I've just updated to the trunk version with time acceleration. That feature is really nice!
A little suggestion: reset to normal speed once the player docks! The acceleration was very helpful to reach the station, however, after docking it also made it nearly impossible to use the cursor keys for the menus because everything was still much too fast. It also did lead to ships (load and buy) to spin much too fast.
I also wonder if witchspace travel should reset it (did not test that yet).
Screet
Trunk: Time acceleration
Moderators: winston, another_commander, Getafix
???
first you make a feature, then you want others to make fixes to your feature...
This does not make much sense at al
here you state you updated**... the trunk version.---
*expression for something that is correctly made...
**While i realise that you are german, and therefore english is not your primary language: update is the wrong word of choice here... you added a new feature that was not there before, so it was added, not updated. wrong words can cause confusion
Cheers Frame...
first you make a feature, then you want others to make fixes to your feature...
This does not make much sense at al
here you state you updated**... the trunk version.---
Here you write as if you want other people to write code so it stops the feature..Screet wrote:I've just updated to the trunk version with time acceleration. That feature is really nice!
While it is not my place to suggest or advice you, I can assure you, that you should not "update" the trunk version, with unfinished work.. you make your feature work on your own PC and not until you have it down pat*, do you "update it"**...Screet wrote:little suggestion: reset to normal speed once the player docks! The acceleration was very helpful to reach the station, however, after docking it also made it nearly impossible to use the cursor keys for the menus because everything was still much too fast. It also did lead to ships (load and buy) to spin much too fast.
I also wonder if witchspace travel should reset it (did not test that yet).
Screet
*expression for something that is correctly made...
**While i realise that you are german, and therefore english is not your primary language: update is the wrong word of choice here... you added a new feature that was not there before, so it was added, not updated. wrong words can cause confusion
Cheers Frame...
Bounty Scanner
Number 935
Number 935
That feature is from someone else. I was playing with a trunk version a few days old and just updated it with svn up and make debug=no...Frame wrote:first you make a feature, then you want others to make fixes to your feature...
here you state you updated**... the trunk version.---Here you write as if you want other people to write code so it stops the feature..Screet wrote:I've just updated to the trunk version with time acceleration. That feature is really nice!
Screet
ahhhahhahahaha
I understood it as you had updated the version on berlios...
not the version on your HD.... with
because that was what it read like to me...
sorry then... ignore my post...
I understood it as you had updated the version on berlios...
not the version on your HD.... with
Code: Select all
svn up
sorry then... ignore my post...
Bounty Scanner
Number 935
Number 935
-
- Quite Grand Sub-Admiral
- Posts: 6683
- Joined: Wed Feb 28, 2007 7:54 am
Re: Trunk: Time acceleration
You can already reset the accelerated time upon docking. Like this:Screet wrote:A little suggestion: reset to normal speed once the player docks! The acceleration was very helpful to reach the station, however, after docking it also made it nearly impossible to use the cursor keys for the menus because everything was still much too fast. It also did lead to ships (load and buy) to spin much too fast.
Code: Select all
this.shipDockedWithStation = function()
{
timeAccelerationFactor = 1.0;
}
There's nothing that I can see which isn't clear about "updated to", short of somebody (mentioning no Frames) failing to notice the "to".Screet wrote:No problem! I didn't consider that it could be read that way, so it's also my fault not writing it clearly enoughFrame wrote:...because that was what it read like to me...
sorry then... ignore my post...