Whhhoooooooooossshhhhhh! open sauce

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Yodeebe
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Whhhoooooooooossshhhhhh! open sauce

Post by Yodeebe »

The sound of something going straight over my head!
err, pixar - open sauce - funky image stuff.
http://www.theregister.co.uk/2012/08/13 ... en_subdiv/

Any use for the ship/oxp bulders?
dunno. not my department.

It's free though, & we all like a bit of free sauce, especially if it's open.

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Yodeebe
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Re: Whhhoooooooooossshhhhhh! open sauce

Post by Yodeebe »

Hey, we could have hairy ships, where all the individual hairs respond to space-wind
:D
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Re: Whhhoooooooooossshhhhhh! open sauce

Post by Smivs »

Yodeebe wrote:
Hey, we could have hairy ships...
Yeah, but as they get older the hair will migrate from their heads to their ears and noses, won't it? :wink:
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Re: Whhhoooooooooossshhhhhh! open sauce

Post by onno256 »

Hehe, I am sticking with open source for a while now, and it has been a pleasant surprise....
Linux might still make it
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Re: Whhhoooooooooossshhhhhh! open sauce

Post by another_commander »

Not Oolite related, topic moved to Outworld.
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Re: Whhhoooooooooossshhhhhh! open sauce

Post by ZygoUgo »

This could be interesting to see wether the Blender teams' use of this can increase the quality of high to low poly objects we can add to the game, although it's only real application at that level of detail would be sculpted characters. In the current game engine the nearest effect is down to the size/detail of normal-map used, unless subsurface was directly added to the game engine allowing for high detail bump maps, which I shouldn't imagine is ever going to happen.
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