Hi everybody!Most recent version 0.3.1 Download:
http://www.box.com/s/158ebf42bfeb53ee86f9
Changelog:
V0.1:
- initial release
V0.2:
- corrected missing semicolon in shipdata.plist
- removed the UV-Map from the pirates texture
V0.3:
- Changed all scripts to Openstep
- Cargo bay size increased
- External views fixed
- Max number of rockets increased to 6
- Port and startboard weapons position fixed
- Removed pirate ship from shipyard list
- New skins and shaders (shaders code from Simon Bridge)
V0.3.1:
- Reduced size of textures to 512x512 px
A few weeks ago I stumbled over Oolite after recovering my original ELITE game boxes in my basement. I really loved the games 20 years ago and I'm very happy with the recreation of it for new PCs!
After playing around with the game for a few days and installing tons of OXPs I decided to create my own ship. This is the first time I used a 3D modelling software (Blender 3D) so it took quite a time and several tries to create something, at least looking a little like a spaceship.
But now I'm happy to present the result of all the hours of work:
The Trident Spaceyard Corp proudly announces the release of the brand new "Trident Privateer Mark II". It's a allround 'lone wolf' trader, with slightly enhanced stats compared with the Cobra Mark III.
There are different versions available: trader, hunter, pirate (available for players) and police (npc only).
The trader/player:
The hunter:
The pirate:
The police:
Trader, hunter & pirate have the same stats, the standard police version is slightly enhanced and there are rumors that an enhanced intercepter version exists.
Theres a very rare "Trident Privateer Mark I" available, too. Ist has identical stats as the Cobra III, and was the first try in creating a ship for Oolite, which I think looks not as nice as the Mark II versions, but I learned so much while creating it and it took so much time to make it, so I decided not to throw it away.
The OXP is not completely finished. I will probably tweak some stats and perhaps change the textures a bit. I still have a problem with showing the ships within the demoships. Probably you guys will find some problems and 'bad' things I have done, too. Ideas for improvement are very welcome
Commander Vault.
Download:
http://www.box.com/s/158ebf42bfeb53ee86f9