Search found 2761 matches
- Mon Jul 14, 2025 2:37 pm
- Forum: Expansion Pack
- Topic: Anaconda Update
- Replies: 51
- Views: 17568
Re: Anaconda Update
Don't know if that's ramon's original upload though, the models and textures are there, but there's some shader stuff in there too that I'm not sure the original upload had. That looks correct, Griff. Ramon uploaded on April 20th, 2009, which is also the latest file date on the oxp you have. I'm gl...
- Fri Jul 11, 2025 9:12 am
- Forum: Outworld
- Topic: The Jetsons landed in Saudi Arabia, apparently
- Replies: 8
- Views: 4884
Re: The Jetsons landed in Saudi Arabia, apparently
https://www.youtube.com/watch?v=KrPSQ91Td7UIn this video, we visit Saudi Arabia’s newest futuristic resort.
Some say it’s the most futuristic hotel in the world.
Its name is Shebara Resort. It opened at the end of 2024 as part of a major development called the Red Sea Project.
- Thu Jul 10, 2025 1:05 am
- Forum: Expansion Pack
- Topic: The Feudal States
- Replies: 702
- Views: 333755
Re: The Feudal States
[/code] 578 "You're too good for me - I give in!" <------- bung on a comma 579 "Foiled again! I yield" <------- bung on a comma <------------- Yeah, nah. 580 ); <------- this line has already attained AppleMacistic utopia! Further garnishing is otiose!
- Wed Jul 09, 2025 6:25 am
- Forum: Expansion Pack
- Topic: Lost In Space OXZ
- Replies: 2
- Views: 430
Re: Lost In Space OXZ
So what does v.0.8 add? It splits one file (lost_in_space.js) into three, by separating text strings into descriptions.plist, and test functions into lost_in_space_tests.js. So, now the main script only includes three functions: playerEnteredNewGalaxy, _renewSystem and _resetAllSystemsInGalaxy. Any...
- Wed Jul 09, 2025 6:05 am
- Forum: Suggestion Box
- Topic: Enhance my savegame
- Replies: 15
- Views: 14036
Re: Enhance my savegame
It's not a big deal. If the board is being maintained it doesn't matter if the thread with the attatched savedgame-files rests a while, anyone can allways pick it up whenever they want to. While the list of OXPs is not so long, Oolite Saved Games can now be stonkingly massive - many, many times lar...
- Sat Jul 05, 2025 7:03 am
- Forum: Discussion
- Topic: Main station variety
- Replies: 43
- Views: 1164
Re: Main station variety
You could try creating a planetinfo.plist file in your AddOns folder (Read what the sensible man below suggests. probably create a subfolder called "ZZ_MyTweaks.oxp" or something like that to try and force it to load last ). Add a "Config" folder, and put the file in there. The ...
- Fri Jul 04, 2025 1:46 am
- Forum: Expansion Pack
- Topic: SW Economy
- Replies: 86
- Views: 56337
Re: SW Economy
This is another example of why all of the Elite Trader OXP's should have been in a scenario that makes them incompatible with everything else by default. From the wiki entry: None of the More Moolah goods are illegal or restricted. Essentially, *everything* is legal with More Moolah installed. Whic...
- Fri Jul 04, 2025 1:07 am
- Forum: Discussion
- Topic: Duplicated System Names
- Replies: 5
- Views: 1574
Re: Duplicated System Names
Better to just rename one; as it comes, out-of-the-box, it causes this problem:- systemIDForName function systemIDForName(systemName : String) : Integer Returns the ID number of a system in the current galaxy based on the system name. Note: in galaxy 8, there are two systems named "Inzaan"...
- Fri Jul 04, 2025 12:51 am
- Forum: Expansion Pack
- Topic: Anarchies 2.8 now available
- Replies: 95
- Views: 62389
Re: Anarchies 2.8 now available
"To continue the download of the power.ogg - complete the offer below"
Seriously, what's happening to teh interwebs recently? Is it back to the future?
- Thu Jul 03, 2025 2:37 pm
- Forum: Expansion Pack
- Topic: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
- Replies: 75
- Views: 137285
Re: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
I think the major problem is confusion - mixing up planet surface tweaks for textureless planets with tweaks for textured planets means you have to read through the entire list to work out what's up. Otherwise you could just read through an alphabetic list and pick out what was relevant. The list o...
- Thu Jul 03, 2025 8:54 am
- Forum: Expansion Pack
- Topic: Anarchies 2.8 now available
- Replies: 95
- Views: 62389
Re: Anarchies 2.8 now available
What a nasty website; one can't even bookmark a sound file or share a link without creating an account, and there's no "just use google" fast account creation.phkb wrote: ↑Thu Jul 03, 2025 6:57 amFind me a better "power surge" sound on https://freesound.org/ and I'll put it in!
- Thu Jul 03, 2025 8:28 am
- Forum: Expansion Pack
- Topic: Taxi Galactica v1.0
- Replies: 115
- Views: 30386
Re: Taxi Galactica v1.0
Maybe the locals are busy guillotining the heads of their aristos?
Hillfort-yurt-manor, thank you.Cholmondely wrote: ↑Wed Jul 02, 2025 8:49 pmYou can smell them from the other side of the room! Even a Wildebloodian Yurt!
- Thu Jul 03, 2025 8:19 am
- Forum: Suggestion Box
- Topic: Weapons safety toggle and ECM
- Replies: 5
- Views: 148
Re: Weapons safety toggle and ECM
https://wiki.alioth.net/index.php/Oolite_JavaScript_Reference:_World_script_event_handlers#weaponsSystemsToggled Describes the related JS event thus: The weaponsSystemsToggled handler is called whenever the player toggles their weapons systems on or off. The state parameter contains the new state of...
- Thu Jul 03, 2025 7:37 am
- Forum: Expansion Pack
- Topic: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
- Replies: 75
- Views: 137285
Re: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
Would this help? This (thematically dividing the long list of properties) is the problem I had with World Builder, that I was asking last week if you'd help with. Here's my current menu structure: /* ======================================================== DEFINITIONS OF ALL THE SHORT-CUT MENUS You...
- Thu Jul 03, 2025 7:22 am
- Forum: Expansion Pack
- Topic: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
- Replies: 75
- Views: 137285
Re: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
Just browsing though cim's AltMap's planetinfo.plist (16th July 2015) STOP DOING THAT! You've been explained to before that one can store any arbitrary property/value pair in planetinfo or system.info, regardless of whether its functionally implemented or not. Cim was storing numbers he wanted to u...