I can't kill anything!

Moderators: winston, another_commander
Early on you're best off just trading and avoiding fights. Save up your credits until you can upgrade your laser, get an ECM system and witchspace fuel injectors (buy these first). Then maybe you'll find combat isn't quite so hard. Then you'll need fuel scoops so you can collect your hard won spoils.pievets wrote:Or is the combat a lot harder in oolite than it used to be on the bbc(and for that matter New kind).
I can't kill anything!
Ah yes! I can remember zapping the baddies from ten klicks or more with ease. It got too easy after a while....anything beond a certain distance/size would become a 3x2
pixel block, a way too large surface to hit from long distance....
TGHC wrote:Also have not been able to take missiles out yet with the laser which you could before (as did young Ryder in The Dark Wheel).
Not usually. The way their AI checks for a path of intercept means they usually end up performing a steadily-diminishing spiral course towards their targets as they persue them.neilplus wrote:Missiles must settle into the exactly rearward spot while they're chasing you...
But not a good demonstration of optimal intercept behaviour. ;-)Flying_Circus wrote:Not usually. The way their AI checks for a path of intercept means they usually end up performing a steadily-diminishing spiral course towards their targets as they persue them.
Good illustration of fractal maths using simple repetitive, iterative rules to produce patterned behaviour, actually :).
I'm trying a new way of handling pirate fleets after getting badly hammered several times in succession: close engagement. I noticed they'll blast you heavily from a distance but ease up if you're amongst 'em (probably for fear of shooting each other). So now I fuel-inject right into their midst as soon as they appear on the scanner.Similarly if 4 or 5 iron ass pirates jump you are toast, it should be possible to make more of a fight of it , taking out one or two is all I seem to manage now.