Escort bug?
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Escort bug?
I just encountered a group of 3 offenders which started to attack me, I targeted the lead fellow and proceeded to knock his energy down to nearly nothing. He then decided to eject (a wise decision), I then picked up his escape pod and then turned to take on the other two. before I started to open fire I noticed they were still in formation next to the now empty craft and just sitting there spinning around!
Re: Escort bug?
yeah, escorts dont allways respond to craft they escorts orders. i think i read somewhere that this codewise this has something todo with a bug in GroupID handling..Moonlight Fox wrote:I just encountered a group of 3 offenders which started to attack me, I targeted the lead fellow and proceeded to knock his energy down to nearly nothing. He then decided to eject (a wise decision), I then picked up his escape pod and then turned to take on the other two. before I started to open fire I noticed they were still in formation next to the now empty craft and just sitting there spinning around!
You will see the same effect with anacondas, usally only two or four of the 6 vessel strong escort will break to attack you...
in regard to staying in formation with a derelict ship, i think code-wise it could check for the AI of the ship, which will be "nullAI.plist" if it is derelict.. i´m not sure if it is coded that it has a specifc pilot or if this pilot is only part of escape capsules...
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