Hi all!
Minor upgrade to V0.3.1 with reduced texture sizes of 512x512 pixels.
Cheers,
Cmdr Vault
Search found 15 matches
- Thu Apr 05, 2012 11:50 am
- Forum: Expansion Pack
- Topic: [WIP]Trident Shipyard Corp
- Replies: 29
- Views: 14754
- Tue Apr 03, 2012 7:12 am
- Forum: Expansion Pack
- Topic: [WIP]Trident Shipyard Corp
- Replies: 29
- Views: 14754
Re: [WIP]Trident Shipyard Corp
Hi all!
New version available. Download link updated in the edited first post of the topic.
Greetings,
Cmdr Vault.
New version available. Download link updated in the edited first post of the topic.
Greetings,
Cmdr Vault.
- Mon Jan 16, 2012 8:20 am
- Forum: Expansion Pack
- Topic: Blender 3d Modeling Tutorials
- Replies: 234
- Views: 331335
Re: Blender 3d Modeling Tutorials
Hi guys! You can see it in the picture below. I have imported the original Oolite Coriolis station to show my problem. http://i52.tinypic.com/29caq8i.png If the model gets larger, I can see it only partly. Blender does never show whole station. If I spin or move the object, large parts of it disapp...
- Thu Oct 20, 2011 3:18 pm
- Forum: Expansion Pack
- Topic: [RELEASE] ChupaCabra (with CSOTBs awesome HUD)
- Replies: 14
- Views: 9545
Re: [RELEASE] ChupaCabra (with CSOTBs awesome HUD)
Hi Staer9!
I tried to unpack the 'Chupacabra.rar' but I always get the error "Incorrect command line".
I'm using 7-Zip and Windows 7.
Bye,
Commander Vault
I tried to unpack the 'Chupacabra.rar' but I always get the error "Incorrect command line".
I'm using 7-Zip and Windows 7.
Bye,
Commander Vault
- Tue Oct 18, 2011 10:29 am
- Forum: Expansion Pack
- Topic: Blender 3d Modeling Tutorials
- Replies: 234
- Views: 331335
Re: Blender 3d Modeling Tutorials
Hi there! I solved the problem with the following steps: - remove doubles - recalculate - checked double sided - solidify I had to do all steps to get a completely visible station. Leaving out any of them resulted in partially "see through" models. Thanks for the help! Commander Vault
- Sun Oct 09, 2011 9:40 am
- Forum: Expansion Pack
- Topic: The Wyvern Ladies
- Replies: 76
- Views: 26287
Re: The Wyvern Ladies
Hi There! I just looked into my log and found the following: 11:07:49.921 [ship.setUp.escortShipCircularReference]: ----- WARNING: Ship <ShipEntity 0xe127e38>{"Wyvern Queen (Navy)" position: (-62903.9, -87793.2, 637184) scanClass: CLASS_POLICE status: STATUS_IN_FLIGHT} requested escorts, w...
- Thu Oct 06, 2011 9:29 pm
- Forum: Expansion Pack
- Topic: Blender 3d Modeling Tutorials
- Replies: 234
- Views: 331335
Re: Blender 3d Modeling Tutorials
There it is:
I have colored it yellow to see it better - it won't stay like this
You can see a ship flying through the station in direction exit. The outer walls in direction player are missing, the ones in the back are visible.
Bye,
Cmdr Vault
I have colored it yellow to see it better - it won't stay like this
You can see a ship flying through the station in direction exit. The outer walls in direction player are missing, the ones in the back are visible.
Bye,
Cmdr Vault
- Thu Oct 06, 2011 7:10 am
- Forum: Expansion Pack
- Topic: Blender 3d Modeling Tutorials
- Replies: 234
- Views: 331335
Re: Blender 3d Modeling Tutorials
Thanks for the help! I now have a station in a good size and rotating around the correct axis. I started to create the skin and noticed that I can look through some walls of the station. I can look through some parts of the hull of the station and see the inner side of the opposite hull. Is there so...
- Wed Sep 28, 2011 9:39 pm
- Forum: Expansion Pack
- Topic: Blender 3d Modeling Tutorials
- Replies: 234
- Views: 331335
Re: Blender 3d Modeling Tutorials
Hi All,
another problem I have, is the station is rotating around the wrong axis. Can I change this by rotating the model in Blender?
Bye,
Commander Vault
another problem I have, is the station is rotating around the wrong axis. Can I change this by rotating the model in Blender?
Bye,
Commander Vault
- Mon Sep 26, 2011 5:46 pm
- Forum: Expansion Pack
- Topic: Blender 3d Modeling Tutorials
- Replies: 234
- Views: 331335
Re: Blender 3d Modeling Tutorials
Yes, that problem is a common one, the best thing to do is scale it down in object mode (NOT edit mode) this reduces the size it appears in blender, but not its actual size, scaling in edit mode reduces actual size. thus you can scale down large dockables in object mode to make them easier to work ...
- Fri Sep 09, 2011 6:35 pm
- Forum: Expansion Pack
- Topic: Blender 3d Modeling Tutorials
- Replies: 234
- Views: 331335
Re: Blender 3d Modeling Tutorials
Hi guys! First of all, thanks for the great tutorial, Staer9! It worked very well for me, to create my first ship, the Trident Privateer. Now I'm working on a space station, the Trident Shipyards an I have a problem making it in Blender 2.59. You can see it in the picture below. I have imported the ...
- Sat Sep 03, 2011 8:00 pm
- Forum: Expansion Pack
- Topic: [WIP]Trident Shipyard Corp
- Replies: 29
- Views: 14754
Re: [WIP]Trident Shipyard Corp
Hi!
Could anyone tell me, how I get knowledge of the exact size of my models? I want to design a spacestation next: the Trident Shipyards Corp Headquaters, and it would of great help to know the size of my models docking bay.
Greetings,
Commander Vault
Could anyone tell me, how I get knowledge of the exact size of my models? I want to design a spacestation next: the Trident Shipyards Corp Headquaters, and it would of great help to know the size of my models docking bay.
Greetings,
Commander Vault
- Thu Sep 01, 2011 6:49 pm
- Forum: Expansion Pack
- Topic: [WIP]Trident Shipyard Corp
- Replies: 29
- Views: 14754
Re: [WIP]Trident Shipyard Corp
Commander Vault. Nice looking ships. I downloaded the oxp and gave it a run everything seems to work fine. The ships appear in the demo, you just have to wait a while to get through to them. Ironfist Hi Ironfist, that's strange. I have tried it several times and I tapped left and right to scroll th...
- Thu Sep 01, 2011 6:42 pm
- Forum: Expansion Pack
- Topic: [WIP]Trident Shipyard Corp
- Replies: 29
- Views: 14754
Re: [WIP]Trident Shipyard Corp
that's a nice sleek looker. not sure a company would openly produce a "pirate" version for criminals tho! Hi Killer Wolf! Hehe, I think you're right. I just wanted to make it possible to have the fitting shipdesign if you decide to start a career as outlaw. Perhaps the sale could be expla...
- Wed Aug 31, 2011 9:27 pm
- Forum: Expansion Pack
- Topic: [WIP]Trident Shipyard Corp
- Replies: 29
- Views: 14754
[WIP]Trident Shipyard Corp
Most recent version 0.3.1 Download: http://www.box.com/s/158ebf42bfeb53ee86f9 Changelog: V0.1: - initial release V0.2: - corrected missing semicolon in shipdata.plist - removed the UV-Map from the pirates texture V0.3: - Changed all scripts to Openstep - Cargo bay size increased - External views fi...