Target Lost

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Micha
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Target Lost

Post by Micha »

In 1.71.2 and 1.72, the Target Lost functionality in PlayerEntity.m and getFirstEntityTargettedByPlayer method in Universe.m overlap their ranges, despite the 10-meter hack in the latter.

If you slow your speed just as you're about to gain or lose a target, you will get several Target Lost / Target Locked messages. If you slow to a stop at the precise moment, it will actually loop.

Increasing the 10-meter hack by a bit fixes this, I chose 100 just to be sure.

Incidentally, is there a better place to file these bug reports?
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another_commander
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Post by another_commander »

You will need to open an account at Berlios (http://developer.berlios.de), then use the Bugs section (https://developer.berlios.de/bugs/?group_id=3577 to file new reports.
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