
The ship is big and uses a lot of sub-entries for its turrents and other bits of it. (bridge, shield generators and 4 turrets).
The ship works well in playtesting, but a stange effect keeps happening when the ship is killed. Although it dies and blows up most impressivley, a ghost of the ship is left in space.
Oolite knows the ship is dead (it death_actions trigger). It stops fireing and just spins about venting plasma. The ship is really a ghost as you can fly through it without harm.

This is very odd. But perhaps it has somthing to do with the number of sub-entries.
Can anybody think why this should happen?
At the moment the sub-entries all have energy values. Do they need this to work? Would they still work if I set them to zero? Could this be causing the bug?
Would giving the main and the sub-entries the death-actions become explosion help?
It is very odd as Oolite knows the ship its dead but leaves it's image there.
Any thoughts?