Search found 6680 matches

by another_commander
Wed Nov 20, 2024 9:12 pm
Forum: Discussion
Topic: Screenshots
Replies: 6893
Views: 2116595

Re: Screenshots

Nice shader effect A_C!! 😀 Any plans for it or just experimenting with code? Looks awesome, could maybe get triggered when an ECM goes off nearby, make it look like the ship viewport cameras are bugging out It's actually already in, just dormant. And it looks better when you see it animated. From t...
by another_commander
Wed Nov 20, 2024 1:46 pm
Forum: Discussion
Topic: Screenshots
Replies: 6893
Views: 2116595

Re: Screenshots

Image
by another_commander
Fri Nov 15, 2024 7:18 pm
Forum: Discussion
Topic: Any way to slow down gameplay/speed
Replies: 18
Views: 309

Re: Any way to slow down gameplay/speed

Just need to find the one oxo that causes the problem and remove it. The binary division method should be the quickest way to achieve this.
by another_commander
Fri Nov 15, 2024 6:32 pm
Forum: Discussion
Topic: Any way to slow down gameplay/speed
Replies: 18
Views: 309

Re: Any way to slow down gameplay/speed

Try it without oxps. Does it still happen?
by another_commander
Fri Nov 15, 2024 3:43 pm
Forum: Discussion
Topic: Any way to slow down gameplay/speed
Replies: 18
Views: 309

Re: Any way to slow down gameplay/speed

Right, I was suspecting it to be the case and the deployment log confirms it: Your graphics driver is the generic Microsoft one and is doing software rendering. Oolite requires hardware 3D acceleration in order to work correctly. I now know that the deployment version runs at extremely low framerate...
by another_commander
Fri Nov 15, 2024 3:16 pm
Forum: Discussion
Topic: Any way to slow down gameplay/speed
Replies: 18
Views: 309

Re: Any way to slow down gameplay/speed

Would it be possible to have a Latest.log from a normal run of the deployment version as well? Need to get the info about graphics card and driver.
by another_commander
Fri Nov 15, 2024 1:41 pm
Forum: Discussion
Topic: Any way to slow down gameplay/speed
Replies: 18
Views: 309

Re: Any way to slow down gameplay/speed

Thank you for reply. Finally I figured out how to do it - by converting deployment version to test. I tried 1.88 and 1.9 Both doesnt run. Deployment versions works just fine. Please advise. What is the error message? Is there a Latest log in oolite app/Logs after a failure to run? If yes, please po...
by another_commander
Fri Nov 15, 2024 8:28 am
Forum: Discussion
Topic: Any way to slow down gameplay/speed
Replies: 18
Views: 309

Re: Any way to slow down gameplay/speed

Hi. You can either edit the ship stats in the game config files, which is very laborious, or you can use the Test Release version of the game, which has ability to slow down or speed up game tick time. With the TR version running, just pause the game, use the left/right arrows to adjust game tick (u...
by another_commander
Tue Nov 12, 2024 5:24 pm
Forum: Oolite-PC
Topic: Dark mode
Replies: 6
Views: 2160

Re: Dark mode

Small improvement (although I doubt anyone would have noticed it till now unless you use the titlebar's context menu to close the game or something, still it annoyed me so I fixed it :-)). Before commit 7f5034b: https://i.postimg.cc/fWrTLnFx/image.png After commit 7f5034b: https://i.postimg.cc/26xGw...
by another_commander
Wed Nov 06, 2024 9:15 pm
Forum: Oolite-PC
Topic: 24H2
Replies: 2
Views: 110

Re: 24H2

No, the version is correct. 10.0.26100.2033 is precisely Windows 11 24H2. The 10.0 part has remained unchanged since Windows 10.

I know, not very intuitive but it is what it is.
by another_commander
Wed Nov 06, 2024 10:31 am
Forum: Oolite-PC
Topic: 24H2
Replies: 2
Views: 110

24H2

Opening log for Oolite version 1.91 (x86-64 test release) under Windows 10.0.26100.2033 64-bit at 2024-11-06 11:57:58 +0200. Intel(R) Core(TM) i7-10510U CPU @ 1.80GHz 8 processors detected. System RAM: 16016 MB (free: 8229 MB). Looks like we're good for Windows 11 24H2. This is the first test and h...
by another_commander
Wed Nov 06, 2024 8:38 am
Forum: Discussion
Topic: Question
Replies: 10
Views: 477

Re: Question

hiran wrote: Tue Nov 05, 2024 3:54 pm
I just checked and it worked. Should be on the website in a moment.
The nominal duration of the invite link is 7 days, which have still not expired at the time of the site update. One more check in a couple of days or so would be advisable just to be sure.
by another_commander
Fri Nov 01, 2024 11:00 am
Forum: Discussion
Topic: Controller issue.
Replies: 2
Views: 165

Re: Controller issue.

If there is a digital / analog switch somewhere, switch it to analog. Don't know if this would help but can't think of anything else and unfortunately I cannot test either.
by another_commander
Thu Oct 31, 2024 10:49 am
Forum: Discussion
Topic: Vector Map
Replies: 645
Views: 172328

Re: Vector Map

Hey Clym! How is it going? Good to see you back with us!
by another_commander
Wed Oct 30, 2024 6:16 am
Forum: Discussion
Topic: Question
Replies: 10
Views: 477

Re: Question

Try this link, I've set it to not expire but we'll have to check again in a few days just to be sure. I've read somewhere that discord uses perma-invites only on community servers nowadays.

https://discord.gg/uh3VABDqUn