HUDs
Moderators: winston, another_commander
- Killer Wolf
- ---- E L I T E ----
- Posts: 2278
- Joined: Tue Jan 02, 2007 12:38 pm
HUDs
As per the topic in Discussion, would it be possible to have an alternate HUD when docked? this wouuld/could be more like an interface puter screen to simulate being hooked into the trading service etc. it would/could allow for more elaborate in-flight HUDs too.
- Diziet Sma
- ---- E L I T E ----
- Posts: 6312
- Joined: Mon Apr 06, 2009 12:20 pm
- Location: Aboard the Pitviper S.E. "Blackwidow"
This topic, to be exact..
A flight/combat HUD does not make much sense whilst docked, even if it wasn't functional and was purely cosmetic, something more germane to the trading interface would seem appropriate...
A flight/combat HUD does not make much sense whilst docked, even if it wasn't functional and was purely cosmetic, something more germane to the trading interface would seem appropriate...
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Interesting idea, but it will have to wait until after MNSR...
Btw, while it doesn't sound too bad in principle, we simply don't have a docked interface thang to put in place of the HUD. If anyone could produce a prototype design or two, it might help tremendously for the upcoming post MSNR gui overhaul...
Btw, while it doesn't sound too bad in principle, we simply don't have a docked interface thang to put in place of the HUD. If anyone could produce a prototype design or two, it might help tremendously for the upcoming post MSNR gui overhaul...
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
- Killer Wolf
- ---- E L I T E ----
- Posts: 2278
- Joined: Tue Jan 02, 2007 12:38 pm
Simples: superimpose the standard hud image, and at no point it should be higher than the top of the standard radar, to allow for sundry messages to be displayed properly.
Width: no particular restrictions, afaik!
Width: no particular restrictions, afaik!
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
- Killer Wolf
- ---- E L I T E ----
- Posts: 2278
- Joined: Tue Jan 02, 2007 12:38 pm
- DaddyHoggy
- Intergalactic Spam Assassin
- Posts: 8515
- Joined: Tue Dec 05, 2006 9:43 pm
- Location: Newbury, UK
- Contact:
Very nice.
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
- LittleBear
- ---- E L I T E ----
- Posts: 2882
- Joined: Tue Apr 04, 2006 7:02 pm
- Location: On a survey mission for GalCop. Ship: Cobra Corvette: Hidden Dragon Rated: Deadly.
Cool! Might be an idea though to keep the missile pylons display up when docked though, as you do need to know what you have mounted when you're swapping / buying missiles on the F3 screen.
OXPS : The Assassins Guild, Asteroid Storm, The Bank of the Black Monks, Random Hits, The Galactic Almanac, Renegade Pirates can be downloaded from the Elite Wiki here.