Search found 2662 matches

by Wildeblood
Fri May 16, 2025 10:30 am
Forum: Expansion Pack
Topic: (Release) Manual Witchspace Alignment
Replies: 47
Views: 38872

Re: (Release) Manual Witchspace Alignment

The Navigation M.F.D. has an indicating line that tells you if you are too close to something large enough to cause Jump failure. Interesting, I'd forgotten that the Navigation MFD had that facility! The code to do that check used to be isolated in an example micro-oxp for anyone to copy: https://b...
by Wildeblood
Wed May 14, 2025 7:09 pm
Forum: Expansion Pack
Topic: Docked HUDs OXP
Replies: 28
Views: 20674

Re: This one, Cholmondely.

Cholmondely wrote: Wed May 14, 2025 5:03 pm
Well? Does your Smart_Home_Control.oxz actually work?
It does actually, quite reliably. :D
by Wildeblood
Wed May 14, 2025 3:07 am
Forum: Expansion Pack
Topic: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)
Replies: 28
Views: 1986

Re: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)

I was at Quandixe, and Oolite took forever to load: [script.javaScript.timeLimit] OperationCallback (OOJSEngineTimeManagement.m:229): ***** ERROR: Script "in-system_traders" ran for 24 .4797 seconds and has been terminated. Don't try telling Cholly patience is a virtue; he's having none o...
by Wildeblood
Mon May 12, 2025 3:09 pm
Forum: Expansion Pack
Topic: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)
Replies: 28
Views: 1986

Re: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)

LittleBear wrote: Mon May 12, 2025 11:43 am
System.infoForSystem(6,73).inhabitants = "Small Rodent Scientists";
General tip for anyone reading along:
Whenever altering either system.info.inhabitant (singular phrase) or system.info.inhabitants (plural phrase) remember to keep them in agreement.
by Wildeblood
Mon May 12, 2025 10:07 am
Forum: Expansion Pack
Topic: [Release] Start Locations Variety Pack
Replies: 20
Views: 1212

Re: [Release] Galactic Starts (Beta)

phkb wrote: Mon May 12, 2025 9:04 am
Startle Faster
If it were my doing, I'd call it Startled! Or possibly, Startled! The Musical.

I spent last night reading old threads about whether slave-trading should be encouraged by OXP, so please forgive this digression:

Start Localized Alternative Varied Economies
by Wildeblood
Mon May 12, 2025 8:05 am
Forum: Expansion Pack
Topic: [Release] Start Locations Variety Pack
Replies: 20
Views: 1212

Re: [Release] Galactic Starts (Beta)

Shame, I thought something like ' So Lave's not good enough for you eh OXP ' had a certain ring to it. Oh well. I spent a full minute or so thinking, "What's love got to do with it?" (in Tina Turner's voice), before I looked closer and saw it was an a, not an o. I'm after something utterl...
by Wildeblood
Sun May 11, 2025 4:52 pm
Forum: Discussion
Topic: Starting in a different galaxy
Replies: 30
Views: 5638

Re: Starting in a different galaxy

If you're determined to be bland, just "Alternative Starts".
by Wildeblood
Sun May 11, 2025 4:41 pm
Forum: Expansion Pack
Topic: Information desired!
Replies: 46
Views: 10666

Re: Information desired!

What on earth did you ask it to do? This: I want to create a flash-card type mini-game within Oolite. When activated, it would spawn a field of asteroids around the player ship, and as the player targeted each asteroid, instead of being labelled simply "Asteroid", it would be labelled wit...
by Wildeblood
Sun May 11, 2025 12:44 pm
Forum: Expansion Pack
Topic: Information desired!
Replies: 46
Views: 10666

FlashCardAsteroidGame.js

// JavaScript for Oolite (ECMAScript 5) "use strict"; this.name = "FlashCardAsteroidGame"; // Define your flash cards here this.flashCards = [ { key: "OOP", definition: "Object-Oriented Programming" }, { key: "ECMAScript", definition: "Standard...
by Wildeblood
Sun May 11, 2025 12:16 pm
Forum: Expansion Pack
Topic: Information desired!
Replies: 46
Views: 10666

Re: Information desired!

javascript... var playerShip = player.ship; // Get the player's ship refugeeAdder.setAI("follow"); // Set the AI to follow refugeeAdder.follow(playerShip); // Make the refugee follow the player's ship Ensure that the follow method is defined in the ship's AI. If it’s not, you may need to ...
by Wildeblood
Sun May 11, 2025 5:07 am
Forum: Oolite-PC
Topic: System Restricted
Replies: 10
Views: 1908

Re: System Restricted

SceaduDraca wrote: Sat May 10, 2025 6:52 pm
Explorer Club didn't appeal to me, so I removed it, and lost every system in the galaxy except SecCom systems and the ones in jump range.
Could you expound on that comment? What do you mean "lost every system"?
by Wildeblood
Sun May 11, 2025 4:58 am
Forum: Expansion Pack
Topic: [Release] Start Locations Variety Pack
Replies: 20
Views: 1212

Re: [Release] Galactic Starts (Beta)

Playtesters eagerly sought! That OXZ has what lawyers call unnecessary inclusions . I'd guess it was created on a Mac, judging by the Mac-specific artefacts. Get someone not using a Mac to remake it for you, once you've settled on its final contents. ( To be clear (now in boldface, because apparent...
by Wildeblood
Sun May 11, 2025 4:41 am
Forum: Discussion
Topic: Starting in a different galaxy
Replies: 30
Views: 5638

Re: Starting in a different galaxy

Cholmondely wrote: Thu May 08, 2025 4:48 pm
This is now published: see viewtopic.php?t=21803
You know that links back to this same topic? :?: :shock: :lol: :roll: :D :cry:
by Wildeblood
Fri May 09, 2025 5:18 pm
Forum: Expansion Pack
Topic: World Builder
Replies: 11
Views: 1438

Re: World Builder

Might there be point in just reminding the utiliser of your programmable perfecter of planets what the current statistic actually is before he/she starts playing merry havoc with it all? Version 1.2.3 - functionally complete. (Not version 1.3 yet, because it's still scruffy on the inside, and wants...
by Wildeblood
Thu May 08, 2025 7:27 pm
Forum: Expansion Pack
Topic: Explorers' Club updated for Oolite 1.80
Replies: 26
Views: 22820

System Visits Counter micro-OXP

oolite.oxp.Wildeblood.Visits 1.0.oxp.zip
(964 Bytes) Downloaded 7 times

This micro-oxp uses an alternative method of storing data, which differs from Explorers' Club in two ways:

1. It does not record the order in which you first visit each system;
2. It will tell you how many times you've visited each system.