Dear All
The unibomb seems to kill me whenever I launch it. It does so instantly and whatever the condition of my energy banks. I have Oolite 1.7.41-test, and version 1.02 of the Armoury OXP.
Problem with the unibomb
Moderators: winston, another_commander
Just tested it, and it does indeed seem to be broken at the moment.
Simple temporary solution is don't use it I'll sort it out and upload a fix when I get chance.
Editted to add - got a fix, but as I was going to adjust this OXP anyway and add some new stuff, will do it all together then. In the meantime to fix the unibomb, open the file armoury_generalScript.js and change line 59 to
Simple temporary solution is don't use it I'll sort it out and upload a fix when I get chance.
Editted to add - got a fix, but as I was going to adjust this OXP anyway and add some new stuff, will do it all together then. In the meantime to fix the unibomb, open the file armoury_generalScript.js and change line 59 to
Code: Select all
return (entity.isShip && (this.ship.owner && entity != this.ship.owner) && (entity.isPlayer || (!entity.isMainStation && entity != this.bomber && entity.scanClass != "CLASS_CARGO" && entity.scanClass != "CLASS_ROCK"))); // ships who aren't cargo or rock.
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
OK Armoury 1.03 is now uploaded, which fixes this issue plus ensures that the captured thargons and drones cannot break the Constrictor mission. Oh and there's also a couple of new goodies in there for fun.
Download via the links below...
Download via the links below...
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link