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[TEST-RELEASE Trunk Only] - Respray for Griffs 0.4 24/06

Posted: Tue Jun 05, 2012 10:20 am
by Capt. Murphy
Respray for Griff's allows players with Full Shaders and flying one of Griff's ships to change the paint job within the game via OXP.

Dependent on Ship_Storage_Helper v.20 which can be downloaded from https://bb.oolite.space/viewtopic.php?f=4&t=11892.
Requires Oolite 1.77 - Trunk builds after revision 5025 (nightly build 23/06/12).

Again this is a test on new features in trunk so please back up your save game before testing.

Download Respray for Griffs from https://www.box.com/s/2700c03a8a40b7d043e0

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Re: Nothing to see here yet!

Posted: Tue Jun 05, 2012 10:22 am
by Duggan
Waits patiently :)

Re: [TEST-RELEASE_TRUNKONLY]-Respray for Griffs 0.1 05/06

Posted: Tue Jun 05, 2012 10:31 am
by Capt. Murphy
Thanks for your patience!

Re: [TEST-RELEASE Trunk Only] - Respray for Griffs 0.1 05/06

Posted: Tue Jun 05, 2012 12:05 pm
by JazHaz
Great!

Can't hardly wait for Oolite 1.77 now. :wink:

Re: [TEST-RELEASE Trunk Only] - Respray for Griffs 0.1 05/06

Posted: Tue Jun 05, 2012 12:08 pm
by Capt. Murphy
JazHaz wrote:
Can't hardly wait for Oolite 1.77 now. :wink:
I'd imagine it will be quite sometime - but there's nothing stopping you trying a nightly and a few of the test OXPs to get any bugs in trunk ironed out sooner rather than later.

Re: [TEST-RELEASE Trunk Only] - Respray for Griffs 0.1 05/06

Posted: Sat Jun 09, 2012 8:10 am
by Capt. Murphy
This OXP is bumped to version 0.2 - very much improved over the original release. Please see first first post for details.

More screenies here.

Re: [TEST-RELEASE Trunk Only] - Respray for Griffs 0.2 09/06

Posted: Sun Jun 10, 2012 8:18 am
by Capt. Murphy
Right I've scrapped the idea of trying to extend this beyond Full Shaders - nothing pretty will come out of that approach for Griff's shipset and we have Solo's excellent Griff for No Shaders shipset already. But what can be and is implemented on my local copy as of this morning is direct RGB mixing of a colour scheme in game as an alternative to using the Doolux code (in reality entityPersonality) method to get starting colours.

This also means that a potential 1.76.1 Respray OXP for NPCs can be made so that for example a Griff trader and it's escorts could all share a common (if randomly generated) colour scheme etc. Will need careful thought - my inclination at the moment is that such an OXP would only amend a small percentage of NPCs default random colour schemes, with criteria for selection based on role, and potentially government type of the system, as-well as a random factor.

I'm just starting work on the Decal switching/adjustment section of the code for this OXP. Does anyone who's made there own decals for Griff's shipset want to donate them for inclusion as choices? If so post a link to a download or PM me.

Re: [TEST-RELEASE Trunk Only] - Respray for Griffs 0.2 09/06

Posted: Sun Jun 10, 2012 9:55 am
by Wildeblood
Capt. Murphy wrote:
Does anyone who's made there own decals for Griff's shipset want to donate them for inclusion as choices? If so post a link to a download or PM me.
Tsk, tsk.

Include the dragon in EV's signature. Include as many different dragons as you can find. We like dragons. I speak for everyone in this matter. :mrgreen:

Re: [TEST-RELEASE Trunk Only] - Respray for Griffs 0.2 09/06

Posted: Sun Jun 10, 2012 10:00 am
by Cody
You leave my dragon decal alone!

Re: [TEST-RELEASE Trunk Only] - Respray for Griffs 0.2 09/06

Posted: Sun Jun 10, 2012 12:48 pm
by JazHaz
Just installed trunk 1.77.4999, and was playing about with the Resprays. All seems to work fine, however I'm getting lots of these in my log:

Code: Select all

[shader.uniform.unpermittedMethod]: Did not bind uniform "alertlevel" to property -[ShipEntity alertCondition] - unpermitted method.

Re: [TEST-RELEASE Trunk Only] - Respray for Griffs 0.2 09/06

Posted: Sun Jun 10, 2012 1:22 pm
by Tricky
JazHaz wrote:
Just installed trunk 1.77.4999, and was playing about with the Resprays. All seems to work fine, however I'm getting lots of these in my log:

Code: Select all

[shader.uniform.unpermittedMethod]: Did not bind uniform "alertlevel" to property -[ShipEntity alertCondition] - unpermitted method.
Heh! NPC's (except for stations) don't have alertCondition.

I've tried to work around this with my [WIP] Jaguar Company OXP https://www.box.com/s/8af9aa0382c70a960885

Fragment shader and ship data are the 2 files to look at.

Re: [TEST-RELEASE Trunk Only] - Respray for Griffs 0.2 09/06

Posted: Sun Jun 10, 2012 1:25 pm
by Capt. Murphy
Thanks both - It's fixed on my local copy due for release as soon as I've sorted the decal customisation. It's the same essentially harmless error message you get at start-up when the Griff Cobra is the default player cobra, as you are showing a player ship as an NPC demoship.

Feel free to post some screenies of your creations JazHaz... :wink:
Tricky wrote:
Fragment shader and ship data are the 2 files to look at.
Temporary removal of that uniform definition via script when the ship is being displayed on a missionScreen is the fix here, as I wouldn't want to remove it entirely from the player ship entries.

Re: [TEST-RELEASE Trunk Only] - Respray for Griffs 0.2 09/06

Posted: Sun Jun 10, 2012 1:30 pm
by Cody
Capt. Murphy wrote:
... It's fixed on my local copy ... It's the same essentially harmless error message you get at start-up when the Griff Cobra is the default player cobra...
Can that be fixed in the Griff shipset replace OXP as well?

Re: [TEST-RELEASE Trunk Only] - Respray for Griffs 0.2 09/06

Posted: Sun Jun 10, 2012 1:38 pm
by Cody
Are these any use for decals?

Re: [TEST-RELEASE Trunk Only] - Respray for Griffs 0.2 09/06

Posted: Sun Jun 10, 2012 1:40 pm
by Capt. Murphy
El Viejo wrote:
Capt. Murphy wrote:
... It's fixed on my local copy ... It's the same essentially harmless error message you get at start-up when the Griff Cobra is the default player cobra...
Can that be fixed in the Griff shipset replace OXP as well?
Apparently there is a permanent fix that could be applied to shipdata.plist - Svengali pointed me in the direction of this post.

https://bb.oolite.space/viewtopic.php?f= ... on#p120547
El Viejo wrote:
Are these any use for decals?
Perfect - thank-you! :D