General discussion for players of Oolite.
Moderators: another_commander , winston
cbr
---- E L I T E ----
Posts: 1587 Joined: Thu Aug 27, 2015 4:24 pm
Post
by cbr » Sun Jan 25, 2026 10:19 am
first pic meh, second pfew!
Say one would like to see more versions combined in a separate oxp what would be required?
Wildeblood
---- E L I T E ----
Posts: 2913 Joined: Sat Jun 11, 2011 6:07 am
Location: Nova Hollandia
Contact:
Post
by Wildeblood » Sun Jan 25, 2026 1:59 pm
cbr wrote: ↑ Sun Jan 25, 2026 10:19 am
Say one would like to see more versions combined in a separate oxp what would be required?
The PNG assets and a short JS.
A trumble-box model and ship-data for a tumbling 3D box?
Old Murgh
Wiki Wizard
Posts: 694 Joined: Sat Dec 04, 2021 11:01 pm
Post
by Old Murgh » Sun Jan 25, 2026 3:26 pm
cbr wrote: ↑ Sun Jan 25, 2026 10:19 am
first pic meh, second pfew!
Hey, nice catch on a little dyslexia there. It's not too ovbious is it?
I was young, I was naïve.
Jonny Cuba made me do it!
cbr
---- E L I T E ----
Posts: 1587 Joined: Thu Aug 27, 2015 4:24 pm
Post
by cbr » Sun Jan 25, 2026 7:54 pm
The legacy one was unreadable, so I read the HR one
Old Murgh
Wiki Wizard
Posts: 694 Joined: Sat Dec 04, 2021 11:01 pm
Post
by Old Murgh » Sun Jan 25, 2026 9:04 pm
cbr wrote: ↑ Sun Jan 25, 2026 7:54 pm
The legacy one was unreadable, so I read the HR one
They're pretty adorable in all colours.
This is what happens when you slip in the new 2048px image yourself at home and hope for the best.
I was young, I was naïve.
Jonny Cuba made me do it!
another_commander
Quite Grand Sub-Admiral
Posts: 7134 Joined: Wed Feb 28, 2007 7:54 am
Post
by another_commander » Mon Jan 26, 2026 6:42 am
Old Murgh wrote: ↑ Sun Jan 25, 2026 9:04 pm
This is what happens when you slip in the new 2048px image yourself at home and hope for the best.
You must declare the desired width or height when you request it, something like this:
Code: Select all
setScreenBackground ({name:"trumblebox.png", height:512})
This is similar to what the oolite-trumbles-mission.js script does in the latest published pre-release. It sizes the image correctly and keeps it nice and crisp at the same time.
cbr
---- E L I T E ----
Posts: 1587 Joined: Thu Aug 27, 2015 4:24 pm
Post
by cbr » Tue Jan 27, 2026 7:41 pm
188 NSG play...
Dark Diffuse Map
Moderate Dark Diffuse Map with moderate Dark Specular
cbr
---- E L I T E ----
Posts: 1587 Joined: Thu Aug 27, 2015 4:24 pm
Post
by cbr » Thu Jan 29, 2026 9:09 pm
cbr
---- E L I T E ----
Posts: 1587 Joined: Thu Aug 27, 2015 4:24 pm
Post
by cbr » Fri Jan 30, 2026 11:33 am
Adding a bit of ambient light in the emission map ( in alpha here ) helps reduce the high contrast of the current light system
another_commander
Quite Grand Sub-Admiral
Posts: 7134 Joined: Wed Feb 28, 2007 7:54 am
Post
by another_commander » Fri Jan 30, 2026 12:29 pm
cbr wrote: ↑ Fri Jan 30, 2026 11:33 am
Adding a bit of ambient light in the emission map ( in alpha here ) helps reduce the high contrast of the current light system
Have you considered selecting a different tone mapper from the available ones?
In the console you can type
oolite.sdrToneMapper= and then one of the following (with the quotation marks):
Code: Select all
"OOSDR_TONEMAPPER_NONE"
"OOSDR_TONEMAPPER_ACES"
"OOSDR_TONEMAPPER_AgX"
"OOSDR_TONEMAPPER_HEJLDAWSON"
"OOSDR_TONEMAPPER_UC2"
"OOSDR_TONEMAPPER_UCHIMURA"
"OOSDR_TONEMAPPER_REINHARD"
The default is OOSDR_TONEMAPPER_ACES, which is reasonably high-contrast.
cbr
---- E L I T E ----
Posts: 1587 Joined: Thu Aug 27, 2015 4:24 pm
Post
by cbr » Fri Jan 30, 2026 3:33 pm
Excellent and i seem to be able to use the console once again...
"OOSDR_TONEMAPPER_UCHIMURA"
"OOSDR_TONEMAPPER_UC2"
No visual differences noticed between ACES and Agx
(Graphical workflow, what i usually do for high contrast images is duplicate the original high contrast image use a Reinhard tonemapping style filter and overlay this with a less than 40% opacity)
another_commander
Quite Grand Sub-Admiral
Posts: 7134 Joined: Wed Feb 28, 2007 7:54 am
Post
by another_commander » Fri Jan 30, 2026 3:42 pm
cbr wrote: ↑ Fri Jan 30, 2026 3:33 pm
No visual differences noticed between ACES and Agx
Actually there is very noticeable difference between the two. I think what happened is that you probably misspelled AgX (note first and last letters are capitals), which resulted in an unrecognizable tone mapper string and a fallback to ACES.
cbr
---- E L I T E ----
Posts: 1587 Joined: Thu Aug 27, 2015 4:24 pm
Post
by cbr » Fri Jan 30, 2026 4:46 pm
Ah missed the X...
cbr
---- E L I T E ----
Posts: 1587 Joined: Thu Aug 27, 2015 4:24 pm
Post
by cbr » Sat Jan 31, 2026 12:04 pm