Unwanted re-routing
Moderators: winston, another_commander
Unwanted re-routing
I am not sure if this is a 1.82 feature or due to an OXP.
If there are planets on the route to my next jump target then my ship will go to an intervening planet, NOT the one I targeted. I appreciate that this saves game time because of the shorter jumps but there are times when I don't want to bother.
Is there a way to switch this feature on/off. I could be missing something here.
Thanks in advance for replies.
If there are planets on the route to my next jump target then my ship will go to an intervening planet, NOT the one I targeted. I appreciate that this saves game time because of the shorter jumps but there are times when I don't want to bother.
Is there a way to switch this feature on/off. I could be missing something here.
Thanks in advance for replies.
- phkb
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Re: Unwanted re-routing
If you have the Advanced Navigation Computer installed then there are a couple of modes you can switch to by pressing the "^" (Shift-6) key: fewest jumps mode, fastest time mode, and off. Keep pressing the key until you get the mode you want.
Re: Unwanted re-routing
I got it, thanks!
I had not realised that switching on the map reflected what the ship would do next.
Thanks again.
I had not realised that switching on the map reflected what the ship would do next.
Thanks again.
- ffutures
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Re: Unwanted re-routing
You can tell what mode you're in because the fewest jumps route shows a yellow line, the shortest time route shows a blue line and usually is a bit zig-zag because several short jumps, even covering a much greater distance, are often a lot faster than one big jump.
Re: Unwanted re-routing
I'd more or less got that but did not make the connection that the choice of destination would be automatic.
Maybe like Terry Pratchett's Trolls, my mental processes are slowed by high temperatures and it has been a hot summer here - and it's still unseasonably hot and muggy now
Maybe like Terry Pratchett's Trolls, my mental processes are slowed by high temperatures and it has been a hot summer here - and it's still unseasonably hot and muggy now
- Venator Dha
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Re: Unwanted re-routing
I prescribe a visit to the Pork Futures Warehousedavcefai wrote:I'd more or less got that but did not make the connection that the choice of destination would be automatic.
Maybe like Terry Pratchett's Trolls, my mental processes are slowed by high temperatures and it has been a hot summer here - and it's still unseasonably hot and muggy now
Taurus Driving through the galaxy since... .
Re: Unwanted re-routing
thought about the exact same one...
Wheeling an' dealing while cruisin' the galaxies
Re: Unwanted re-routing
The only other person I know who reads Pratchett is my daughter. I know there are millions out there but it's nice to meet others.
Re: Unwanted re-routing
Hehe, Terry Pratchett was a kind giant, may he rest in peace!
Wheeling an' dealing while cruisin' the galaxies
Re: Unwanted re-routing
I'm sure the Reaper has been kind to him.onno256 wrote:Hehe, Terry Pratchett was a kind giant, may he rest in peace!
Re: Unwanted re-routing
...even though he wasn't a cat.
Re: Unwanted re-routing
Wondering what the Auditors would think about that...
Wheeling an' dealing while cruisin' the galaxies
Re: Unwanted re-routing
Hi all, (very) new commander here,
I was wondering, playing with my ANA... what is the rationale behind the "shortest"/"fastest" route ? I am all fine with the way it is, just wondering how a longer (distance) might end up being faster. Is hyperspace traveling time not linear ?
Anyway, good to be here,
I was wondering, playing with my ANA... what is the rationale behind the "shortest"/"fastest" route ? I am all fine with the way it is, just wondering how a longer (distance) might end up being faster. Is hyperspace traveling time not linear ?
Anyway, good to be here,
-
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Re: Unwanted re-routing
Hi and welcome. The magic formula here is TravelTimeInHrs = DistanceInLY * DistanceInLY. This is done in order to add an element of strategy in your route planning. Take risk of a longer route and arrive in time or take risk of losing a contract but exposing yourself to less danger by means of fewer jumps? You decide.