Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.

Griff's normalmapped ship remakes

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: another_commander, winston

User avatar
Rese249er
---- E L I T E ----
---- E L I T E ----
Posts: 647
Joined: Thu Jun 07, 2012 2:19 pm
Location: Well, I WAS in G3...

Re: Griff's normalmapped ship remakes

Post by Rese249er »

commanderxairon wrote:
Image you should make a ferdelance with this kind of design
A Ferdie redesign that is not; however, tis an interesting ship in its own right. I'd be interested in seeing that in my Ooniverse; not abandoning Sic Vita Est to fly it though!
Got all turned around, lost my nav connection... Where am I now?
User avatar
Disembodied
Jedi Spam Assassin
Jedi Spam Assassin
Posts: 6881
Joined: Thu Jul 12, 2007 10:54 pm
Location: Carter's Snort

Re: Griff's normalmapped ship remakes

Post by Disembodied »

Griff wrote:
Thanks guys , i think i will weed these ships out of the bundle and have them just as optional addins, i'll see if i can do a better fer-de-lance first though as i'm not too keen on both attempts i've had at it so far :D I'm thinking of looking at posh speedboats as a reference, it seems to be shaped along those lines, a luxury yacht or something
I think that, however you design it, it should ideally follow the same lines as your other models, i.e. follow the same essential hull plan of the original. Maybe though the unsatisfactory element is the almost flat underside, and the sharp 90° angles between the top and the sides? If they were smoothed out a bit, made sleeker and more speedboaty ... ?
commanderxairon
Deadly
Deadly
Posts: 163
Joined: Mon Aug 22, 2011 3:16 am

Re: Griff's normalmapped ship remakes

Post by commanderxairon »

Rese249er wrote:
commanderxairon wrote:
Image you should make a ferdelance with this kind of design
A Ferdie redesign that is not; however, tis an interesting ship in its own right. I'd be interested in seeing that in my Ooniverse; not abandoning Sic Vita Est to fly it though!
you should wait then for my new shipset since i will put the same design lines... of course id not add as much detail because of the polycount would be too high... if you want to play with those designs play Space Conflict, also his designs can be found in black prophecy and in freelancer discovery mod, mainly in fighters and in some heavyweight ships
Last edited by commanderxairon on Thu Sep 06, 2012 11:41 pm, edited 1 time in total.
Pirate Commander: I would taken over Anleis and maked the first pirate system on this Ooniverse and become the monarch of all that empire if This stupid boy and his ship would'nt interfeer

Kuroshido(RXS-mariana) : scooby doobi doo?....

MY CREW
User avatar
Rese249er
---- E L I T E ----
---- E L I T E ----
Posts: 647
Joined: Thu Jun 07, 2012 2:19 pm
Location: Well, I WAS in G3...

Re: Griff's normalmapped ship remakes

Post by Rese249er »

-_- Ain't got the time to get stuck in with another game. I'll stick with Oolite, thanks.
Got all turned around, lost my nav connection... Where am I now?
User avatar
Griff
Oolite 2 Art Director
Oolite 2 Art Director
Posts: 2478
Joined: Fri Jul 14, 2006 12:29 pm
Location: Probably hugging his Air Fryer

Re: Griff's normalmapped ship remakes

Post by Griff »

@commanderxairon - Wow karanak's ship concept art is amazing!
I haven't got a picture of a speedboat to post, but i always thought that hand held vacuum cleaners also look a bit fer-de-lance ish :lol:
Image
commanderxairon
Deadly
Deadly
Posts: 163
Joined: Mon Aug 22, 2011 3:16 am

Re: Griff's normalmapped ship remakes

Post by commanderxairon »

Griff wrote:
@commanderxairon - Wow karanak's ship concept art is amazing!
I haven't got a picture of a speedboat to post, but i always thought that hand held vacuum cleaners also look a bit fer-de-lance ish :lol:
Image
XDD they really do o.o specially the ones where you can see the fan rotating in the inside... uhm ive got some ideas...
Pirate Commander: I would taken over Anleis and maked the first pirate system on this Ooniverse and become the monarch of all that empire if This stupid boy and his ship would'nt interfeer

Kuroshido(RXS-mariana) : scooby doobi doo?....

MY CREW
User avatar
Smivs
Retired Assassin
Retired Assassin
Posts: 8408
Joined: Tue Feb 09, 2010 11:31 am
Location: Lost in space
Contact:

Re: Griff's normalmapped ship remakes

Post by Smivs »

And a 'vacuun cleaner' ship would be useful to the bounty hunters - it would help them clean up the spacelanes :wink:
Commander Smivs, the friendliest Gourd this side of Riedquat.
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16063
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Griff's normalmapped ship remakes

Post by Cody »

Smivs wrote:
And a 'vacuun cleaner' ship would be useful to the bounty hunters - it would help them clean up the spacelanes

Code: Select all

17:27:10.765 [xxxxxx-ship-script]: Xxxxxx found some scum. Attacking a Rolling Thunder with a bounty of 32.
Ha! He paid dearly for that!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
Smivs
Retired Assassin
Retired Assassin
Posts: 8408
Joined: Tue Feb 09, 2010 11:31 am
Location: Lost in space
Contact:

Re: Griff's normalmapped ship remakes

Post by Smivs »

<Smivs chuckles>
Commander Smivs, the friendliest Gourd this side of Riedquat.
User avatar
CaptSolo
---- E L I T E ----
---- E L I T E ----
Posts: 909
Joined: Wed Feb 23, 2011 10:08 pm
Location: Preying Manta
Contact:

Re: Griff's normalmapped ship remakes

Post by CaptSolo »

<Solo chuckles too>
User avatar
Tricky
---- E L I T E ----
---- E L I T E ----
Posts: 821
Joined: Sun May 13, 2012 11:12 pm
Location: Bradford, UK. (Anarchic)

Re: Griff's normalmapped ship remakes

Post by Tricky »

Just noticed a typo in Griff_Shipset_Addition_v1.22.oxp

griff_normalmapped_moray_eng_NPC and griff_normalmapped_moray_eng_Player

Name is set as 'Moary'
User avatar
Griff
Oolite 2 Art Director
Oolite 2 Art Director
Posts: 2478
Joined: Fri Jul 14, 2006 12:29 pm
Location: Probably hugging his Air Fryer

Re: Griff's normalmapped ship remakes

Post by Griff »

:lol: Oops, i'll sort that out this evening when i can get to a PC that lets me have FTP access!
phonebook
Deadly
Deadly
Posts: 229
Joined: Sat Aug 15, 2009 10:28 pm

Re: Griff's normalmapped ship remakes

Post by phonebook »

Hello

I hope I'm posting this in the right place. I've added :

Griff_Shipset_Replace_v1.34.oxp

and

Griff_Shipset_Resources_v1.2.25.oxp

and all looks wonderful apart from the dodecahedron space stations. I've tried downloading and putting the file in individually, but it adds a new dodec rather than replacing the original.

I probably haven't expressed myself very well, but it can be tricky finding the right question, especially when reading through past posts

I'm sure replacing the default dodec with the Griff one ought to be easy, but I don't know how to do it.

Thanks
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16063
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Griff's normalmapped ship remakes

Post by Cody »

I use the same Griff replace/resources OXPs, and I have the griff_dodo_normalmapped_fullsize_tex_v2.0.oxp as a separate OXP in my AddOns folder. It replaces the core Dodos, no problem... so it should work. What does the AddOns section of your Latest.log show?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
phonebook
Deadly
Deadly
Posts: 229
Joined: Sat Aug 15, 2009 10:28 pm

Re: Griff's normalmapped ship remakes

Post by phonebook »

thanks

what ought it to show?
Post Reply