Just bought a Tiger Mk 1 and its a very impressive ship.

.50LM, 6 pylons, 50 TC capacity etc.
Think it was 800,000Cr?
What makes a SuperCobra twice the price then???

Sorry for starting a new topic......

Moderators: winston, another_commander
There are two possible answers to this question, depending on where you got the ship from:RazorbackSnr wrote:What makes a SuperCobra twice the price then???![]()
Besides McLane's arguments: the super Cobra is much better when looking at the energy recharge rate. 4.5 vs. 7.0. With the super cobra you can stay cloaked forever because its recharge rate is higher than the energy consumption of the cloak.RazorbackSnr wrote:What makes a SuperCobra twice the price then???![]()
The downside is of course that you'll never make it to ELITE that way, because your kills are not counted.Eric Walch wrote:For this it makes sense to make the SC very expensive: with permanent cloak you are invulnerable in combat.
Yes the über-ship syndrome...Wolfwood wrote:Grumble, grumble...
Both of those are ships that I simply refuse to install to my Oolite. They simply break the game and the game world by offering inexplicable power that is in no way in balance with, for example, the police or military ships.
This is the only one I'm remotely qualified to answer, so... hardheads aren't immune to ECMs. There's always a chance that an ECM pulse will pop one. Sod's Law dictates that this will happen at the least convenient moment!RazorbackSnr wrote:4. Why can some bounty hunters kill my ECMh missiles. 350Cr each!!!
RazorbackSnr wrote:1: The warning klaxon is CRAP. She sometimes says it,"Incoming missile", sometimes she doesn't.![]()
2: The message"Incoming Missile" is the same colour, font etc. as "Aft view" blah blah. Its just not noticeable enough when getting a bead on your fourth mamba in amongst maybe 6-7 pirates. By the time i've nearly put my left forefinger through the e button and therefore my keyboard im DEAD. Annoying if i've spent the last 40 kills in amongst rock hermits/salvage gangs etc. No Saves!![]()
3: No E appears when running ECM either. I'd like to know if someone else is killing my missiles.![]()
4. Why can some bounty hunters kill my ECMh missiles. 350Cr each!!!
5: Can you change the scanner colours???
Sorry if this has been discussed two years ago but i've only just broke 2000 kills so i havent been doing this long.
Thanks!!!!!
So what's the point of a hardhead now? It's supposed to be an ECM hardened missile, not immune to ECM but toughened up. Now it's just the same as an ordinary missile and as you rightly say a waste of money. The main advantage of a hardhat is that you can improve your odds when jumped by a space gang when a couple of them have to run off temporarily whilst you sort out the othersLittleBear wrote:Ok, here's a quick OXP hack "NoHardHeads.oxp".
http://www.box.net/shared/qqjojq4txn
Hard Heads now respond to ECM bursts in the same way as standard missiles, so will always be popped by an ECM blast. This applies to player missiles too. The HardHead will still be offered for sale in the shipyard, but don't waste your Credits on it as it will behave the same as a standard missile!