[Release] AlmostDefault HUD
Moderators: winston, another_commander
[Release] AlmostDefault HUD
Edit: This HUD is no longer mantained. There's an updated and much better version made by spara, here: Aad-HUD
This is a very simple hud. Very similar to the default and Combat HUDs (from which I borrowed the ideas).
My aim was to make the default hud a little more readable and less obstrusive. I made little changes because I think that the default hud is alredy very good and balanced.
- Removed Pitch/Roll indicators
- Enabled joystick sensitivity indicator. Integrated in compass (like in CB-HUD)
- Speed near Fuel, Temperature and Alt; Shields near Energy banks
- Messages and log above the gauges (like in Combat HUD)
- Target reticle senitive
- Bigger scanner
- Swapped Aegis/status - Compass
- Widescreen and Normal screen versions (thanks to Wildeblood for the script)
detail
fullscreen
"square" version fullscreen
This is a very simple hud. Very similar to the default and Combat HUDs (from which I borrowed the ideas).
My aim was to make the default hud a little more readable and less obstrusive. I made little changes because I think that the default hud is alredy very good and balanced.
- Removed Pitch/Roll indicators
- Enabled joystick sensitivity indicator. Integrated in compass (like in CB-HUD)
- Speed near Fuel, Temperature and Alt; Shields near Energy banks
- Messages and log above the gauges (like in Combat HUD)
- Target reticle senitive
- Bigger scanner
- Swapped Aegis/status - Compass
- Widescreen and Normal screen versions (thanks to Wildeblood for the script)
detail
fullscreen
"square" version fullscreen
Last edited by Tichy on Thu Oct 25, 2012 7:10 am, edited 9 times in total.
- Geraldine
- Deadly
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Re: [Release] AlmostDefault HUD
I like these changes Tichy as I too like the standard HUD, your HUD make sensible mods to the original without losing its overall style and usefulness, well done!
Geraldine
Elite IV Is Released. Now Keeping The Faith in Oolite, Pioneer & FFE3D
Elite IV Is Released. Now Keeping The Faith in Oolite, Pioneer & FFE3D
- CommonSenseOTB
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Re: [Release] AlmostDefault HUD
A good way to get your feet wet.
Within a year oxping will take over your life.
Within a year oxping will take over your life.
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.
CommonSense 'Outside-the-Box' Design Studios Ltd.
WIKI+OXPs
CommonSense 'Outside-the-Box' Design Studios Ltd.
WIKI+OXPs
Re: [Release] AlmostDefault HUD
CommonSenseOTB wrote:A good way to get your feet wet.
Within a year oxping will take over your life.
Oolite gives me the same feelings of Arch Linux (the distribution I'm using on my pc): it's fun to play with, and it's fun to build it as you like it to be.
- Rese249er
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Re: [Release] AlmostDefault HUD
Started using this just recently, and I highly doubt I'll be using any other HUD anytime soon. Least not on this crappy machine. USB Oolite's another story.
Got all turned around, lost my nav connection... Where am I now?
- Tricky
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Re: [Release] AlmostDefault HUD
Why so bitter?Rese249er wrote:Started using this just recently, and I highly doubt I'll be using any other HUD anytime soon. Least not on this crappy machine. USB Oolite's another story.
Ooh... shiny...
Re: [Release] AlmostDefault HUD
I uploaded a new pachage including a wide screen version. (see first post)
- Wildeblood
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Re: [Release] AlmostDefault HUD
That's not a big scanner, this is a big scanner :-Tichy wrote:I created a new version for wide screen displays. It has a much larger scanner.
This is all you need to automate the selection:-Tichy wrote:If you want to use the normal version, replace hud.plist with hud-square.plist.
Code: Select all
this.startUp = function()
{
if (this.$checkScreenAspectRatio() >= 1.60)
{
player.ship.hud = "my-widescreen-hud.plist";
log(this.name,"Widescreen");
}
else
{
player.ship.hud = "my-old-fashioned-hud.plist";
log(this.name,"Sad screen");
}
}
this.$checkScreenAspectRatio = function()
{
var aspectRatio = oolite.gameSettings.gameWindow.width / oolite.gameSettings.gameWindow.height;
return aspectRatio.toFixed(2);
}
Last edited by Wildeblood on Fri Aug 31, 2012 6:17 am, edited 1 time in total.
Re: [Release] AlmostDefault HUD
Wildeblood wrote:That's not a big scanner, this is a big scanner :-Tichy wrote:I created a new version for wide screen displays. It has a much larger scanner.
Re: [Release] AlmostDefault HUD
thank you for the script. it works
Update: This HUD is no longer mantained. There's an updated and much better version made by spara, here: Aad-HUD
Update: This HUD is no longer mantained. There's an updated and much better version made by spara, here: Aad-HUD