Couple of screenshots

Off topic discussion zone.

Moderators: winston, another_commander, Cody

Post Reply
Mad Hollander
Dangerous
Dangerous
Posts: 84
Joined: Wed Nov 14, 2012 11:57 am

Couple of screenshots

Post by Mad Hollander »

http://i.imgur.com/IlY3WVX.jpg
http://i.imgur.com/aWaT5dJ.jpg

Actually, the ambience in ED blows my mind out. Three months of play and I'm 'wow'-ing.
User avatar
Diziet Sma
---- E L I T E ----
---- E L I T E ----
Posts: 6312
Joined: Mon Apr 06, 2009 12:20 pm
Location: Aboard the Pitviper S.E. "Blackwidow"

Re: Couple of screenshots

Post by Diziet Sma »

Nice.. 8)

Belongs in Outworld though, I think.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 6682
Joined: Wed Feb 28, 2007 7:54 am

Re: Couple of screenshots

Post by another_commander »

Moved to Outworld. Very, very nice, especially the one with the planet city lights.
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Couple of screenshots

Post by Cody »

Guess I'm hard to impress then, as I don't think ED looks nearly as good as it should - and some of those ship designs are horrible!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
Smivs
Retired Assassin
Retired Assassin
Posts: 8408
Joined: Tue Feb 09, 2010 11:31 am
Location: Lost in space
Contact:

Re: Couple of screenshots

Post by Smivs »

Yes, nice screenies and I love the night-side planet, but that ship does look a bit like a plastic toy.
Commander Smivs, the friendliest Gourd this side of Riedquat.
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Couple of screenshots

Post by Cody »

Smivs wrote:
... but that ship does look a bit like a plastic toy.
A Jobsian plastic toy!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
Cmdr Wyvern
---- E L I T E ----
---- E L I T E ----
Posts: 1649
Joined: Tue Apr 11, 2006 1:47 am
Location: Somewhere in the great starry void

Re: Couple of screenshots

Post by Cmdr Wyvern »

Cody wrote:
Smivs wrote:
... but that ship does look a bit like a plastic toy.
A Jobsian plastic toy!
iShip.
Or, what happens when Apple tries to break into the spacecraft industry.
Likely it's overpriced and overflashy as well.
Running Oolite buttery smooth & rock stable w/ tons of eyecandy oxps on:
ASUS Prime X370-A
Ryzen 5 1500X
16GB DDR4 3200MHZ
128GB NVMe M.2 SSD (Boot drive)
1TB Hybrid HDD (For software and games)
EVGA GTX-1070 SC
1080P Samsung large screen monitor
Layne
---- E L I T E ----
---- E L I T E ----
Posts: 355
Joined: Sat Mar 28, 2015 11:14 pm

Re: Couple of screenshots

Post by Layne »

Graphics have become easy with today's computers.

Gameplay, that's hard.
Reports of my death have been greatly underestimated.
User avatar
cim
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 4072
Joined: Fri Nov 11, 2011 6:19 pm

Re: Couple of screenshots

Post by cim »

Layne wrote:
Graphics have become easy with today's computers.

Gameplay, that's hard.
Gameplay is hard, absolutely - but it's no harder or easier than it's ever been, and if anything it's marginally easier because there's less need to make compromises of the "well, it's certainly more fun if X, but it takes too much memory to store the background data it needs" sort.

Graphics there's a lot more possible than there used to be - and now it requires huge teams of artists and programmers working full-time to produce all the assets and effect code. It's gone from something where I could produce some adequate graphics by hand-drawing a few things in a paint programme to something which requires multiple specialisms of skill I simply don't have and takes a huge fraction of the budget of modern commercial releases. Graphics have become really hard with today's computers - if you want to produce something in a "realistic" style, anyway.
Post Reply