Off topic discussion zone.
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Yodeebe
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Posts: 261 Joined: Mon Oct 13, 2008 7:32 pm
Location: Namab
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by Yodeebe » Mon Aug 13, 2012 9:48 am
The sound of something going straight over my head!
err, pixar - open sauce - funky image stuff.
http://www.theregister.co.uk/2012/08/13 ... en_subdiv/
Any use for the ship/oxp bulders?
dunno. not my department.
It's free though, & we all like a bit of free sauce, especially if it's open.
Yodeebe
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Posts: 261 Joined: Mon Oct 13, 2008 7:32 pm
Location: Namab
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by Yodeebe » Mon Aug 13, 2012 10:30 am
Hey, we could have hairy ships, where all the individual hairs respond to space-wind
Smivs
Retired Assassin
Posts: 8408 Joined: Tue Feb 09, 2010 11:31 am
Location: Lost in space
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by Smivs » Mon Aug 13, 2012 5:43 pm
Yodeebe wrote: Hey, we could have hairy ships...
Yeah, but as they get older the hair will migrate from their heads to their ears and noses, won't it?
onno256
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Posts: 286 Joined: Thu Aug 12, 2010 11:31 am
Location: The Netherlands
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by onno256 » Tue Aug 14, 2012 9:07 am
Hehe, I am sticking with open source for a while now, and it has been a pleasant surprise....
Linux might still make it
Wheeling an' dealing while cruisin' the galaxies
ZygoUgo
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Posts: 406 Joined: Mon Nov 17, 2008 4:15 pm
Location: Blighty
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by ZygoUgo » Tue Aug 14, 2012 3:11 pm
This could be interesting to see wether the Blender teams' use of this can increase the quality of high to low poly objects we can add to the game, although it's only real application at that level of detail would be sculpted characters. In the current game engine the nearest effect is down to the size/detail of normal-map used, unless subsurface was directly added to the game engine allowing for high detail bump maps, which I shouldn't imagine is ever going to happen.