Search found 2763 matches

by Wildeblood
Thu Jul 17, 2025 10:25 am
Forum: Expansion Pack
Topic: Tech Shuffle
Replies: 32
Views: 9109

Re: Tech Shuffle

And, for make benefit of those who came in late, what exactly are "yaw boosters" supposed to do?
by Wildeblood
Thu Jul 17, 2025 10:15 am
Forum: Discussion
Topic: Procedure to find all interstellar spaces
Replies: 9
Views: 5598

Re: Procedure to find all interstellar spaces

Cholmondely wrote: Wed Jul 16, 2025 8:14 pm
I say, old boy, did you ever do anything with any of this malarky?
No. I remember why I was asking about it, and it remains both something I'd like to do someday, and something I judge to be currently unfeasible.
by Wildeblood
Mon Jul 14, 2025 2:37 pm
Forum: Expansion Pack
Topic: Anaconda Update
Replies: 51
Views: 17642

Re: Anaconda Update

Don't know if that's ramon's original upload though, the models and textures are there, but there's some shader stuff in there too that I'm not sure the original upload had. That looks correct, Griff. Ramon uploaded on April 20th, 2009, which is also the latest file date on the oxp you have. I'm gl...
by Wildeblood
Fri Jul 11, 2025 9:12 am
Forum: Outworld
Topic: The Jetsons landed in Saudi Arabia, apparently
Replies: 8
Views: 4894

Re: The Jetsons landed in Saudi Arabia, apparently

In this video, we visit Saudi Arabia’s newest futuristic resort.
Some say it’s the most futuristic hotel in the world.
Its name is Shebara Resort. It opened at the end of 2024 as part of a major development called the Red Sea Project.
https://www.youtube.com/watch?v=KrPSQ91Td7U
by Wildeblood
Thu Jul 10, 2025 1:05 am
Forum: Expansion Pack
Topic: The Feudal States
Replies: 702
Views: 333977

Re: The Feudal States

[/code] 578 "You're too good for me - I give in!" <------- bung on a comma 579 "Foiled again! I yield" <------- bung on a comma <------------- Yeah, nah. 580 ); <------- this line has already attained AppleMacistic utopia! Further garnishing is otiose!
by Wildeblood
Wed Jul 09, 2025 6:25 am
Forum: Expansion Pack
Topic: Lost In Space OXZ
Replies: 2
Views: 442

Re: Lost In Space OXZ

So what does v.0.8 add? It splits one file (lost_in_space.js) into three, by separating text strings into descriptions.plist, and test functions into lost_in_space_tests.js. So, now the main script only includes three functions: playerEnteredNewGalaxy, _renewSystem and _resetAllSystemsInGalaxy. Any...
by Wildeblood
Wed Jul 09, 2025 6:05 am
Forum: Suggestion Box
Topic: Enhance my savegame
Replies: 15
Views: 14048

Re: Enhance my savegame

It's not a big deal. If the board is being maintained it doesn't matter if the thread with the attatched savedgame-files rests a while, anyone can allways pick it up whenever they want to. While the list of OXPs is not so long, Oolite Saved Games can now be stonkingly massive - many, many times lar...
by Wildeblood
Sat Jul 05, 2025 7:03 am
Forum: Discussion
Topic: Main station variety
Replies: 43
Views: 1220

Re: Main station variety

You could try creating a planetinfo.plist file in your AddOns folder (Read what the sensible man below suggests. probably create a subfolder called "ZZ_MyTweaks.oxp" or something like that to try and force it to load last ). Add a "Config" folder, and put the file in there. The ...
by Wildeblood
Fri Jul 04, 2025 1:46 am
Forum: Expansion Pack
Topic: SW Economy
Replies: 86
Views: 56408

Re: SW Economy

This is another example of why all of the Elite Trader OXP's should have been in a scenario that makes them incompatible with everything else by default. From the wiki entry: None of the More Moolah goods are illegal or restricted. Essentially, *everything* is legal with More Moolah installed. Whic...
by Wildeblood
Fri Jul 04, 2025 1:07 am
Forum: Discussion
Topic: Duplicated System Names
Replies: 5
Views: 1576

Re: Duplicated System Names

Better to just rename one; as it comes, out-of-the-box, it causes this problem:- systemIDForName function systemIDForName(systemName : String) : Integer Returns the ID number of a system in the current galaxy based on the system name. Note: in galaxy 8, there are two systems named "Inzaan"...
by Wildeblood
Fri Jul 04, 2025 12:51 am
Forum: Expansion Pack
Topic: Anarchies 2.8 now available
Replies: 95
Views: 62476

Re: Anarchies 2.8 now available

cbr wrote: Thu Jul 03, 2025 7:54 pm
"To continue the download of the power.ogg - complete the offer below"

Seriously, what's happening to teh interwebs recently? Is it back to the future?
by Wildeblood
Thu Jul 03, 2025 2:37 pm
Forum: Expansion Pack
Topic: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
Replies: 75
Views: 137363

Re: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp

I think the major problem is confusion - mixing up planet surface tweaks for textureless planets with tweaks for textured planets means you have to read through the entire list to work out what's up. Otherwise you could just read through an alphabetic list and pick out what was relevant. The list o...
by Wildeblood
Thu Jul 03, 2025 8:54 am
Forum: Expansion Pack
Topic: Anarchies 2.8 now available
Replies: 95
Views: 62476

Re: Anarchies 2.8 now available

phkb wrote: Thu Jul 03, 2025 6:57 am
Find me a better "power surge" sound on https://freesound.org/ and I'll put it in!
What a nasty website; one can't even bookmark a sound file or share a link without creating an account, and there's no "just use google" fast account creation.
by Wildeblood
Thu Jul 03, 2025 8:28 am
Forum: Expansion Pack
Topic: Taxi Galactica v1.0
Replies: 115
Views: 30479

Re: Taxi Galactica v1.0

Bicorn wrote: Wed Jul 02, 2025 7:45 pm
"Revolting" is a word quite open to interpretation. Maybe the locals are really rude to visitors?
Maybe the locals are busy guillotining the heads of their aristos?
Cholmondely wrote: Wed Jul 02, 2025 8:49 pm
You can smell them from the other side of the room! Even a Wildebloodian Yurt!
Hillfort-yurt-manor, thank you.
by Wildeblood
Thu Jul 03, 2025 8:19 am
Forum: Suggestion Box
Topic: Weapons safety toggle and ECM
Replies: 5
Views: 151

Re: Weapons safety toggle and ECM

https://wiki.alioth.net/index.php/Oolite_JavaScript_Reference:_World_script_event_handlers#weaponsSystemsToggled Describes the related JS event thus: The weaponsSystemsToggled handler is called whenever the player toggles their weapons systems on or off. The state parameter contains the new state of...