Search found 2662 matches
- Fri May 16, 2025 10:30 am
- Forum: Expansion Pack
- Topic: (Release) Manual Witchspace Alignment
- Replies: 47
- Views: 38872
Re: (Release) Manual Witchspace Alignment
The Navigation M.F.D. has an indicating line that tells you if you are too close to something large enough to cause Jump failure. Interesting, I'd forgotten that the Navigation MFD had that facility! The code to do that check used to be isolated in an example micro-oxp for anyone to copy: https://b...
- Wed May 14, 2025 7:09 pm
- Forum: Expansion Pack
- Topic: Docked HUDs OXP
- Replies: 28
- Views: 20674
Re: This one, Cholmondely.
It does actually, quite reliably.

- Wed May 14, 2025 3:07 am
- Forum: Expansion Pack
- Topic: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)
- Replies: 28
- Views: 1986
Re: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)
I was at Quandixe, and Oolite took forever to load: [script.javaScript.timeLimit] OperationCallback (OOJSEngineTimeManagement.m:229): ***** ERROR: Script "in-system_traders" ran for 24 .4797 seconds and has been terminated. Don't try telling Cholly patience is a virtue; he's having none o...
- Mon May 12, 2025 3:09 pm
- Forum: Expansion Pack
- Topic: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)
- Replies: 28
- Views: 1986
Re: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)
General tip for anyone reading along:LittleBear wrote: ↑Mon May 12, 2025 11:43 amSystem.infoForSystem(6,73).inhabitants = "Small Rodent Scientists";
Whenever altering either system.info.inhabitant (singular phrase) or system.info.inhabitants (plural phrase) remember to keep them in agreement.
- Mon May 12, 2025 10:07 am
- Forum: Expansion Pack
- Topic: [Release] Start Locations Variety Pack
- Replies: 20
- Views: 1212
Re: [Release] Galactic Starts (Beta)
If it were my doing, I'd call it Startled! Or possibly, Startled! The Musical.
I spent last night reading old threads about whether slave-trading should be encouraged by OXP, so please forgive this digression:
Start Localized Alternative Varied Economies
- Mon May 12, 2025 8:05 am
- Forum: Expansion Pack
- Topic: [Release] Start Locations Variety Pack
- Replies: 20
- Views: 1212
Re: [Release] Galactic Starts (Beta)
Shame, I thought something like ' So Lave's not good enough for you eh OXP ' had a certain ring to it. Oh well. I spent a full minute or so thinking, "What's love got to do with it?" (in Tina Turner's voice), before I looked closer and saw it was an a, not an o. I'm after something utterl...
- Sun May 11, 2025 4:52 pm
- Forum: Discussion
- Topic: Starting in a different galaxy
- Replies: 30
- Views: 5638
Re: Starting in a different galaxy
If you're determined to be bland, just "Alternative Starts".
- Sun May 11, 2025 4:41 pm
- Forum: Expansion Pack
- Topic: Information desired!
- Replies: 46
- Views: 10666
Re: Information desired!
What on earth did you ask it to do? This: I want to create a flash-card type mini-game within Oolite. When activated, it would spawn a field of asteroids around the player ship, and as the player targeted each asteroid, instead of being labelled simply "Asteroid", it would be labelled wit...
- Sun May 11, 2025 12:44 pm
- Forum: Expansion Pack
- Topic: Information desired!
- Replies: 46
- Views: 10666
FlashCardAsteroidGame.js
// JavaScript for Oolite (ECMAScript 5) "use strict"; this.name = "FlashCardAsteroidGame"; // Define your flash cards here this.flashCards = [ { key: "OOP", definition: "Object-Oriented Programming" }, { key: "ECMAScript", definition: "Standard...
- Sun May 11, 2025 12:16 pm
- Forum: Expansion Pack
- Topic: Information desired!
- Replies: 46
- Views: 10666
Re: Information desired!
javascript... var playerShip = player.ship; // Get the player's ship refugeeAdder.setAI("follow"); // Set the AI to follow refugeeAdder.follow(playerShip); // Make the refugee follow the player's ship Ensure that the follow method is defined in the ship's AI. If it’s not, you may need to ...
- Sun May 11, 2025 5:07 am
- Forum: Oolite-PC
- Topic: System Restricted
- Replies: 10
- Views: 1908
Re: System Restricted
Could you expound on that comment? What do you mean "lost every system"?SceaduDraca wrote: ↑Sat May 10, 2025 6:52 pmExplorer Club didn't appeal to me, so I removed it, and lost every system in the galaxy except SecCom systems and the ones in jump range.
- Sun May 11, 2025 4:58 am
- Forum: Expansion Pack
- Topic: [Release] Start Locations Variety Pack
- Replies: 20
- Views: 1212
Re: [Release] Galactic Starts (Beta)
Playtesters eagerly sought! That OXZ has what lawyers call unnecessary inclusions . I'd guess it was created on a Mac, judging by the Mac-specific artefacts. Get someone not using a Mac to remake it for you, once you've settled on its final contents. ( To be clear (now in boldface, because apparent...
- Sun May 11, 2025 4:41 am
- Forum: Discussion
- Topic: Starting in a different galaxy
- Replies: 30
- Views: 5638
Re: Starting in a different galaxy
You know that links back to this same topic?






- Fri May 09, 2025 5:18 pm
- Forum: Expansion Pack
- Topic: World Builder
- Replies: 11
- Views: 1438
Re: World Builder
Might there be point in just reminding the utiliser of your programmable perfecter of planets what the current statistic actually is before he/she starts playing merry havoc with it all? Version 1.2.3 - functionally complete. (Not version 1.3 yet, because it's still scruffy on the inside, and wants...
- Thu May 08, 2025 7:27 pm
- Forum: Expansion Pack
- Topic: Explorers' Club updated for Oolite 1.80
- Replies: 26
- Views: 22820
System Visits Counter micro-OXP
This micro-oxp uses an alternative method of storing data, which differs from Explorers' Club in two ways:
1. It does not record the order in which you first visit each system;
2. It will tell you how many times you've visited each system.