HUDs

An area for discussing new ideas and additions to Oolite.

Moderators: winston, another_commander

Post Reply
User avatar
Killer Wolf
---- E L I T E ----
---- E L I T E ----
Posts: 2278
Joined: Tue Jan 02, 2007 12:38 pm

HUDs

Post by Killer Wolf »

As per the topic in Discussion, would it be possible to have an alternate HUD when docked? this wouuld/could be more like an interface puter screen to simulate being hooked into the trading service etc. it would/could allow for more elaborate in-flight HUDs too.
User avatar
Diziet Sma
---- E L I T E ----
---- E L I T E ----
Posts: 6312
Joined: Mon Apr 06, 2009 12:20 pm
Location: Aboard the Pitviper S.E. "Blackwidow"

Post by Diziet Sma »

This topic, to be exact..

A flight/combat HUD does not make much sense whilst docked, even if it wasn't functional and was purely cosmetic, something more germane to the trading interface would seem appropriate...
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
User avatar
Kaks
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 3009
Joined: Mon Jan 21, 2008 11:41 pm
Location: The Big Smoke

Post by Kaks »

Interesting idea, but it will have to wait until after MNSR...

Btw, while it doesn't sound too bad in principle, we simply don't have a docked interface thang to put in place of the HUD. If anyone could produce a prototype design or two, it might help tremendously for the upcoming post MSNR gui overhaul... :)
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
User avatar
Lestradae
---- E L I T E ----
---- E L I T E ----
Posts: 3095
Joined: Tue Apr 17, 2007 10:30 pm
Location: Vienna, Austria

..

Post by Lestradae »

Kaks, very nice to hear that

a) you will still be around dev-wise after the MNSR watershed

and

b) already have plans to make the game even more interesting after that!

:D

L
User avatar
Killer Wolf
---- E L I T E ----
---- E L I T E ----
Posts: 2278
Joined: Tue Jan 02, 2007 12:38 pm

Post by Killer Wolf »

" If anyone could produce a prototype design or two, it might help tremendously for the upcoming post MSNR gui overhaul.."

our next competition!
specify any width/height restrictions etc and people can get started.
User avatar
Kaks
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 3009
Joined: Mon Jan 21, 2008 11:41 pm
Location: The Big Smoke

Post by Kaks »

Simples: superimpose the standard hud image, and at no point it should be higher than the top of the standard radar, to allow for sundry messages to be displayed properly.

Width: no particular restrictions, afaik! :P
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
zevans
---- E L I T E ----
---- E L I T E ----
Posts: 332
Joined: Mon Jul 06, 2009 11:12 pm
Location: Uncharted backwaters of the unfashionable end of the western spiral arm

Post by zevans »

Kaks wrote:
Width: no particular restrictions, afaik! :P
But can we please ensure everything remains 1024x600 friendly...!
User avatar
Killer Wolf
---- E L I T E ----
---- E L I T E ----
Posts: 2278
Joined: Tue Jan 02, 2007 12:38 pm

Here's my effort

Post by Killer Wolf »

Image
User avatar
DaddyHoggy
Intergalactic Spam Assassin
Intergalactic Spam Assassin
Posts: 8515
Joined: Tue Dec 05, 2006 9:43 pm
Location: Newbury, UK
Contact:

Post by DaddyHoggy »

8) Very nice.
Selezen wrote:
Apparently I was having a DaddyHoggy moment.
Oolite Life is now revealed here
User avatar
LittleBear
---- E L I T E ----
---- E L I T E ----
Posts: 2882
Joined: Tue Apr 04, 2006 7:02 pm
Location: On a survey mission for GalCop. Ship: Cobra Corvette: Hidden Dragon Rated: Deadly.

Post by LittleBear »

Cool! Might be an idea though to keep the missile pylons display up when docked though, as you do need to know what you have mounted when you're swapping / buying missiles on the F3 screen.
OXPS : The Assassins Guild, Asteroid Storm, The Bank of the Black Monks, Random Hits, The Galactic Almanac, Renegade Pirates can be downloaded from the Elite Wiki here.
Post Reply