Oolite test release 1.71.2 is now available from GURPO. This is a bug-fix update to 1.71 and 1.71.1. The updater can be applied to 1.65 and the test release series up to 1.71 (specifically, version 1.65, 1.67, 1.67.1, 1.68, 1.69, 1.69b, 1.69.1, 1.69.1.1, 1.69.1.2, 1.70, 1.71 and 1.71.1).
No, the 1.71.2 release does not have that fix. However, with the information from the thread you linked to, you can easily edit the thargletAI.plist and apply the fix manually. Just note two things:
1) If you decide to edit manually, make a backup of the original thargletAI.plist file before starting. If it doesn't work for whatever reason, you will be able to revert to the original file that works (even if it is buggy).
2) After editing, remember to hold down Shift when starting up Oolite so that the change is taken in by the game and written in its cache file.
No, the 1.71.2 release does not have that fix. However, with the information from the thread you linked to, you can easily edit the thargletAI.plist and apply the fix manually. Just note two things:
1) If you decide to edit manually, make a backup of the original thargletAI.plist file before starting. If it doesn't work for whatever reason, you will be able to revert to the original file that works (even if it is buggy).
2) After editing, remember to hold down Shift when starting up Oolite so that the change is taken in by the game and written in its cache file.
That worked well thanks: finally the Thargoids are behaving sensibly.
Hi.
I've just tried 1.72.2 on Mac OS X (Tiger) - the regular berliOS package. Surfaces are not rendered in this version. All objects are pitch black - only light effects are visible if you move close enough to stations and such using the 3D radar. 1.65 works just fine in that respect. ... Does anybody know a quick fix for this problem in 1.72.x?
What shader mode are you using? (F2 screen, Game Options…, Shader Effects near the bottom.) It would also be helpful if you could copy and paste the contents of the Graphics/Displays section in System Profiler.
What shader mode are you using? (F2 screen, Game Options…, Shader Effects near the bottom.) It would also be helpful if you could copy and paste the contents of the Graphics/Displays section in System Profiler.
Yoo, thanks. That was the problem. I turned the shader effects off and now rendering is a-ok. They probably need a workover for OS X on a Mac Mini (GT 950 Intel Integrated GFX Chipset).
Thanks.