In 1.71.2 and 1.72, the Target Lost functionality in PlayerEntity.m and getFirstEntityTargettedByPlayer method in Universe.m overlap their ranges, despite the 10-meter hack in the latter.
If you slow your speed just as you're about to gain or lose a target, you will get several Target Lost / Target Locked messages. If you slow to a stop at the precise moment, it will actually loop.
Increasing the 10-meter hack by a bit fixes this, I chose 100 just to be sure.
Incidentally, is there a better place to file these bug reports?
Target Lost
Moderators: winston, another_commander, Getafix
Target Lost
The glass is twice as big as it needs to be.
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- Quite Grand Sub-Admiral
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- Joined: Wed Feb 28, 2007 7:54 am
You will need to open an account at Berlios (http://developer.berlios.de), then use the Bugs section (https://developer.berlios.de/bugs/?group_id=3577 to file new reports.