Thargoids
Moderators: winston, another_commander
- Eli Santiago
- Poor
- Posts: 6
- Joined: Tue Jan 10, 2006 7:22 pm
- Location: Mex
- Arexack_Heretic
- Dangerous Subversive Element
- Posts: 1876
- Joined: Tue Jun 07, 2005 7:32 pm
- Location: [%H] = Earth surface, Lattitude 52°10'58.19"N, longtitude 4°30'0.25"E.
- Contact:
- Eli Santiago
- Poor
- Posts: 6
- Joined: Tue Jan 10, 2006 7:22 pm
- Location: Mex
- Arexack_Heretic
- Dangerous Subversive Element
- Posts: 1876
- Joined: Tue Jun 07, 2005 7:32 pm
- Location: [%H] = Earth surface, Lattitude 52°10'58.19"N, longtitude 4°30'0.25"E.
- Contact:
- Star Gazer
- ---- E L I T E ----
- Posts: 633
- Joined: Sat Aug 14, 2004 4:55 pm
- Location: North Norfolk, UK, (Average Agricultural, Feudal States,Tech Level 8)
- Flying_Circus
- Dangerous
- Posts: 118
- Joined: Thu Dec 09, 2004 10:04 pm
- Location: Hexham, UK
MY own anti-Thargoid methodology relies on forward and aft military lasers: i.e. fire forwards until overheat, flip, fire with backwards until overheat, flip, etc. Take out all the motherships, and scoop the Tharglets (true, you can shoot them, and so gain both credits and combat-kills, but that's a bit like the old days, when you could make it to Elite status having fought nothing more offensive than an asteroid, and even splinters counted as 'kills').
Edit: Even splinters accidentally run into, while attempting to scooop, counted as kills
Edit: Even splinters accidentally run into, while attempting to scooop, counted as kills
And so I gave myself to God. There was a pregnant pause before He said "OK"
- Arexack_Heretic
- Dangerous Subversive Element
- Posts: 1876
- Joined: Tue Jun 07, 2005 7:32 pm
- Location: [%H] = Earth surface, Lattitude 52°10'58.19"N, longtitude 4°30'0.25"E.
- Contact:
I can remember the more exotic stuff being more volatile than other cargos, spricewise.
I used to fly several systems to get a decent price for my hold full of AI,gems/platinum.
Only some systems paid really well fur such stuff, especially the platinum.
great to find a sytem that sold it then bring it to the system that bought it at 10times the price.
Good thing about platinum is; you can lug it along with you utill someone offers a good price. In the meantime I had the theory that the more valuable the cago, the more pirates were attracted to you. (corrupt officials see?)
Thargoid scooping is important. Shame on you, you should do your part as galactic citizens.
Maybe there should be more incentive to 'spare' the tharglets?
I used to fly several systems to get a decent price for my hold full of AI,gems/platinum.
Only some systems paid really well fur such stuff, especially the platinum.
great to find a sytem that sold it then bring it to the system that bought it at 10times the price.
Good thing about platinum is; you can lug it along with you utill someone offers a good price. In the meantime I had the theory that the more valuable the cago, the more pirates were attracted to you. (corrupt officials see?)
Thargoid scooping is important. Shame on you, you should do your part as galactic citizens.
Maybe there should be more incentive to 'spare' the tharglets?
Riding the Rocket!
- Eli Santiago
- Poor
- Posts: 6
- Joined: Tue Jan 10, 2006 7:22 pm
- Location: Mex
- winston
- Pirate
- Posts: 731
- Joined: Mon Sep 27, 2004 10:21 pm
- Location: Port St. Mary, Isle of Man
- Contact:
The Wiki may help you here:Eli Santiago wrote:What's a QC mine?
http://wiki.alioth.net/index.php/Q_bomb
- Arexack_Heretic
- Dangerous Subversive Element
- Posts: 1876
- Joined: Tue Jun 07, 2005 7:32 pm
- Location: [%H] = Earth surface, Lattitude 52°10'58.19"N, longtitude 4°30'0.25"E.
- Contact:
A quirium cascade mine,
Similar to the energybomb, it's detonation causes the drives of ships within it's range to explode.
Secondary explosions from these ships carry the wave of destruction even further. Hence the cascade part.
After deployment, ships have 5 seconds to get out of range.
Similar to the energybomb, it's detonation causes the drives of ships within it's range to explode.
Secondary explosions from these ships carry the wave of destruction even further. Hence the cascade part.
After deployment, ships have 5 seconds to get out of range.
Riding the Rocket!