[WIP-Trunk Only] Laser Boosters / Breakable Lasers v0.1

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: winston, another_commander

Post Reply
User avatar
Thargoid
Thargoid
Thargoid
Posts: 5528
Joined: Thu Jun 12, 2008 6:55 pm

[WIP-Trunk Only] Laser Boosters / Breakable Lasers v0.1

Post by Thargoid »

Another WIP/test OXP for trunk v1.77 (it won't work with stable 1.76.x), and probably not one compatible with the custom lasers WIP oxp.

This one adds two balancing thing to the game - a laser booster equipment and breakable player lasers. When activated, the booster increases the damage done by any ship laser (it doubles it) at a small energy cost.

However the OXP also adds a 1% chance on standard firings that the laser just fired may break and become inoperable (the chance is increased if the laser is overdriven using the booster and pushed beyond its specs). If it does it ceases to function, but can be repaired either at a station of suitable tech level or via repair bots/systems.

This is still a rough-edged OXP and is not for general game use (yet). But testing and ideas/bug reports are welcomed. I can already see one possible glitch with it, but I'll see if that turns out to be true in general usage.

Download is available from here.

(As this is a 1.77 test OXP, for the moment it is deliberately not listed on the wiki).
User avatar
Thargoid
Thargoid
Thargoid
Posts: 5528
Joined: Thu Jun 12, 2008 6:55 pm

Re: [WIP-Trunk Only] Laser Boosters / Breakable Lasers v0.1

Post by Thargoid »

Any interest in this, or any tests/comments made?
User avatar
maik
Wiki Wizard
Wiki Wizard
Posts: 2026
Joined: Wed Mar 10, 2010 12:30 pm
Location: Ljubljana, Slovenia (mainly industrial, feudal, TL12)

Re: [WIP-Trunk Only] Laser Boosters / Breakable Lasers v0.1

Post by maik »

Thargoid wrote:
Any interest in this, or any tests/comments made?
Interest yes, tests no--I don't play with trunk/nightlies. In general, I like the idea of breakable lasers and having them modded beyond specification in some shady outfitter's backyard, thus risking their reliability. Adds some nice extra salt to my Oolite soup ;-)
User avatar
Capt. Murphy
Commodore
Commodore
Posts: 1127
Joined: Fri Feb 25, 2011 8:46 am
Location: UK South Coast.

Re: [WIP-Trunk Only] Laser Boosters / Breakable Lasers v0.1

Post by Capt. Murphy »

Thargoid wrote:
Any interest in this, or any tests/comments made?
Not yet, but I plan to have a look/play/test.
[EliteWiki] Capt. Murphy's OXPs
External JavaScript resources - W3Schools & Mozilla Developer Network
Win 7 64bit, Intel Core i5 with HD3000 (driver rev. 8.15.10.2696 - March 2012), Oolite 1.76.1
Zireael
---- E L I T E ----
---- E L I T E ----
Posts: 1396
Joined: Tue Nov 09, 2010 1:44 pm

Re: [WIP-Trunk Only] Laser Boosters / Breakable Lasers v0.1

Post by Zireael »

WHAT?! :shock: :shock: :shock: :shock:

Did the hell just freeze over? I thought I saw 'a laser booster equipment' here... :shock: :shock: :shock:
User avatar
Wildeblood
---- E L I T E ----
---- E L I T E ----
Posts: 2407
Joined: Sat Jun 11, 2011 6:07 am
Location: Western Australia

Re: [WIP-Trunk Only] Laser Boosters / Breakable Lasers v0.1

Post by Wildeblood »

Zireael wrote:
WHAT?! :shock: :shock: :shock: :shock:

Did the hell just freeze over? I thought I saw 'a laser booster equipment' here... :shock: :shock: :shock:
Laser boosters the way Thargoid implements them here are possible in 1.76, it's the trade-off of making them breakable that needs 1.77... Laser cooling boosters are still not possible, allegedly.
User avatar
Thargoid
Thargoid
Thargoid
Posts: 5528
Joined: Thu Jun 12, 2008 6:55 pm

Re: [WIP-Trunk Only] Laser Boosters / Breakable Lasers v0.1

Post by Thargoid »

Laser power boosters, not laser coolers ;)

The WIP OXP is in need of some work still (the lasers break too easily/frequently) but the general concept is working.
User avatar
CommonSenseOTB
---- E L I T E ----
---- E L I T E ----
Posts: 1397
Joined: Wed May 04, 2011 10:42 am
Location: Saskatchewan, Canada

Re: [WIP-Trunk Only] Laser Boosters / Breakable Lasers v0.1

Post by CommonSenseOTB »

Thargoid wrote:
Laser power boosters, not laser coolers ;)

The WIP OXP is in need of some work still (the lasers break too easily/frequently) but the general concept is working.
I think you did a great job with that. Now that currentWeapon JS exists it will probably be in your next version update.
Zireael wrote:
WHAT?! :shock: :shock: :shock: :shock:

Did the hell just freeze over? I thought I saw 'a laser booster equipment' here... :shock: :shock: :shock:
@Zireael:Well yes it did actually. If you haven't seen it yet check out customlasersv021.oxp for 1.77trunk. It has actual laser brands with different capabilities(virtual oxpable lasers :wink: ) and that's just the tip of the iceberg of what's coming for 1.77, it's a very exciting time to be oxping for oolite. :D
(If you could only see the sh*t on my hard drive...)
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.


CommonSense 'Outside-the-Box' Design Studios Ltd.
WIKI+OXPs
Post Reply