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[shipEntity.bug.subEntityRetainUnderflow]: Subentity died while still in subentity list! This is bad. Leaking subentity list to avoid crash.
[exception]: ***** Exception during during update:entity in [Universe update:] : NSInvalidArgumentException : *** -[NSCFArray addObject:]: attempt to insert nil *****
[system]: *** NSTimer discarding exception '*** -[NSCFArray addObject:]: attempt to insert nil' that raised during firing of timer with target 65fbd0 and selector 'performGameTick:'
So there must be a fatal bug in the way Oolite handles the shipyard operation, that only occurs when you happen to arrive in a ship with subentities.
Crash report sent to Ahruman in the required way. This is just an information for all codemonkeys, in order to help digging out the bug.