[Release] AlmostDefault HUD

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: winston, another_commander

Post Reply
User avatar
Tichy
---- E L I T E ----
---- E L I T E ----
Posts: 345
Joined: Wed Jul 11, 2012 5:48 pm

[Release] AlmostDefault HUD

Post by Tichy »

Edit: This HUD is no longer mantained. There's an updated and much better version made by spara, here: Aad-HUD

This is a very simple hud. Very similar to the default and Combat HUDs (from which I borrowed the ideas).
My aim was to make the default hud a little more readable and less obstrusive. I made little changes because I think that the default hud is alredy very good and balanced.

- Removed Pitch/Roll indicators
- Enabled joystick sensitivity indicator. Integrated in compass (like in CB-HUD)
- Speed near Fuel, Temperature and Alt; Shields near Energy banks
- Messages and log above the gauges (like in Combat HUD)
- Target reticle senitive
- Bigger scanner
- Swapped Aegis/status - Compass
- Widescreen and Normal screen versions (thanks to Wildeblood for the script)

detail
Image

fullscreen
Image

"square" version fullscreen
Image
Last edited by Tichy on Thu Oct 25, 2012 7:10 am, edited 9 times in total.
User avatar
Geraldine
Deadly
Deadly
Posts: 203
Joined: Tue May 08, 2012 8:39 pm
Location: Sunny Scotland. Anarchy System Tech Level 0 No Police Presence. Enter At Own Risk!

Re: [Release] AlmostDefault HUD

Post by Geraldine »

I like these changes Tichy as I too like the standard HUD, your HUD make sensible mods to the original without losing its overall style and usefulness, well done! :D
Geraldine
Elite IV Is Released. Now Keeping The Faith in Oolite, Pioneer & FFE3D :D
User avatar
CommonSenseOTB
---- E L I T E ----
---- E L I T E ----
Posts: 1397
Joined: Wed May 04, 2011 10:42 am
Location: Saskatchewan, Canada

Re: [Release] AlmostDefault HUD

Post by CommonSenseOTB »

A good way to get your feet wet. :D

Within a year oxping will take over your life. :P
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.


CommonSense 'Outside-the-Box' Design Studios Ltd.
WIKI+OXPs
User avatar
Tichy
---- E L I T E ----
---- E L I T E ----
Posts: 345
Joined: Wed Jul 11, 2012 5:48 pm

Re: [Release] AlmostDefault HUD

Post by Tichy »

CommonSenseOTB wrote:
A good way to get your feet wet. :D

Within a year oxping will take over your life. :P
:shock: :shock: :lol:

Oolite gives me the same feelings of Arch Linux (the distribution I'm using on my pc): it's fun to play with, and it's fun to build it as you like it to be. :)
User avatar
Rese249er
---- E L I T E ----
---- E L I T E ----
Posts: 647
Joined: Thu Jun 07, 2012 2:19 pm
Location: Well, I WAS in G3...

Re: [Release] AlmostDefault HUD

Post by Rese249er »

Started using this just recently, and I highly doubt I'll be using any other HUD anytime soon. Least not on this crappy machine. USB Oolite's another story.
Got all turned around, lost my nav connection... Where am I now?
User avatar
Tricky
---- E L I T E ----
---- E L I T E ----
Posts: 821
Joined: Sun May 13, 2012 11:12 pm
Location: Bradford, UK. (Anarchic)

Re: [Release] AlmostDefault HUD

Post by Tricky »

Rese249er wrote:
Started using this just recently, and I highly doubt I'll be using any other HUD anytime soon. Least not on this crappy machine. USB Oolite's another story.
Why so bitter?

Ooh... shiny...
User avatar
Tichy
---- E L I T E ----
---- E L I T E ----
Posts: 345
Joined: Wed Jul 11, 2012 5:48 pm

Re: [Release] AlmostDefault HUD

Post by Tichy »

I uploaded a new pachage including a wide screen version. (see first post) :)
User avatar
Wildeblood
---- E L I T E ----
---- E L I T E ----
Posts: 2453
Joined: Sat Jun 11, 2011 6:07 am
Location: Western Australia
Contact:

Re: [Release] AlmostDefault HUD

Post by Wildeblood »

Tichy wrote:
I created a new version for wide screen displays. It has a much larger scanner. :)
That's not a big scanner, this is a big scanner :mrgreen: :twisted: 8) :-

Image
Tichy wrote:
If you want to use the normal version, replace hud.plist with hud-square.plist.
This is all you need to automate the selection:-

Code: Select all

this.startUp = function()
	{
		if (this.$checkScreenAspectRatio() >= 1.60)
			{
			player.ship.hud = "my-widescreen-hud.plist";
			log(this.name,"Widescreen");
			}
		else
			{
			player.ship.hud = "my-old-fashioned-hud.plist";
			log(this.name,"Sad screen");
			}
	}

this.$checkScreenAspectRatio = function()
	{
	var aspectRatio = oolite.gameSettings.gameWindow.width / oolite.gameSettings.gameWindow.height;
	return aspectRatio.toFixed(2);
	}
Last edited by Wildeblood on Fri Aug 31, 2012 6:17 am, edited 1 time in total.
User avatar
Tichy
---- E L I T E ----
---- E L I T E ----
Posts: 345
Joined: Wed Jul 11, 2012 5:48 pm

Re: [Release] AlmostDefault HUD

Post by Tichy »

Wildeblood wrote:
Tichy wrote:
I created a new version for wide screen displays. It has a much larger scanner. :)
That's not a big scanner, this is a big scanner :mrgreen: :twisted: 8) :-
:shock: :shock: :shock: :oops: :mrgreen:
User avatar
Tichy
---- E L I T E ----
---- E L I T E ----
Posts: 345
Joined: Wed Jul 11, 2012 5:48 pm

Re: [Release] AlmostDefault HUD

Post by Tichy »

thank you for the script. it works ;)

Update: This HUD is no longer mantained. There's an updated and much better version made by spara, here: Aad-HUD
Post Reply