http://i.imgur.com/IlY3WVX.jpg
http://i.imgur.com/aWaT5dJ.jpg
Actually, the ambience in ED blows my mind out. Three months of play and I'm 'wow'-ing.
Couple of screenshots
Moderators: winston, another_commander, Cody
- Diziet Sma
- ---- E L I T E ----
- Posts: 6312
- Joined: Mon Apr 06, 2009 12:20 pm
- Location: Aboard the Pitviper S.E. "Blackwidow"
Re: Couple of screenshots
Nice..
Belongs in Outworld though, I think.
Belongs in Outworld though, I think.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
-
- Quite Grand Sub-Admiral
- Posts: 6682
- Joined: Wed Feb 28, 2007 7:54 am
Re: Couple of screenshots
Moved to Outworld. Very, very nice, especially the one with the planet city lights.
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: Couple of screenshots
Guess I'm hard to impress then, as I don't think ED looks nearly as good as it should - and some of those ship designs are horrible!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Smivs
- Retired Assassin
- Posts: 8408
- Joined: Tue Feb 09, 2010 11:31 am
- Location: Lost in space
- Contact:
Re: Couple of screenshots
Yes, nice screenies and I love the night-side planet, but that ship does look a bit like a plastic toy.
Commander Smivs, the friendliest Gourd this side of Riedquat.
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: Couple of screenshots
A Jobsian plastic toy!Smivs wrote:... but that ship does look a bit like a plastic toy.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Cmdr Wyvern
- ---- E L I T E ----
- Posts: 1649
- Joined: Tue Apr 11, 2006 1:47 am
- Location: Somewhere in the great starry void
Re: Couple of screenshots
iShip.Cody wrote:A Jobsian plastic toy!Smivs wrote:... but that ship does look a bit like a plastic toy.
Or, what happens when Apple tries to break into the spacecraft industry.
Likely it's overpriced and overflashy as well.
Running Oolite buttery smooth & rock stable w/ tons of eyecandy oxps on:
ASUS Prime X370-A
Ryzen 5 1500X
16GB DDR4 3200MHZ
128GB NVMe M.2 SSD (Boot drive)
1TB Hybrid HDD (For software and games)
EVGA GTX-1070 SC
1080P Samsung large screen monitor
ASUS Prime X370-A
Ryzen 5 1500X
16GB DDR4 3200MHZ
128GB NVMe M.2 SSD (Boot drive)
1TB Hybrid HDD (For software and games)
EVGA GTX-1070 SC
1080P Samsung large screen monitor
Re: Couple of screenshots
Graphics have become easy with today's computers.
Gameplay, that's hard.
Gameplay, that's hard.
Reports of my death have been greatly underestimated.
Re: Couple of screenshots
Gameplay is hard, absolutely - but it's no harder or easier than it's ever been, and if anything it's marginally easier because there's less need to make compromises of the "well, it's certainly more fun if X, but it takes too much memory to store the background data it needs" sort.Layne wrote:Graphics have become easy with today's computers.
Gameplay, that's hard.
Graphics there's a lot more possible than there used to be - and now it requires huge teams of artists and programmers working full-time to produce all the assets and effect code. It's gone from something where I could produce some adequate graphics by hand-drawing a few things in a paint programme to something which requires multiple specialisms of skill I simply don't have and takes a huge fraction of the budget of modern commercial releases. Graphics have become really hard with today's computers - if you want to produce something in a "realistic" style, anyway.