Search found 6680 matches
- Wed Nov 20, 2024 9:12 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6893
- Views: 2116595
Re: Screenshots
Nice shader effect A_C!! 😀 Any plans for it or just experimenting with code? Looks awesome, could maybe get triggered when an ECM goes off nearby, make it look like the ship viewport cameras are bugging out It's actually already in, just dormant. And it looks better when you see it animated. From t...
- Wed Nov 20, 2024 1:46 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6893
- Views: 2116595
- Fri Nov 15, 2024 7:18 pm
- Forum: Discussion
- Topic: Any way to slow down gameplay/speed
- Replies: 18
- Views: 309
Re: Any way to slow down gameplay/speed
Just need to find the one oxo that causes the problem and remove it. The binary division method should be the quickest way to achieve this.
- Fri Nov 15, 2024 6:32 pm
- Forum: Discussion
- Topic: Any way to slow down gameplay/speed
- Replies: 18
- Views: 309
Re: Any way to slow down gameplay/speed
Try it without oxps. Does it still happen?
- Fri Nov 15, 2024 3:43 pm
- Forum: Discussion
- Topic: Any way to slow down gameplay/speed
- Replies: 18
- Views: 309
Re: Any way to slow down gameplay/speed
Right, I was suspecting it to be the case and the deployment log confirms it: Your graphics driver is the generic Microsoft one and is doing software rendering. Oolite requires hardware 3D acceleration in order to work correctly. I now know that the deployment version runs at extremely low framerate...
- Fri Nov 15, 2024 3:16 pm
- Forum: Discussion
- Topic: Any way to slow down gameplay/speed
- Replies: 18
- Views: 309
Re: Any way to slow down gameplay/speed
Would it be possible to have a Latest.log from a normal run of the deployment version as well? Need to get the info about graphics card and driver.
- Fri Nov 15, 2024 1:41 pm
- Forum: Discussion
- Topic: Any way to slow down gameplay/speed
- Replies: 18
- Views: 309
Re: Any way to slow down gameplay/speed
Thank you for reply. Finally I figured out how to do it - by converting deployment version to test. I tried 1.88 and 1.9 Both doesnt run. Deployment versions works just fine. Please advise. What is the error message? Is there a Latest log in oolite app/Logs after a failure to run? If yes, please po...
- Fri Nov 15, 2024 8:28 am
- Forum: Discussion
- Topic: Any way to slow down gameplay/speed
- Replies: 18
- Views: 309
Re: Any way to slow down gameplay/speed
Hi. You can either edit the ship stats in the game config files, which is very laborious, or you can use the Test Release version of the game, which has ability to slow down or speed up game tick time. With the TR version running, just pause the game, use the left/right arrows to adjust game tick (u...
Re: Dark mode
Small improvement (although I doubt anyone would have noticed it till now unless you use the titlebar's context menu to close the game or something, still it annoyed me so I fixed it :-)). Before commit 7f5034b: https://i.postimg.cc/fWrTLnFx/image.png After commit 7f5034b: https://i.postimg.cc/26xGw...
Re: 24H2
No, the version is correct. 10.0.26100.2033 is precisely Windows 11 24H2. The 10.0 part has remained unchanged since Windows 10.
I know, not very intuitive but it is what it is.
I know, not very intuitive but it is what it is.
24H2
Opening log for Oolite version 1.91 (x86-64 test release) under Windows 10.0.26100.2033 64-bit at 2024-11-06 11:57:58 +0200. Intel(R) Core(TM) i7-10510U CPU @ 1.80GHz 8 processors detected. System RAM: 16016 MB (free: 8229 MB). Looks like we're good for Windows 11 24H2. This is the first test and h...
- Wed Nov 06, 2024 8:38 am
- Forum: Discussion
- Topic: Question
- Replies: 10
- Views: 477
- Fri Nov 01, 2024 11:00 am
- Forum: Discussion
- Topic: Controller issue.
- Replies: 2
- Views: 165
Re: Controller issue.
If there is a digital / analog switch somewhere, switch it to analog. Don't know if this would help but can't think of anything else and unfortunately I cannot test either.
- Thu Oct 31, 2024 10:49 am
- Forum: Discussion
- Topic: Vector Map
- Replies: 645
- Views: 172328
Re: Vector Map
Hey Clym! How is it going? Good to see you back with us!
- Wed Oct 30, 2024 6:16 am
- Forum: Discussion
- Topic: Question
- Replies: 10
- Views: 477
Re: Question
Try this link, I've set it to not expire but we'll have to check again in a few days just to be sure. I've read somewhere that discord uses perma-invites only on community servers nowadays.
https://discord.gg/uh3VABDqUn
https://discord.gg/uh3VABDqUn