The sound of something going straight over my head!
err, pixar - open sauce - funky image stuff.
http://www.theregister.co.uk/2012/08/13 ... en_subdiv/
Any use for the ship/oxp bulders?
dunno. not my department.
It's free though, & we all like a bit of free sauce, especially if it's open.
Whhhoooooooooossshhhhhh! open sauce
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Re: Whhhoooooooooossshhhhhh! open sauce
Hey, we could have hairy ships, where all the individual hairs respond to space-wind
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Re: Whhhoooooooooossshhhhhh! open sauce
Yeah, but as they get older the hair will migrate from their heads to their ears and noses, won't it?Yodeebe wrote:Hey, we could have hairy ships...
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Re: Whhhoooooooooossshhhhhh! open sauce
Hehe, I am sticking with open source for a while now, and it has been a pleasant surprise....
Linux might still make it
Linux might still make it
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Re: Whhhoooooooooossshhhhhh! open sauce
Not Oolite related, topic moved to Outworld.
Re: Whhhoooooooooossshhhhhh! open sauce
This could be interesting to see wether the Blender teams' use of this can increase the quality of high to low poly objects we can add to the game, although it's only real application at that level of detail would be sculpted characters. In the current game engine the nearest effect is down to the size/detail of normal-map used, unless subsurface was directly added to the game engine allowing for high detail bump maps, which I shouldn't imagine is ever going to happen.