How to enable compact HUD?
Moderators: winston, another_commander
How to enable compact HUD?
Forgive me my ignorance, I've just installed Compact HUD oxz for oolite 1.80 and I don't see any change.
The log doesn't show any errors. How do I enable compact HUD instead of the default one?
TIA.
The log doesn't show any errors. How do I enable compact HUD instead of the default one?
TIA.
- Diziet Sma
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Re: How to enable compact HUD?
It should "just work".. do you have any other HUDs installed, as OXPs or OXZs?
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Re: How to enable compact HUD?
I don't have any other HUDs installed, but I have a lot of other OXPs installed:
Code: Select all
ManagedAddOns/oolite.oxp.spara.market_observer.oxz
ManagedAddOns/oolite.oxp.Svengali.BGS.oxz
ManagedAddOns/oolite.oxp.Thargoid.Bigships.oxz
ManagedAddOns/oolite.oxp.cim.systemfeatures.rings.oxz
ManagedAddOns/oolite.oxp.Svengali.CCL.oxz
ManagedAddOns/oolite.oxp.spara.mo_commodity_markets.oxz
ManagedAddOns/oolite.oxp.cim.shipset-compatibility.oxz
ManagedAddOns/oolite.oxp.Aegidean.CompactHUD.oxz
ManagedAddOns/oolite.oxp.CaptMurphy.EscortContracts.oxz
ManagedAddOns/oolite.oxp.Thargoid.NavalGrid.oxz
ManagedAddOns/oolite.oxp.cim.comms-pack-a.oxz
ManagedAddOns/oolite.oxp.Svengali.Snoopers.oxz
ManagedAddOns/oolite.oxp.CaptMurphy.ShipStorageHelper.oxz
ManagedAddOns/oolite.oxp.Norby.HUDSelector.oxz
ManagedAddOns/oolite.oxp.Ramirez.BlOombergMarkets.oxz
ManagedAddOns/oolite.oxp.spara.behemoth.oxz
ManagedAddOns/oolite.oxp.spara.in-system_market_restore.oxz
ManagedAddOns/oolite.oxp.spara.start_choices.oxz
ManagedAddOns/oolite.oxp.cim.new-cargoes.oxz
ManagedAddOns/oolite.oxp.spara.audible_docking_clearance.oxz
ManagedAddOns/oolite.oxp.cim.systemfeatures.sunspots.oxz
ManagedAddOns/oolite.oxp.Thargoid.HiredGuns.oxz
ManagedAddOns/oolite.oxp.Switeck.Cargo-Contract-Mod.oxz
ManagedAddOns/oolite.oxp.Svengali.OXPConfig.oxz
AddOns/Povray_Planets_Galaxy1_Textures_v1.1.oxp
AddOns/Griff_Shipset_Replace_v1.34.oxp
AddOns/galactic_navy_facelift_1.4.oxp
AddOns/Anarchies2.8.oxp
AddOns/Povray_Planets_1.0.oxp
AddOns/Griff_Shipset_Resources_v1.2.25.oxp
AddOns/Staer9ShipsetShadedv1.2.oxp
AddOns/ZygoExplosion.oxp
AddOns/auto_eject1.1.oxp
AddOns/griff_alloys_and_wreckage_V1.4.oxp
AddOns/ZygoTraffic V0.5.oxp
AddOns/RealisticStars 1.1.oxp
AddOns/griff_station_bundle_fullsize_tex_v1.1.oxp
AddOns/Povray_Planets_Galaxy2_Textures.oxp
AddOns/Galactic_Navy 5.4.3.oxp
AddOns/ZygoRoids_NO_REPLACE v1.2.6.oxp
AddOns/Staer9ShipsetShadedv1.1roles179.oxz
AddOns/Target Reticle 1.2.1.oxp
AddOns/anarchies_facelift_0.5.oxp
- Diziet Sma
- ---- E L I T E ----
- Posts: 6312
- Joined: Mon Apr 06, 2009 12:20 pm
- Location: Aboard the Pitviper S.E. "Blackwidow"
Re: How to enable compact HUD?
Hmm.. not that it's related, but Norby's HUDSelector won't work with it, as I haven't made the necessary changes yet..
You are flying a standard Cobra MkIII, I presume? Some ships, (I don't recall which ones) use their own special HUDs, though a HUD OXP/Z should override that.
Something else I've just noticed, though.. the picture of CompactHUD on the wiki doesn't look like the HUD I adapted.. there is something strange going on, I suspect. I'm beginning to wonder if I've managed to just re-create the now standard HUD from an old XML style plist..
I'll need to do some checking/experimenting on all this, I think. Sorry about all the confusion. For now, just use whatever you were using before, while I check it out.
You are flying a standard Cobra MkIII, I presume? Some ships, (I don't recall which ones) use their own special HUDs, though a HUD OXP/Z should override that.
Something else I've just noticed, though.. the picture of CompactHUD on the wiki doesn't look like the HUD I adapted.. there is something strange going on, I suspect. I'm beginning to wonder if I've managed to just re-create the now standard HUD from an old XML style plist..
I'll need to do some checking/experimenting on all this, I think. Sorry about all the confusion. For now, just use whatever you were using before, while I check it out.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Re: How to enable compact HUD?
I've tried without HUDSelector, still no chage.Diziet Sma wrote:Hmm.. not that it's related, but Norby's HUDSelector won't work with it, as I haven't made the necessary changes yet..
Yes, I am.Diziet Sma wrote:You are flying a standard Cobra MkIII, I presume?
OK, thanks!Diziet Sma wrote:I'll need to do some checking/experimenting on all this, I think. Sorry about all the confusion. For now, just use whatever you were using before, while I check it out.
- Diziet Sma
- ---- E L I T E ----
- Posts: 6312
- Joined: Mon Apr 06, 2009 12:20 pm
- Location: Aboard the Pitviper S.E. "Blackwidow"
Re: How to enable compact HUD?
Okk.. the screw-up is definitely on my part.. something is messed up, so Oolite is defaulting back to the standard HUD.
My apologies.. I'll get it sorted as soon as I can.
My apologies.. I'll get it sorted as soon as I can.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
- Norby
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Re: How to enable compact HUD?
I tried with the mentioned OXPs and works as Default HUD due to this setting brings up the actual hud.plist.Diziet Sma wrote:HUDSelector won't work with it
Vaxon, you should see this HUD:
The original HUD looks like this:
- Diziet Sma
- ---- E L I T E ----
- Posts: 6312
- Joined: Mon Apr 06, 2009 12:20 pm
- Location: Aboard the Pitviper S.E. "Blackwidow"
Re: How to enable compact HUD?
Ahh.. but the CompactHUD should look like this:
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
- Norby
- ---- E L I T E ----
- Posts: 2577
- Joined: Mon May 20, 2013 9:53 pm
- Location: Budapest, Hungary (Mainly Agricultural Democracy, TL10)
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Re: How to enable compact HUD?
Oh, I am sorry, I mixed up with Smivs' Combat HUD. Compact HUD is not appear at me also, but surely will work in HUDSelector also after fixed.
- Diziet Sma
- ---- E L I T E ----
- Posts: 6312
- Joined: Mon Apr 06, 2009 12:20 pm
- Location: Aboard the Pitviper S.E. "Blackwidow"
Re: How to enable compact HUD?
CompactHUD is now fixed.. but I'm having trouble getting it to work with the HUD Selector. I've posted the details in the HUD Selector thread.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
- Diziet Sma
- ---- E L I T E ----
- Posts: 6312
- Joined: Mon Apr 06, 2009 12:20 pm
- Location: Aboard the Pitviper S.E. "Blackwidow"
Re: How to enable compact HUD?
Thanks to Spara, who pointed out the mistake I'd made, CompactHUD v1.2 is now working properly with the HUD Selector, and is available for download. It also has more features enabled than before. See the main thread for details.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied