Search found 2758 matches

by Wildeblood
Wed Jul 09, 2025 6:25 am
Forum: Expansion Pack
Topic: Lost In Space OXZ
Replies: 2
Views: 367

Re: Lost In Space OXZ

So what does v.0.8 add? It splits one file (lost_in_space.js) into three, by separating text strings into descriptions.plist, and test functions into lost_in_space_tests.js. So, now the main script only includes three functions: playerEnteredNewGalaxy, _renewSystem and _resetAllSystemsInGalaxy. Any...
by Wildeblood
Wed Jul 09, 2025 6:05 am
Forum: Suggestion Box
Topic: Enhance my savegame
Replies: 15
Views: 13980

Re: Enhance my savegame

It's not a big deal. If the board is being maintained it doesn't matter if the thread with the attatched savedgame-files rests a while, anyone can allways pick it up whenever they want to. While the list of OXPs is not so long, Oolite Saved Games can now be stonkingly massive - many, many times lar...
by Wildeblood
Sat Jul 05, 2025 7:03 am
Forum: Discussion
Topic: Main station variety
Replies: 42
Views: 949

Re: Main station variety

You could try creating a planetinfo.plist file in your AddOns folder (Read what the sensible man below suggests. probably create a subfolder called "ZZ_MyTweaks.oxp" or something like that to try and force it to load last ). Add a "Config" folder, and put the file in there. The ...
by Wildeblood
Fri Jul 04, 2025 1:46 am
Forum: Expansion Pack
Topic: SW Economy
Replies: 86
Views: 56141

Re: SW Economy

This is another example of why all of the Elite Trader OXP's should have been in a scenario that makes them incompatible with everything else by default. From the wiki entry: None of the More Moolah goods are illegal or restricted. Essentially, *everything* is legal with More Moolah installed. Whic...
by Wildeblood
Fri Jul 04, 2025 1:07 am
Forum: Discussion
Topic: Duplicated System Names
Replies: 5
Views: 1549

Re: Duplicated System Names

Better to just rename one; as it comes, out-of-the-box, it causes this problem:- systemIDForName function systemIDForName(systemName : String) : Integer Returns the ID number of a system in the current galaxy based on the system name. Note: in galaxy 8, there are two systems named "Inzaan"...
by Wildeblood
Fri Jul 04, 2025 12:51 am
Forum: Expansion Pack
Topic: Anarchies 2.8 now available
Replies: 95
Views: 62220

Re: Anarchies 2.8 now available

cbr wrote: Thu Jul 03, 2025 7:54 pm
"To continue the download of the power.ogg - complete the offer below"

Seriously, what's happening to teh interwebs recently? Is it back to the future?
by Wildeblood
Thu Jul 03, 2025 2:37 pm
Forum: Expansion Pack
Topic: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
Replies: 75
Views: 136969

Re: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp

I think the major problem is confusion - mixing up planet surface tweaks for textureless planets with tweaks for textured planets means you have to read through the entire list to work out what's up. Otherwise you could just read through an alphabetic list and pick out what was relevant. The list o...
by Wildeblood
Thu Jul 03, 2025 8:54 am
Forum: Expansion Pack
Topic: Anarchies 2.8 now available
Replies: 95
Views: 62220

Re: Anarchies 2.8 now available

phkb wrote: Thu Jul 03, 2025 6:57 am
Find me a better "power surge" sound on https://freesound.org/ and I'll put it in!
What a nasty website; one can't even bookmark a sound file or share a link without creating an account, and there's no "just use google" fast account creation.
by Wildeblood
Thu Jul 03, 2025 8:28 am
Forum: Expansion Pack
Topic: Taxi Galactica v1.0
Replies: 115
Views: 30276

Re: Taxi Galactica v1.0

Bicorn wrote: Wed Jul 02, 2025 7:45 pm
"Revolting" is a word quite open to interpretation. Maybe the locals are really rude to visitors?
Maybe the locals are busy guillotining the heads of their aristos?
Cholmondely wrote: Wed Jul 02, 2025 8:49 pm
You can smell them from the other side of the room! Even a Wildebloodian Yurt!
Hillfort-yurt-manor, thank you.
by Wildeblood
Thu Jul 03, 2025 8:19 am
Forum: Suggestion Box
Topic: Weapons safety toggle and ECM
Replies: 5
Views: 114

Re: Weapons safety toggle and ECM

https://wiki.alioth.net/index.php/Oolite_JavaScript_Reference:_World_script_event_handlers#weaponsSystemsToggled Describes the related JS event thus: The weaponsSystemsToggled handler is called whenever the player toggles their weapons systems on or off. The state parameter contains the new state of...
by Wildeblood
Thu Jul 03, 2025 7:37 am
Forum: Expansion Pack
Topic: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
Replies: 75
Views: 136969

Re: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp

Would this help? This (thematically dividing the long list of properties) is the problem I had with World Builder, that I was asking last week if you'd help with. Here's my current menu structure: /* ======================================================== DEFINITIONS OF ALL THE SHORT-CUT MENUS You...
by Wildeblood
Thu Jul 03, 2025 7:22 am
Forum: Expansion Pack
Topic: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
Replies: 75
Views: 136969

Re: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp

Just browsing though cim's AltMap's planetinfo.plist (16th July 2015) STOP DOING THAT! You've been explained to before that one can store any arbitrary property/value pair in planetinfo or system.info, regardless of whether its functionally implemented or not. Cim was storing numbers he wanted to u...
by Wildeblood
Wed Jul 02, 2025 2:46 pm
Forum: Expansion Pack
Topic: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
Replies: 75
Views: 136969

Re: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp

Planetinfo.plist wiki page Is this still true? (top of the page) Each of the properties mentioned below can be set ( but, notably, not the location of the main planet, which is hard coded into the system seed value ) I thought we could now move the main planet along the z-axis from the witchpoint b...
by Wildeblood
Tue Jul 01, 2025 10:59 am
Forum: Expansion Pack
Topic: Docked HUDs OXP
Replies: 34
Views: 21404

Re: Docked HUDs OXP

Вот ещё нашёл, дополнение Combat_Simulator v1.1 каким то образом блокирует вывод приветствия внизу экрана. I've just released an update for Combat Simulator, which now hides the HUD if the HUD doesn't support big GUI's. Hiding the HUD does not, however, explain why other OXPs are interfering with a...
by Wildeblood
Tue Jul 01, 2025 10:46 am
Forum: Expansion Pack
Topic: Anarchies 2.8 now available
Replies: 95
Views: 62220

Re: Anarchies 2.8 now available

We need EQ_VIDEOPHONE, EQ_CALENDAR, any other excuse to add pictures of pretty girls to Oolite. I thought you'd already done it ! More excuses? Yes, more excuses. I did have a calendar script that rotated the background image on a mission screen after x dayChanged events. I never finished it becaus...