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Couple of screenshots

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Mad Hollander
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Couple of screenshots

Post by Mad Hollander »

http://i.imgur.com/IlY3WVX.jpg
http://i.imgur.com/aWaT5dJ.jpg

Actually, the ambience in ED blows my mind out. Three months of play and I'm 'wow'-ing.
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Diziet Sma
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Re: Couple of screenshots

Post by Diziet Sma »

Nice.. 8)

Belongs in Outworld though, I think.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Couple of screenshots

Post by another_commander »

Moved to Outworld. Very, very nice, especially the one with the planet city lights.
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Re: Couple of screenshots

Post by Cody »

Guess I'm hard to impress then, as I don't think ED looks nearly as good as it should - and some of those ship designs are horrible!
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And any survivors, their debts I will certainly pay. There's always a way!
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Re: Couple of screenshots

Post by Smivs »

Yes, nice screenies and I love the night-side planet, but that ship does look a bit like a plastic toy.
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Re: Couple of screenshots

Post by Cody »

Smivs wrote:
... but that ship does look a bit like a plastic toy.
A Jobsian plastic toy!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Cmdr Wyvern
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Re: Couple of screenshots

Post by Cmdr Wyvern »

Cody wrote:
Smivs wrote:
... but that ship does look a bit like a plastic toy.
A Jobsian plastic toy!
iShip.
Or, what happens when Apple tries to break into the spacecraft industry.
Likely it's overpriced and overflashy as well.
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Re: Couple of screenshots

Post by Layne »

Graphics have become easy with today's computers.

Gameplay, that's hard.
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cim
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Re: Couple of screenshots

Post by cim »

Layne wrote:
Graphics have become easy with today's computers.

Gameplay, that's hard.
Gameplay is hard, absolutely - but it's no harder or easier than it's ever been, and if anything it's marginally easier because there's less need to make compromises of the "well, it's certainly more fun if X, but it takes too much memory to store the background data it needs" sort.

Graphics there's a lot more possible than there used to be - and now it requires huge teams of artists and programmers working full-time to produce all the assets and effect code. It's gone from something where I could produce some adequate graphics by hand-drawing a few things in a paint programme to something which requires multiple specialisms of skill I simply don't have and takes a huge fraction of the budget of modern commercial releases. Graphics have become really hard with today's computers - if you want to produce something in a "realistic" style, anyway.
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