Don't know whether this belongs in Discussions or Suggestions to be honest...
Just spent an idle 20min at work watching some Oolite videos on YouTube. Watching a ship closely following, then passing another ship got me thinking...would it be cool to have some turbulence effects as ships get close to each other?
As we all know, our ships propel themselves through some sort of non-Newtonian medium. It could be argued that if your torus drive won't work when there's another ship in scanner range, then surely there would be an effect on your sub-light(?) speed drive as engines from different ships get close to one another.
Something to think about post-MNSR?
Turbulence
Moderators: winston, another_commander
Turbulence
Commander Bugbear
Cruising chart 5 in a Boa Class Criuser: Quantum Pelican I
Vigilante, trader, gems and precious metals hoarder.
Black Monks bothering performed at no extra charge.
Cruising chart 5 in a Boa Class Criuser: Quantum Pelican I
Vigilante, trader, gems and precious metals hoarder.
Black Monks bothering performed at no extra charge.
- Commander McLane
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Re: Turbulence
You already get some kind of effect when two ships come very close to each other. To be precise if one ship gets in the way of the other and is recognized as an obstacle. In this case the second ship will change course to avoid the obstacle.
Re: Turbulence
ROTFL!Commander McLane wrote:You already get some kind of effect when two ships come very close to each other. To be precise if one ship gets in the way of the other and is recognized as an obstacle. In this case the second ship will change course to avoid the obstacle.
Re: Turbulence
Not always...especially Arn from the vector mission has friends who like flying so close that they all the time hit each other with their ships and when I fly close to the leader, I often hear a little bang when they hit my shipCommander McLane wrote:if one ship gets in the way of the other and is recognized as an obstacle. In this case the second ship will change course to avoid the obstacle.
Re: Turbulence
Umm, what's there to actually be turbulent? Space is a vacuum...
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Re: Turbulence
If I understood it properly, the idea is that whatever makes the sub-light work, something like a gravitational field, EM or whatever, does also effect nearby ships when they are too close.Thargoid wrote:Umm, what's there to actually be turbulent? Space is a vacuum...
However, I'm afraid that all those ships which previously rammed me on injectors and now pass by so close that I'm still afraid of being rammed will then actually hit me again