To be clear at the outset, this is about fuel scooping only. Not about other stations or activities that may be near the sun. That is the issue this OXP is primarily trying to address.
I think it all this comes down to what we consider the root issue is. At present, making a choice at the WP to scoop fuel at the sun rather than head to the station and buy it is a choice between (a) a long and boring run to the sun, with maybe as few as one encounter to deal with, or (b) a rather more interesting run to the station, with a lot more encounters that could have serious side effects. And the choice becomes even less of one if you've made any change to the sun distance. A fuel scoop run could mean anything up to 10-20 minutes or more of watching a large white globe get steadily closer.
From a gameplay point of view, choice (a) is not fun. Choice (b) is more fun, but you have to ask, is the player really going to consider these valid choices? If you know something is going to be long and tedious, would you ever choose it? (Aside: I guess FDev must have thought so, given the number of long and tedious grinds in Elite:Dangerous!

) In my experience, fuel scooping is hardly ever warranted, and only in a couple of edge cases.
So, as I see it, the options to addressing the fuel scooping issue are:
(1) Do nothing, and leave things the way they are. This option is choosing to minimise fuel scooping entirely to once-in-a-blue-moon type of activity. And that might be a fair enough choice, depending on what you want in your Ooniverse.
(2) Make the WP-sun route more fun with more encounters. I'm pretty sure there are OXP's that do this already. But you have to then ask three questions: (1a) Is extending the trip to the sun, and the time it takes to get there, going to be more fun for the player, if their primary goal is to scoop fuel? (1b) Is it realistic to have so much extra traffic on the WP-sun route? and (1c) If players know there are more encounters on the WP-sun route, aren't they just going to do what they've been doing on the WP-planet route, heading at right angles to the route to get off the lane?
(3) Reduce the amount of time it takes to reach the sun. Norby's Torus to Sun Drive does it one way I think, by speeding up your Torus. This OXP is another way, and at least keeps the player on the WP-sun lane, if only for the last 25% of it.
Honestly, all these issues circle back to the whole "staying on the lane" issue we've had since lanes were a thing. I don't think there's one answer to any of it.
Redspear wrote: ↑Thu Jan 25, 2024 6:49 pm
but the only way back to the WP-station lane (for those who might prefer that) is another 250Cr or travelling the very same long journey that this oxp was designed to avoid in the first place.
If I'm making the choice to scoop fuel, rather than head to the station, in 99 out of 100 cases I won't want to go to the station anyway. I just want to top up my fuel and jump. I think the choice of fuel scooping so as to have a safer run to the main station via a fuel-injected escape plan is not common. And maybe that's the implied assumption in this OXP: if you're fuel scooping, it assumes you're on your way out of the system anyway.
That said, if you did want to make the choice to scooping fuel before heading to the main station, there is a simple solution with this OXP: make the gates one-way. ie. you can't get back to the WP from the sun end. If you want to go back, you have to go the long way.
Redspear wrote: ↑Thu Jan 25, 2024 6:49 pm
If it realy is a quieter lane then that sort of makes fuel scooping itself a bit redundant:
You want more fuel so that you can dodge more pirates
You scoop from the star to top up your fuel
However you're now on a lane that has less pirates and therefore requires less fuel to dodge them anyway
I think this is assuming you want to stay in the system and get to the main station.
Redspear wrote: ↑Thu Jan 25, 2024 6:49 pm
Using this oxp (and the gate) however it becomes just one sparsely populated lane wih a full tank at the very beginning.
Making the gate one-way would address some of this.
Redspear wrote: ↑Thu Jan 25, 2024 6:49 pm
I don't see how my suggestion does anything to prevent making fuel scooping simpler, it only assumes that there is some utility in doing so when at least one of these things is true:
the player does not have functioning injectors
If I get to the main station with broken injectors or no fuel to feed them, and I was presented with the choice of going through a gate to the sun, or docking, I'm choosing docking every time. I've already done all the hard work to get to the station. Why make my life more difficult with a fuel scoop run at this point?
Redspear wrote: ↑Thu Jan 25, 2024 6:49 pm
the player would (at least occasionally) find it more fun to scoop for fuel than pay for it
If the latter seems silly, then consider that one of the two problems described above very much remains, and that neither this oxp nor my first suggestion have as yet done or proposed anything to remedy that.
It's not silly, and it's precisely the lack of fun in fuel scooping that started this process. I think, though, that by reducing the tedium in the current fuel scoop process, this OXP is making it slightly more fun. And going through a gate is fun anyway!
Anyway, I'll update the OXP shortly with a reduced cost and a one-way system, and see how that plays.