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Oolite test release 1.71.2

Discussion and announcements regarding the Mac port… er, original version of Oolite.

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JensAyton
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Oolite test release 1.71.2

Post by JensAyton »

Oolite test release 1.71.2 is now available from GURPO. This is a bug-fix update to 1.71 and 1.71.1. The updater can be applied to 1.65 and the test release series up to 1.71 (specifically, version 1.65, 1.67, 1.67.1, 1.68, 1.69, 1.69b, 1.69.1, 1.69.1.1, 1.69.1.2, 1.70, 1.71 and 1.71.1).

Changes between Oolite 1.71.1 and Oolite 1.71.2:
  • Fixed delayed crash after looking at system info screen in interstellar space.
  • Fixed crash when an array in descriptions.plist is empty.
  • Suns, Q-mine explosions and wormholes are now the same size no matter which direction you’re looking at them from.
  • Fix for ships launching with the wrong AI.
  • ECM, space compass and ident are now reset properly when restarting the game.
  • Fixed HUD alpha/hiddenness for empty missile slots.
  • Fixed glitch where it would become impossible to stop playing music after attempting to play music that does not exist.
  • Creating a JavaScript timer with a negative delay value now creates a paused timer as documented.
  • Player.alertEnergy and Player.alertHostiles now work on Windows and Linux.
  • Squashed spurious “ship generated with infinite top speed!” log messages.
Last edited by JensAyton on Sun Nov 02, 2008 6:09 pm, edited 3 times in total.
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Rimbaud
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Thargoid behaviour

Post by Rimbaud »

Hello

Does this release have the fix to Thargoid behaviour noted here:

https://bb.oolite.space/viewtopic.ph ... =thargoids

I jumped into Witchspace and they seemed to be attacking each other as usual.
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Post by another_commander »

No, the 1.71.2 release does not have that fix. However, with the information from the thread you linked to, you can easily edit the thargletAI.plist and apply the fix manually. Just note two things:

1) If you decide to edit manually, make a backup of the original thargletAI.plist file before starting. If it doesn't work for whatever reason, you will be able to revert to the original file that works (even if it is buggy).
2) After editing, remember to hold down Shift when starting up Oolite so that the change is taken in by the game and written in its cache file.
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Post by Rimbaud »

another_commander wrote:
No, the 1.71.2 release does not have that fix. However, with the information from the thread you linked to, you can easily edit the thargletAI.plist and apply the fix manually. Just note two things:

1) If you decide to edit manually, make a backup of the original thargletAI.plist file before starting. If it doesn't work for whatever reason, you will be able to revert to the original file that works (even if it is buggy).
2) After editing, remember to hold down Shift when starting up Oolite so that the change is taken in by the game and written in its cache file.
That worked well thanks: finally the Thargoids are behaving sensibly.
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No shading/coloring of objects on Mac OS X in 1.72.2

Post by ritschratsch »

Hi.
I've just tried 1.72.2 on Mac OS X (Tiger) - the regular berliOS package. Surfaces are not rendered in this version. All objects are pitch black - only light effects are visible if you move close enough to stations and such using the 3D radar. 1.65 works just fine in that respect. ... Does anybody know a quick fix for this problem in 1.72.x?
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Post by JensAyton »

What shader mode are you using? (F2 screen, Game Options…, Shader Effects near the bottom.) It would also be helpful if you could copy and paste the contents of the Graphics/Displays section in System Profiler.
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Re: Oolite test release 1.71.2

Post by ClymAngus »

Ahruman wrote:
[*] Squashed spurious “ship generated with infinite top speed!” log messages.[/list]
(!) parking that ship must be an absolute copper plated bitch.

Cool fixes. Ta!
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Thanks.

Post by ritschratsch »

Ahruman wrote:
What shader mode are you using? (F2 screen, Game Options…, Shader Effects near the bottom.) It would also be helpful if you could copy and paste the contents of the Graphics/Displays section in System Profiler.
Yoo, thanks. That was the problem. I turned the shader effects off and now rendering is a-ok. They probably need a workover for OS X on a Mac Mini (GT 950 Intel Integrated GFX Chipset).
Thanks.
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