fiction : Schism : Generation Ships
Replies: 46
Views: 33917

Spooky!

A good story!
But PLEASE correct that "holiest of holes" in the first paragraph!
by *cat
Mon Aug 06, 2007 1:40 pm
Forum: Discussion
Topic: Trouble with Ionics mission (Spoiler)
Replies: 21
Views: 10847

I wanna funnelweb!

I already GOT a supercobra. I wanna funnelweb ! It's not fair! If I don't get a funnelweb I'll skweam (sic) and I'll skweam til I'm SICK ! :lol: Thanks for the info: Iobics is great (still in the midst of it) and I'm glad I'm able to play it. I feel like I'm playing "grown up" Elite now - ...
by *cat
Mon Aug 06, 2007 9:57 am
Forum: Discussion
Topic: Trouble with Ionics mission (Spoiler)
Replies: 21
Views: 10847

Back to the future...

I went back to version 1.65 (is that the newest stable release? I'm always a bit unsure about where the official place to download the current official version is...) and am happily going through the Ionics missions.
Whew! Can I HAVE a funnelweb? Please?!
Thanks for help
by *cat
Sun Aug 05, 2007 10:22 am
Forum: Discussion
Topic: Trouble with Ionics mission (Spoiler)
Replies: 21
Views: 10847

hmmm, still no good

When I get to Zaria I get attacked by lots of Ionics ships, and it's like there's a time limit - after some stupendous skilled flying by me (!) everything locks up again. Maybe some more editing of my save file might help, but I think I'll just have to miss out on the Ionics mission. Thanks for the ...
by *cat
Sat Aug 04, 2007 9:41 pm
Forum: Discussion
Topic: Trouble with Ionics mission (Spoiler)
Replies: 21
Views: 10847

PS

I'm looking forward to playing the Assassins OXP in future. Is the "Agent Wombat" referred to in your other thread anything to do with the Family DeAlambert books by E E "doc" Smith. I love them for "extreme escapism"!
*cat
by *cat
Sat Aug 04, 2007 9:36 pm
Forum: Discussion
Topic: Progress
Replies: 2069
Views: 840498

Munge

I like the idea of Cmdr Mclane "munging" through the JS! Wow! It really IS a word: Mung (or munge) is computer jargon for "to make repeated changes which individually may be reversible, yet which ultimately result in an unintentional irreversible destruction of large portions of the o...
by *cat
Sat Aug 04, 2007 9:31 pm
Forum: Discussion
Topic: Trouble with Ionics mission (Spoiler)
Replies: 21
Views: 10847

sorry but...

Sorry, still having trouble. I commented out all the additional Zaria stuff in the planetinfo and I could actually fly towards Zaria when I arrived. However, after getting into clear space abd a few seconds of Jump Drive, everything locked up again. My poor old mac mini's fans went up and up, and th...
by *cat
Sat Aug 04, 2007 6:05 am
Forum: Discussion
Topic: Trouble with Ionics mission (Spoiler)
Replies: 21
Views: 10847

Still stuck

Thanks for help, but I can't find the setSpecficPlanetInfo: string...
Where exactly should I be looking? I've searched all the .plist files in the OXP and the main Oolite OXPs in the config folder.
I hope one day to understand enough about OXPs and write one, but not yet...
*cat
by *cat
Fri Aug 03, 2007 10:55 am
Forum: Discussion
Topic: Trouble with Ionics mission (Spoiler)
Replies: 21
Views: 10847

thanks for the reply

Is there anything I can edit in my savefile or the Ionics OXP that'll fix it in the 1.69b? Or should I just drag Ionics out of my addons and do the Thargon mission instead?
Thanks
*cat
by *cat
Wed Aug 01, 2007 9:05 pm
Forum: Discussion
Topic: Trouble with Ionics mission (Spoiler)
Replies: 21
Views: 10847

I'm having trouble with Ionics too!

I stated the mission, then did the upgrade to v 1.69b on my mac and added a load more OXPs. After that, when I tried to get back to Zaria, my computer froze as soon as I got there: all the keys are locked up and nothing seems to be moving outside either. I tried removing all references to the first ...
by *cat
Wed Aug 01, 2007 1:00 pm
Forum: Suggestion Box
Topic: Cargo ejection
Replies: 31
Views: 18748

Truth is stranger...

Various millitary researchers in the past *have* experimented with Trumble Inside(R) style animal-guided weapons. There was an attempt at a pigeon-guided missile in WW2!
I'm still wishing my fleas could be put to a better use!
*cat
by *cat
Sun Jul 29, 2007 12:49 pm
Forum: Suggestion Box
Topic: Autosaving
Replies: 21
Views: 10253

Attention span

It [b]was[/b] a BBC A, though with an extra blitter(?) chip and the RAM upgrade. I've never got beyond Deadly in Elite. Currently only Dangerous on the Oolite; hopefully I'll have the concentration span to "go all the way" this time, though my kill rate is not huge... maybe by star-flea ki...
by *cat
Sat Jul 28, 2007 4:57 am
Forum: Suggestion Box
Topic: Tow
Replies: 3
Views: 3251

Touching tows again...

Just had a thought about the towing thing: can an OXP make a ship sense your ship's proximity to it? You could set a ship to follow you as long as you were close enough, and then carry on in the direction it was last going if you went too fast. Not quite sure what the scenario would be... maybe towi...
by *cat
Sat Jul 28, 2007 4:49 am
Forum: Suggestion Box
Topic: Autosaving
Replies: 21
Views: 10253

Autosave

There are those (myself not included) who consider the "save at every station" technique to be a terrible form of cheating! The chance of losing three hours of gameplay concentrates the mind somewhat when you're planning to take on 7 pirates! It's nice to have the choice to "cheat&quo...
by *cat
Sat Jul 28, 2007 4:41 am
Forum: Expansion Pack
Topic: Little idea: SpaceZoo
Replies: 7
Views: 6137

Welcome to the forum!

It's a great game isn't it! Interesting idea... makes me wonder if it's possible to have different kinds of stations with an entirely different set of trading items. I'm sure someone can tell me whether the trading stuff is part of the core code, or whether OXPs can alter it. All the stations I've s...