Hi guys,
How about and electromagnetic pulse type bomb that 'freezes' all ships in the vicinity and renders them useless so you can just shoot em up.
...the effect could be temporary or permanent and the bomb could be expensive or mega expensive!
Cheers!
Ironass
Electromagnetic pulse 'bomb'
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- maik
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Re: Electromagnetic pulse 'bomb'
Or a bit more refined: for every piece of electronic equipment that you have there could be chance that it gets destroyed. Including your thrusters, your missiles, etc.Ironass wrote:Hi guys,
How about and electromagnetic pulse type bomb that 'freezes' all ships in the vicinity and renders them useless so you can just shoot em up.
...the effect could be temporary or permanent and the bomb could be expensive or mega expensive!
Cheers!
Ironass
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Hi maik
There is already such a bomb. It is called the 'stun bomb'. It is in the Armoury OXP by Thargoid, and is described (by the documentation for that OXP) as follows. '[T]uned to affect ships systems, especially flight control and pilot interfacing. In practice tends to leave the target ship helplessly spinning in space for a short period of time. When used against a player craft it causes the ship to tumble into a new random orientation.'
Cheers.
There is already such a bomb. It is called the 'stun bomb'. It is in the Armoury OXP by Thargoid, and is described (by the documentation for that OXP) as follows. '[T]uned to affect ships systems, especially flight control and pilot interfacing. In practice tends to leave the target ship helplessly spinning in space for a short period of time. When used against a player craft it causes the ship to tumble into a new random orientation.'
Cheers.
Not really, as the stats for the player ship are read-only from a scripting perspective (where they can be read at all).maik wrote:Thanks! That also suggests that damage to frangible parts of a ship can in fact impact maneuverability (but that was another thread here).
The randomisation of orientation is about the best that could be done for the use of this bomb against the player - believe me I did a lot of tests to see if anything more "effective" could be implemented
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